Selasa, 28 Februari 2017

Nvidia ShadowPlay Highlights share your coolest PC gaming moments

On top of announcing some new graphics cards with the GTX 1080 Ti, Nvidia also announced new software features to its ever expanding GeForce Experience at GDC 2017.

ShadowPlay Highlights finally makes sharing your gaming moments as easy as hitting the share button on the Xbox One and PS4. Using a newly developed API, ShadowPlay Highlights will detect when you’ve just gone on a kill streak and automatically set aside a few clips for you to review after the game.

Post-match users will have 60 seconds to edit their footage and share it on social networks like YouTube, Facebook, Twitch and Google+ to name a few. That might sound like a lot to do in just a minute, but Nvidia’s interface makes it easy, judging from our hands-on time with it.

Nvidia is also extending its screen-capturing Ansel tool to yet another game with Ghost Recon: Wildlands when it launches on March 7. What’s more, Ansel support is also coming to Amazon’s LumberYard game engine as well as a public software developer kit.

Evolving graphics

Beyond expanding the GeForce Experience app with more functions, Nvidia is also working on making games looking that much better. 

The GPU maker announced two new additions to its GameWorks platform. Blast adds next-gen destruction similar to that we’ve seen in games like the Battlefield series and in a cross-platform API that could see wider adoption than DICE’s Frostbite Engine. 

NvCloth, on the other hand, introduces better cloth physics that react separately from the rest of the in game elements for a more realistic simulation.
Nvidia also plans to make DirectX 12 even better by adding Flow and Flex, which help improve fluid dynamics and the travel of gaseous elements, respectively.

On the VR front, users could see better performing games now that VRWorks supports DirectX 12 and the Unity engine.

Analyze this!

Last but not least, Nvidia is making monitoring your components a little easier. Nvidia Aftermath can help you identify the causes of GPU crashes by location and type, while Pix for Windows gives you a live view of graphics card performance.

Nvidia is also introducing the Fraps of virtual reality with FCAT. It works by essentially creating a virtual video out to analyze exactly what the VR headset would see. From there, it keeps track of whether the VR runtime produces a proper rendered frame while also tracking position changes.

The result is a complicated CSV with all key performance metrics, but Nvidia is also rolling out a FCAT Data analyzer application that takes all that data and puts it into a visual graph. 

Measuring virtual reality performance has always been tricky because of the many steps of the GPU creating graphics to VR run time adapting it for the VR headset and finally showing the image on the HMD. So, we’re glad Nvidia has added another tool to the box and it will even work with AMD cards.

  • Catch up with what the competition – AMD Vega – is all about

March 01, 2017 at 11:00AM
Kevin Lee

Ubisoft and James Cameron are teaming up for a second Avatar game

If four new films set in the Avatar universe weren’t already enough, Ubisoft is partnering with James Cameron’s film studio and Fox Interactive to create a new Avatar game.  

Announced today at GDC 2017, Ubisoft says that the upcoming project will “expand and deepen in the Avatar universe in exciting and innovative ways along with the films” ... though, after five films, a theme park, a graphic novel adaptation, a previous Ubisoft-made video game and a few mobile apps, it’s hard to imagine the series expanding anymore. 

The game is set to be developed by Massive Entertainment, a Ubisoft-owned studio that some may recognize for its work on 2016’s The Division, but has also worked on Far Cry 3 and Assassin’s Creed: Revelations. Like The Division, the game will use Ubisoft's proprietary Snowdrop Engine, which apparently really impressed the award-winning film director.

"With the power of Massive's Snowdrop game engine, and with the team's passion and obsessive focus on detail, we know they're the right group to bring the beauty and danger of Pandora to life," Cameron says in the game’s announcement trailer. That’s high praise – but that’s also coming from the guy who says the Avatar sequels will make you soil yourself while smiling. 

Skeptical? Watch the announcement trailer for yourself down below.


March 01, 2017 at 02:05AM
Nick Pino

Bethesda pledges to optimize its PC games for AMD Vega and Ryzen

New Xbox Games Pass is like 'Netflix for games' done right

Xbox has announced a brand new gaming subscription service called Xbox Games Pass that will give users access to a library of over 100 games for a monthly fee.

Set to launch this Spring, the service will have a large catalogue of Xbox One and Xbox 360 titles that will change every month in a similar manner to Netflix. 

Unlike Netflix, though, the service won’t stream the games. As a result of fans expressing concern over unreliable internet connections, Microsoft has decided that games from the Xbox Games Pass library will be downloaded to your console for a “native, full-fidelity gaming experience.” 

