Rabu, 03 Agustus 2016

Preview: Civilization VI preview: another step closer to taking over the world

Preview: Civilization VI preview: another step closer to taking over the world

Civilization VI preview

Where other franchises have accelerated their release schedules (look at Football Manager or Total War, with their near-yearly games), Civilization has operated on a slow cycle. The first Civ was in 1991 and we've had a new one every five years since then.

Not that the most recent one showed the full five years of work. Civilization V was missing so much stuff at launch that it required two large expansions (which introduced espionage, religion, and ideologies, and repaired the shoddy diplomacy system twice) to match up to the series' high standards. From our first look, Civilization VI doesn't seem to have that problem.

For those who don't know the series, Civilization is the original empire management game, called a '4X' because you 'eXplore, eXpand, eXploit and eXterminate - though mostly you explore, build up cities, and research new technologies.

We got hands on with it at a recent event in central London, where we also got to chat with the amiable Dennis Shirk, the game's executive producer.

A new era

Each time a new Civilization comes along, it gets a new Lead Designer. This time it's Ed Beach, a former tabletop wargame designer, who's bringing his own big ideas to the series. Shirk explains that Beach "wants to pull players out on the map… unstacking the cities."

Previously, if you wanted to attack someone's civilization rather than just their units, you had to butt up against a very hard target or mildly harass their mines and farms - after all, everyone defended their city centre tightly and strongly, meaning that warfare was direct and not tactical.

But Beach, seemingly following Endless Legend's award-winning example, has decided to unbundle the city - so that key areas and buildings are no longer confined to the city centre, but are spread over the surrounding landscape.

Notably, two types of building explicitly have to be built outside of the centre, on particular types of landscape; they are the series' iconic, returning Wonders - and the new districts, again inspired by Endless Legend.

As Shirk puts it, "you can't just camp in your city - if you do they're going to come in and burn down your campus and burn down your industrial district. Destroy the library, destroy the university. Everything on the map matters."

Civ

That added tactical flexibility is key in multiplayer, where attacking an opponent's spaceport say might buy you enough time to snatch a victory yourself.

"That was a big goal of ours." says Shirk. "We wanted there to be a little bit more of an equilibrium between somebody who's running away with it and the person who's going to build lots of rangers and fast-moving units and still harry and bother a leading player." Pulling back on the leader like this is a classic board-game design decision.

Core to that vulnerability are those districts and Wonders. Wonders, players will know, are one-off mega structures that have been in every Civ game. They give unique bonuses to certain things and there's a race to build each. Districts, on the other hand, are new.

Districts

These are miniature urban centres dedicated to certain subjects - so a Campus district houses all your research elements, an Industrial district is your economic powerbase, and the Brazilians' unique Carnival district presumably hosts all their fruit hats, garish floats and drinks with little umbrellas in.

To the Wonder

Both Wonders and districts occupy an entire tile. Districts, in addition, share the normal tile characteristic of drawing bonuses from adjacency - so science and faith districts, for example, really benefit from being next to mountains, ensuring a hard choice every time you build one. (Indeed, the general rules on adjacency getting the best out of your city and the landscape is a smart hex-based puzzle).

These unbundled cities have been matched by another innovation - a much friendlier world to look at, with a much less obtrusive user interface. "We need it to be readable," says Shirk.

"Before, you went into a city screen and looked at lists. Now you can glance at an enemy territory you're walking by, see the blue roofs on the campus district. You know exactly what it is without even mousing over it." Like the best competitive games, Civ now has a visual language, so that colors and shapes unconsciously feed you information as you play.

Civ

Though Shirk is keen to emphasise that this cleanness and easy of use doesn't mean the series has gone casual. "We brought forward almost every system from Brave New World into Civilization VI, tuned it for what Civilization VI was, and put gameplay on top. The look and the feel of the game is definitely not a direct reflection of the amount of content in the game. It's just a reflection of how we want players to be able to interact."

That depth is definitely still present, and reflected in three other new mechanics: the gossip system; the civic culture system; and the boosts.

Gossip

Gossip is a reflection of the revamped diplomatic systems, which were sadly broken in Civ V. As you get more entangled with another nation, through trade routes and diplomatic missions, you start getting gossip through about them.

This takes the form of little on-screen pop-ups, but also gives you more information on a deeper faction screen. Here you can see if they're building up their armies, running out of money and so on.