It's a wise move, avoiding the latency and buffering issues that have sometimes detrimentally affected streaming-based services like Nvidia's GeForce Now and PlayStation Now.

Don't stream, download

You’ll then have a window of 30 days to play the game offline, before you have to sign in again to continue to access it. 

Microsoft has said that there’s no limit to the number of games subscribers can download (other than their hard drive space) and that though you obviously won’t own a game when you download it from the service, you will receive a discount of 20 percent on any games present in the catalogue if you do decide to buy them.

The service has only just started rolling out for members of the Xbox Insider program who will have access to a limited catalogue for the testing period.

When the service launches in its final form later this spring, it’ll cost £7.99/ $9.99 a month and will be available on Xbox One and Windows 10 devices, though it won’t be available on Xbox 360.

Some notable titles expected when the service rolls out include: Halo 5: Guardians, NBA 2K16, Mad Max, LEGO Batman, and Fable III. Though you won’t need an Xbox Live Gold subscription to access Xbox Games Pass, you will still need it if you want to access any of the multiplayer modes in the games you download. 


February 28, 2017 at 10:02PM
Emma Boyle

9 upcoming games that Oculus hopes will justify your Rift purchase

While the world speculates about whether virtual reality is worth its investment, Oculus is doing everything in its power to make its product, the Oculus Rift, a worthwhile purchase. 

It took on initial complaints people made about the system head-first with the ability to add additional sensors to your setup – enabling room-scale sized play spaces – and remedied the lack of hand-tracking with the Touch controllers it released in December of last year. 

Sure, these were great solutions to problems the HTC Vive figured out on launch day, but they were nonetheless appreciated when they came to the Oculus Rift several months later.

But for many, these improvements just weren’t enough. Now that the hardware has finally made the grade, there’s growing concerns about a lack of content – making some people question if there are enough games coming out to keep gamers tied to their $600 (£499, AU$859) investment. 

Whether or not you put much stock in the lack of content argument some have made about the Rift, Vive and its console cousin, the PlayStation VR, however, is totally up to you. That being said, it didn’t hurt that Oculus held a small press event in San Francisco the first day of the 2017 Game Developers Conference to showcase nine games it thinks will have the potential to keep your thumbs busy and head immersed in VR for a long time to come. 

Some of the games had us more convinced than others about the headset’s future (cough, Robo Recall) but each of them had enough charm and uniqueness to warrant a closer look.

So, are you looking for a reason to justify the purchase of your pricey new Rift and additional Touch controllers? Here’s nine of them for you.

One of our favorite games of the whole set was Robo Recall, a stupidly fun first-person shooter. For lack of a better description, Robo Recall is the writing of Portal meets the style of Bulletstorm meets the action of Superhot. The story revolves around robots running amok and leaves you, as the game’s sole living recall agent, to clean up the mess. How you clean up is using pistols, shotguns and your fists to decapitate the renegade robots. The game’s developer told us to expect around nine missions, each of which have a day and night mode that have been enabled by the Unreal game engine. Each mission takes 15-20 minutes to complete for about a five-hour game, which is slightly lengthier than the limited shooting galleries we’ve seen so far on the platform. The game will be out first-quarter of 2017 - which at this point, means sometime this month. 

An Oculus Touch exclusive, ARTIKA.1 is a first-person shooter (we’re seeing a trend here) from the team that created Metro franchise. If you’re a fan of the post-apocalyptic shooter, we’ve got some good news: the similarities between the two series are uncanny. First off, it’s set in post-apocalyptic Russia after a natural disaster that destroys any shred of normal life. You’re tossed into a private military group to help collect and defend the Earth’s scarce resources from bandits and, when they’re drawn out from hiding, mutants. Second, it looks like the game can get downright frightening when you’re in a room full of Baba (the name given to the ghoulish mutants who haunt your supply depots).

Thankfully you’re given a vast armory of weapons to choose from to help you do so that range from a hyper-accurate pistol that can curve bullets around corners to a laser beam that can bounce of walls and disintegrate flesh. No one said cleaning up after the apocalypse was going to be pretty. 

OK, one last shooter. From Other Suns was described to us as “Borderlands meets Faster Than Light” and we think that’s a pretty strange, but apt, description. In From Other Suns, you play as a ship captain, a role you inherited (and will inherit again) from the previously deceased captain. We say “will inherit” because when you die – and you will die – you’ll respawn as one of your crew mates who have become, as you might’ve guessed, the new acting captain. Your end-game here is to prevent an alien race for closing a wormhole that links you to another universe. It’s another shooter but with a neat sci-fi spin that its developers say should take about 15-20 hours to play through ... if you don’t lose your entire crew first. 

If you bought an Oculus Touch you probably noticed a strange accessory in the box waiting for you: a Rock Band guitar adapter. 

Disregarding the audaciousness of packing a rather niche accessory for your game in with every single Touch, we’re actually quite happy that decision was made after playing around with the new game for awhile.That said, if you’re expecting the traditional hit-every-note-perfectly-or-fail experience you’ve grown accustomed to over the years, you might not feel the same way. 

Rocking out in the VR version of the franchise has more to do with your rhythm and chord shapes than it does with hitting predetermined notes in a set pattern. That means hitting the first and the third fret will score you just as many points as hitting the second and the fourth fret, as long as you’re playing in time with the song. Of course, there are recommended chord structures for each phrase in a given song that range from arpeggios to power chords, and using them in time with the music will help you score higher than your friends.

It sounds confusing on paper, but in practice it’s more or less the VR equivalent of playing air guitar that we never knew we wanted.

Brass Tactics is a real-time strategy game that will have you holding and contesting key choke points on a map against AI or a real, live armchair general like yourself. Sure we could've gotten bogged down with build orders, counter-attack strategies and resource allocation, all of which plays a key role in Brass Tactics, but the main takeaway we got was that this is a much more casual take on the hardcore genre. To that end, the game is just as much about fending off counterattacks as it is about summoning war-zeppelins to rain destruction on your foes. It also comes from one of the minds who made Age of Empires II, so it has that going for it too. 

If you walked through the nine demo-strong Oculus Rift event without really looking closely at each offering, you might come away with the impression that the only genres developers can make in virtual reality are first-person shooters and real-time strategy games. Blade and Soul, another real-time strategy game from the bunch, might not do anything to buck that trend, but it does add something to the mix – a battlefield that becomes absolutely littered with creatures that you summon in an attempt to destroy your opponent. 

Which creatures you can summon depend on the cards in your hand, and that means how you stack your deck becomes a challenge of balancing spells, tanks and ranged units in a way that can react to – and hopefully – outperform anyone you come across.

Like Brass Tactics or Blade and Soul, The Mage’s Tale might not appear to have that much unique about it. It’s a dungeon crawler (similar to several games we’ve seen on the Rift and Vive already) that focuses on magic and puzzle solving to get you through its endless depths. 

But underneath its admittedly generic leather-tome exterior lies a game with a fair bit of spunk – enough to even give games like Fable a run for their money.

The beauty of The Mage’s Tale only comes when you relinquish control of your future career as a magician to your familiar – a sidekick of sorts – who has a rather distaste for you and your missing master. He’s reluctant, but he’s your guide to the arcane arts and can teach you some fun tricks – with only a little bit of complaining and mocking along the way

It’s the familiar’s humor, alongside the abstract puzzles and strenuous boss fights, that make The Mage’s Tale a game we’re going to keep our eyes on.

We’ve known about Killing Floor Incursion for a while now. The game debuted at the PC Gaming Show in 2016, and has been floating around gaining a following ever since. If you have yet to read about it elsewhere, however, here’s what you need to know about it: it’s a co-operative zombie shooter that pits you and some friends against wave-after-wave of the undead. 

You’re all high-powered soldiers who have no problem wiping the floor with a zombie or two. Add a few more, however, and things get dicey. And while your superior firepower might lead you to believe that you’ve got the whole situation under wraps, it’s only until you see yet another wave of zombies come shambling towards you before you realize it’s not as easy of a job as it looks.  

While it’s not necessarily new for GDC 2017, Dragon Front was at Oculus’ event to show off its new Delirium DLC pack that adds a fifth playable race to the pre-existing four factions. As we’re not the best armchair general who ever graced the battlefield, we were led hand-first as we deployed our creatures using the Touch controller (it was also announced at Oculus' event that the game would support Touch) to drop units onto the field and march to their inevitable demise … er, victory. Yeah, we meant victory, that’s it.


February 28, 2017 at 10:00PM
Nick Pino

Project Scorpio: everything we know about Microsoft's 4K-ready Xbox

Nintendo Switch will have portable-only games that won't support TV mode

It seems that some games will take a ‘just because I can doesn’t mean I have to’ approach to the Nintendo Switch’s hybrid capabilities.