Civic culture is a replacement for the slightly-confused set of systems that existed around forms of government in previous games. Now governments and social policies are unlocked through a civic tech tree, much like the game's iconic research tech tree. Each government can hold different numbers and types of social policy, giving players who focus on building and culture a chance to compete against research- or military-strong opponents. "We thought this would be a great way to open up the game completely for a culture player." says Shirk.

Civ

Finally, the boosts seem to be Firaxis' attempt to tie the research trees more tightly to the game. In the earliest games, the technologies felt utterly grounded in the stone age cultures the game started you from.

As the games have drifted into something more fantastical, the research trees have too - and the boosts fix them back to the world.

Each boost is a mini-quest that results in a boost to a particular technology. So defeating two barbarians with slingers will reduce the research time on archery, for example. It's a smart system that allows you to focus your military, economic and research efforts on particular goals.

Civ

Given its five year cycle, Civilization has more opportunity than most games to study and learn from the competing 4X and strategy games that have come out in the meantime - like Firaxis' own XCOM 2, Crusader Kings 2 or Endless Legend.

"This is something Sid's always harped on." says Shirk. "Never be afraid to say that there's good ideas out there… even just down the street from us when you've got Ashes of the Singularity and you've got Offworld Trading Company, all ex-Firaxis people."

Civilization VI certainly seems to have learned from them and from Firaxis' own mistakes and successes - and is going to be a much better game for it.


August 03, 2016 at 09:00PM
Dan Griliopoulos

Opinion: Pokemon Go, fake Articunos, and why I'm enjoying Niantic's silence

Opinion: Pokemon Go, fake Articunos, and why I'm enjoying Niantic's silence

In the instant-verification, instant-gratification era of the internet, it feels like nothing can go unchecked. And yet we find ourselves here, in 2016, discussing whether or not a Pokémon Go player in Ohio was in fact gifted a Legendary Pokemon by Niantic.

It all started this week when Kaitlyn Covey uploaded a video to the Dayton Area Pokémon Go Facebook group showing an Articuno in one of the gyms. The Pokémon, she claimed, was given to her after she complained to Niantic about one of her monsters being erased by mistake. People immediately called bulls**t.

It was the modern day "My dad works at Nintendo and said he'll get me a MewThree".

But then things got weirder. Kaitlyn did a livestream on Twitch, where her friend held up the phone and showed that the Legendary was indeed in her list of Pokémon, complete with an appropriate moveset. The aforementioned Niantic email was also shown:

"Hi Trainer,

We are sorry about your Pigeot!

We thought by now you might have another so we gave you an Articundo.

Go Team Mystic,

Rep the squad,

Niantic"

Eh?

Firstly, yes the email did misspell Articuno as Articundo, just another hint that the whole thing was a hoax.

Second, not long after the stream ended a spokesperson from Niantic told Geek that the Articuno didn't come from the company, and that it was looking into the situation.

So what the hell happened? There are several theories floating about, most of them involving hacks that swap the Pokémon's "skins".

Pokemon

One member of the Pokémon Go Reddit community pointed me towards this, software that can be used to manipulate the game to change the skins - which was apparently used to make this fake MewTwo.

Maybe I shouldn't be surprised, but it's Kaitlyn's ardent dedication to the story that makes the whole thing so baffling. "you don't have to believe it! with all the craziness that has come from this," she wrote on the Facebook group,."that i didn't even start (i just put him in a gym and someone else freaked out seeing him there)..I just can't wait for Niantic to confirm!"

I've asked Kaitlyn for a response to Niantic's statement, but am yet to hear anything. Despite the comments of the Niantic spokesperson to Geek, I don't want to say the thing is categorically a lie just yet: Niantic hasn't made any public announcement, nor responded to our own request for comment. Even if it's a hoax, it's possible that someone else tricked Kaitlyn. We know very little.

And that's what makes this all so bafflingly brilliant. The original Pokémon games - Blue, Red and Green - were surrounded by whispers, rumors and legends that were difficult to verify in those early days of the internet, long before social media.

Creator Satoshi Tajiri even attributed some of the success of those games to the myths floated around unchecked at the time.

I didn't think a similar thing could be repeated 20 years later, but Niantic's silence is creating an chamber in which these sorts of stories can grow - and I find myself enjoying the ridiculousness of it all.

Enjoy the silence

Other rumors have surfaced over the last few months: Niantic will supposedly release more Pokémon into the game at the end of the year; one person told me that Legendaries will be distributed through a massive team-based battle, where every member of the winning team will get a copy of the Pokémon.

Again, maybe all nonsense, but the fact Niantic is remaining elusive means these types of claims are more likely to stick. The lack of communication since the game's launch has infuriated players, but I wonder how much of it is deliberate and not just the result of a company desperately playing catch-up with its own creation.

Even the game's tutorial is sorely lacking, which has encouraged more discussion between players and arguably fostered a greater sense of community. That community has made Pokémon explode, but it's not too different to how it was in the Red and Blue days; Pokémon has always been enjoyed by an enthusiastic fanbase, it's just bigger this time.

Niantic is in an unenviable position right now, and is probably far more interested in fixing bugs and hiring staff than addressing rumors.

But I quite like the fact it's not, because it's the rumors, urban legends and occasional nonsense that, to me, made the first Pokémon games what they were. So as for Articuno, I wonder if Niantic should have said anything at all.


August 03, 2016 at 07:29PM
Hugh Langley

Selasa, 02 Agustus 2016

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Nvidia's new Titan X has arrived – here's where to get it

Nvidia's new Titan X has arrived – here's where to get it

Nvidia's fresh take on the Titan X is a massively powerful graphics solution – in fact, we recently called it irresponsibly overpowered – and the good news is that if you want to get in on some seriously high-end gaming, this video card is available now.

The short story of the new card's grunt is that it's claimed to be 60% faster than the previous-gen Titan X, and you can now purchase it direct from Nvidia priced at £1,099 ($1,200 over in the US – that's around AU$1,580).

The new Titan X can only be bought straight from Nvidia, but it will also be available from some PC vendors, such as Scan and PC Specialist in the UK, with the card being included in selected high-end gaming systems.

Scan 3XS and PC Specialist Titan

Those systems include several from the Scan 3XS range: the Z170 Vengeance X, X99 Carbon X, and X99 Carbon X SLI (for those who can't make do with just the one Titan X).

As for PC Specialist, it'll have three systems for sale as well: the Titan Elite, Titan Pro and Titan Ultra. Don't expect any of these machines to be remotely wallet-friendly, however.

The Titan X boasts no less than 3,584 CUDA cores running at 1.53GHz, with 12GB of GDDR5X video memory on-board, with a performance rated at 11 teraflops (compared to 6.6 teraflops for the previous Titan X).

Expect nothing less than absolutely storming performance from the card or any system built around it.


August 02, 2016 at 08:00PM
Darren Allan

TechRadar Deals: The Xbox One S is out today, here are all the best deals

TechRadar Deals: The Xbox One S is out today, here are all the best deals

The new and improved Xbox One S console from Microsoft is here and firing the first 4K shots in the fightback against Sony's dominant PS4.

If you're looking for the best value Xbox One S deals at launch, you're in the right place. We've already seen the Xbox One S sell out in the UK, so it may be best to grab a launch day deal while you can if you're in the market for the new console.

What's so special about the Xbox One S?

Looking at the way retailers have been slashing the price of the original Xbox One in recent weeks, it's clear that the new Xbox One S is set to become the new standard as the Xbox One brand goes forward, slowly replacing the older model.

Unlike most mid-generation console re-releases, the Xbox One S is more than a sultry smaller version -although it's totally that too. The Xbox One S is Microsoft's acknowledgement of the growing demand for 4K content as the new wave of 4K TVs has been widely adopted over the last 12 months thanks to some very competitive prices.

So will it play your games in 4K? Sort of. The Xbox One S will upscale your games into 4K, rather than display them in native 4K. A happy medium if you will. If your TV supports HDR (High Dynamic Range), you'll notice a further improvement on some games. Full-on 4K will be available via 4K Blu-rays, Netflix and other media streaming apps though, which is something Sony's current PS4 can't match.

Multiple Xbox One S models

The Xbox One S is launching in 2TB, 1TB and 500GB models. The 2TB model is out now in the major Western territories. The smaller models are set to launch August 23rd in the US, but Microsoft has not confirmed EU dates yet. US gamers considering the smaller versions should keep an eye out for the specialized Halo or Madden NFL 17 bundles on the 500GB and 1TB models respectively as they cost the same as the standalone console.

Some of these bundles can be found in our handy comparison chart below, and we've pulled out a few of the cheapest direct highlights for you underneath that too, including the highly sought after Red Gears of War 4 themed Xbox One S.

The best Xbox One S deals

Loading the best Xbox One S deals

Xbox One S deals


August 02, 2016 at 06:15PM
Brendan Griffiths