According to Kotaku, a recently revealed Japanese launch title for the console called Voez requires a touchscreen to play and will therefore only be playable when the Switch is in its portable mode. 

Voez is a touch-sensitive rhythm game that was originally released on iOS and Android last year. It’s great for playing on a tablet and according to the FAQ accompanying the game’s Switch announcement, it’s going to stay great for playing on a tablet. 

Mobile madness?

“Q: Can I play even in TV mode? A: No. This software can not play in TV mode. Touch the touch screen in mobile mode to play the game. Button operation is not available.”

Though we didn’t exactly expect that the Nintendo Switch would support games that are only playable in one of its modes, it does make sense. 

In portable mode the Switch is essentially just a tablet and supporting touch-screen only mobile games will certainly expand the console’s library. It’ll be useful to have access to short games that won’t tax the Switch’s portable battery life as well as larger titles. 

However, it does give us pause. 

Are we about to see Nintendo’s eShop become flooded with a bunch of lazy mobile ports that undermine Nintendo’s insistence the Switch is a strong choice for a home console? 

On the other hand, you could argue this is a boon for the Switch; it’s doing exactly what it promised by allowing you to play on the go and at home. Plus the ability to play your favorite tablet or mobile games on the console will keep it competitive with these equally as convenient portable gaming devices. 

Regardless, it’ll have to be made absolutely clear on the eShop to users when they’re purchasing games that won’t work in TV mode or Nintendo will have some very dissatisfied customers on their hands.


February 28, 2017 at 05:09PM
Emma Boyle

Senin, 27 Februari 2017

Project Scorpio gets its first confirmed launch title – Middle Earth: Shadow of War

After a rather embarrassing leak over the weekend, Middle Earth: Shadow of War has been officially revealed today. 

But most interesting is the list of platforms the game is coming to, which includes Microsoft’s upcoming Project Scorpio console. 

That makes the game the first to be confirmed for the new hardware, which will be arriving this holiday.

Project Precioussssssss

In a press release, Microsoft said, “As an Xbox Play Anywhere title, if you purchase a digital version of Middle-earth: Shadow of War from either the Xbox Store or Windows Store, you will automatically have access to the game on Xbox One and Windows 10 PC at launch – and for Project Scorpio at its launch this holiday season – at no additional cost.” (emphasis added).

The series has had a history of supporting new pieces of hardware. Despite coming out almost a year prior to the PS4 Pro's unveiling, Middle Earth: Shadow of Mordor was later updated to add Pro functionality. 

The Xbox One version of the game will be available prior to the Scorpio version, and is due to launch on August 22, 2017. 

Since every PS4 game now has to include a Pro mode, it’s safe to assume the new game will also support Sony’s latest piece of hardware, meaning the game might end up giving us our first taste of the relative power of the two consoles.


February 27, 2017 at 10:58PM
Jon Porter

HTC Vive Tracker is the answer to new kinds of gameplay and multiplayer VR

Update: HTC has revealed pricing and availability information for the Vive tracker. The device will be available for purchase in two phases, starting with a developer release on March 27. A full consumer release is expected later in the year. The tracker will cost $100 (£100/around AU$130) upon its release. 

Original article continues below...

Look around you house. What do you see? You might have a broom in the kitchen or a baseball bat in the garage. You might have a garden hose outside or a toy gun in the closet. 

All of these things, and literally anything else, could be your next HTC Vive controller – all thanks to a new device from HTC called the Vive Tracker.

The device was unveiled at a private HTC event at CES 2017 alongside the new Vive Deluxe Audio, a headband that offers similar functionality to Oculus Rift’s earpads, and the news that TPCAST, the device that enables tetherless gameplay, is leaving China and coming to the rest of the world in 2017. 

It’s worth mentioning those products because, let’s face it, they’re new and novel. But both pale in comparison to what HTC is offering with the Vive Tracker.

After speaking with a half-dozen developers, the best comparison for the Tracker is an additional game console controller. By itself, it adds little to nothing to your setup. But get a friend involved – or, in this case, add a new object – and it’s a whole new ball game.

Of course, it’s not all up to you which object comes into VR with you. Developers have a large say in the matter. 

You see, it’s up to them to create the virtual environment that makes sense – a baseball stadium if you’re playing a baseball video game with a real bat or an alien world if your playing a shooting game set in space. And things become slightly more convoluted when you make, say, a first-person shooter which requires not only a gun controller, but a Bluetooth one at that. 

There are some clear limitations to the Tracker, there’s no doubt about it. But what it promises is a whole new world for developers to play around with: the real one.  

A whole new world

The Tracker bears a strong resemblance to the ends of the HTC Vive’s motion controller. 

Small divots line the 10cm-in-diameter ring, while a universal mount sits on the other side. The divots allow the Vive’s sensor array to track where the object is in the room while the universal mount allows you to attach the sensor to a tripod or, more creatively, a selfie stick. 

At the HTC event, the sensor was hooked up to a number of seemingly mundane objects that were all connected in one way or another to a PC. But appearances are misleading. These weren’t misplaced household items that needed to be filed away in a closet – these were all controllers used by real games. 

There was a baseball game that felt more realistic because you were holding a bat, a Bluetooth-enabled (and quite heavy) fire hose that’s going to be used to teach firefighters and a camera became a tool used to document alien species. 

This is exactly what HTC had in mind when it developed the Tracker – unlimited potential to turn whatever item you want into a controller. 

When worlds collide

So how does it work? In practice, extraordinarily well. 

The first game we tried was a local multiplayer shooter, the first of its kind on the HTC Vive. It’s being developed by a small indie design studio called Master of Shapes and allows you and up to five friends shoot incoming bad guys on a desert planet. 

Each person joining the game was given a Bluetooth gun controller and a smartphone. What made the game interesting is that the Lighthouse sensors from the Vive picked up where the Trackers were in real time and rendered the guns of those players in-game. It would’ve been nice for each player to have been given their own avatar, but hey, we’re just getting started.

The next game we checked out actually doubled as a training tool for firefighters. The demo used a real, honest firehose that had been retrofitted with haptic feedback sensors and a Vive Tracker. Pull the grip and the controller would actually push against your arm, helping it paint a more realistic portrait of what it’d be like to try and hold a firehose while it’s on. 

Inside the headset, we were in a room filling with smoke from a small electrical fire that erupted from an oven. Before the Tracker, potential firefighters would’ve used the standard HTC Vive controllers to put out the flame. But controllers are nothing like the real-world equipment they need to use everyday – a problem that only the Vive Tracker can solve.

The final game we checked out was a baseball simulator that included a hefty wooden bat with a Tracker attached to the butt-end. Using a wooden bat instead of a lightweight plastic controller completely changed the experience of playing a sports game in VR. 

And while baseball was the only sports title on display at the event, there’s almost nothing stopping someone from putting trackers on tennis rackets, hockey sticks and golf clubs – enabling the next generation of sports games.

  • Don't miss all the latest news from CES 2017

February 27, 2017 at 06:04PM
Nick Pino

VR goes mainstream: PlayStation VR approaches the 1 million sales mark

Sony's PlayStation VR headset is off to a solid start, racking up 915,000 sales since hitting stores back in October 2016. That puts it well on target to meet the company's 1 million units sold six month sales target.

It also has likely eclipsed the sales of both the Oculus Rift and HTC Vive combined. Though neither company has shared precise sales figures, SuperData research puts the Rift at 243,000 sales and the Vive at 420,000 sales. Considering the high barrier to entry (a pricey high-end gaming PC and expensive VR gear itself), Sony's console-based solution is certainly more wallet-friendly.

The news comes from Sony's Playstation chief Andrew House, who expressed some surprise at the success of the headset in an interview with the New York Times.

“We were expecting it to be a lot smaller than it has turned out to be,” he said.

Virtually no stock

It seems Sony has hedged its bets so far on VR then – a million sales is hardly a gigantic target for a console add on tied to a machine with a userbase of well over 50 million.

And certainly it's been tough to get hold of a PS VR even for those looking to jump onboard. There's a mad rush to game stores every time a small stock release hits the market, with some Japanese stores resorting to a raffle system to appease patient customers.

For those sitting on the fence about VR's viability, the numbers (at least for Sony's gear) look promising. A million-ish users is a captive audience for developers to sell to (if you've got a PS VR, you're going to be looking for games to justify your investment), and that user base will only grow once Sony sorts out its slow production and supply chain issues.  Hopefully E3 2017 will reveal a slew of new titles supporting the headset.

If you've been holding back on picking up a PS VR, it's now probably a safe bet that it'll be supported for some time to come – provided you can find one in the first place, of course.


February 27, 2017 at 05:35PM
Gerald Lynch

Jumat, 24 Februari 2017

Tesco is selling PlayStation VR headsets £50 cheaper than anywhere else

With the PlayStation VR headset often still hard to get hold of, retailers haven't seen the need to reduce the price of the new headset since it launched back in October.

Act fast though and you could save £50 and get a refurbished PlayStation VR for just £299, instead of the regular £349.99. 

That's the cheapest PSVR price yet, beating Tesco's previous best of £335 from last year - a deal that always sold out the same day whenever it popped up. Since then, £349.99 has been the norm at stores around the UK. 

What does refurbished mean? Well, in Tesco's own words from the listing: "This item is refurbished. It has been examined, tested and graded and is good cosmetic condition but may show signs of previous use such as scratches or scuffs. The item is fully tested and working and is supported by a 12 month Tesco Outlet warranty."

More supporting text found on the listing explains how some refurbished items have never been used and may have been returned as unwanted gifts, or the box may have minor cosmetic damage.

The only other disclaimer to note reads: "The item will come with the accessories / cables required for the item to function but may not have additional accessories." Worst case scenario, we'd say there's a small chance some of the paperwork or the demo disc is be missing. Not exactly a problem as setup is simple enough, the manuals are available online and you can download the demos for free from PSN. 

Note: as you're probably also aware, all PlayStation VR units require the additional purchase of a PlayStation 4 camera in order to work. Check out our PlayStation VR deals page for the best prices on those.

A look around past completed listings on eBay from private sellers shows used PlayStation VR units sold for no lower than £300, and often quite a lot more. So when compared to buying traditional second hand units, you're still saving money. More importantly, unlike buying preowned from folks on eBay, you're getting a 12-month warranty with this PlayStation VR deal, for added buyer confidence.


February 24, 2017 at 07:16PM
Brendan Griffiths

Zelda: Breath of the Wild’s inventory on Switch is a clear sign of its Wii U past

Breath of the Wild is a big game, and breaks with Zelda tradition in many ways including having voiced NPCs and a completely non-linear open world.

But perhaps one of the most striking differences in the early portion of the game we played was the amount of weapons at your disposal, and the fact that they end up breaking very quickly. 

This stands in contrast to previous Zelda games where you would collect just one or two weapons throughout the course of the game. 

Having to manage an inventory is no bad thing – countless other games have included it as a feature to great effect – but Breath of the Wild’s inventory feels like it was designed to be managed with the Wii U’s gamepad, and it ends up feeling a little clunky on the Switch. 

A match made in heaven

For all the faults of the Wii U’s gamepad (a cheap construction and poor battery life being the worst offenders) it was absolutely amazing at managing inventories.

Rather than having to pause the game to switch items in a game like Wind Waker HD, the gamepad instead made it easy to switch equipped items without having to pause the action. 

It allowed you to do two things at once, which is perfect for a series like Zelda which involves switching between many items to solve puzzles. 

The Switch doesn’t have this benefit, and the situation is made worse by the way you constantly have to rearrange your inventory to throw away weapons as they break. 

Two steps forward, one step back

Breath of the Wild has made progress in some areas. You can easily switch between weapons, shields, and abilities by holding a direction on the D-pad and scrolling through them with the right analogue stick. 

But these new management options don’t go far enough. You can’t, for example, switch arrow types from this quick menu, meaning that you’ll need to pause the game to switch back to normal arrows after having started a fight by blowing up a couple of explosive barrels at an enemy encampment. 

Nor can you drop weapons without pausing, which is a big problem when you’ll need to constantly drop items after each encounter to ditch those that are on the point of breaking. 

A typical Breath of the Wild encounter hence goes as follows: you approach the enemy encampment, jumping into the pause menu to switch to fire arrows. You use these arrows to blow up explosive barrels, taking out a majority of the enemies in the process. Then you dip back into the pause menu to switch back to regular arrows to pick off another couple of enemies. 

With Bokoblins now closing in you switch to a melee weapon, and take them out with a couple of well-placed slashes. Your weapon is now damaged, so you roam the battlefield to pick up some undamaged weapons, only to discover that your inventory is full, and you need to pause the game again to drop each of your damaged items individually.

We haven’t had a chance to spend any time with the Wii U version of the game, but these feel like design decisions that were made with a second-screen in mind, and that don’t feel fully at home on a single-screen console. 

There are a couple of caveats to these observations. First is the fact that we were playing the first few hours of the game, and that as the game progresses you’ll more than likely find weapons with a slightly longer shelf-life. Second is the size of the inventory, which in keeping with previous Zelda games is likely to be expandable via upgrades. 

However, in the early portions of the game be prepared to spend a lot of time pausing the action to manage your inventory. 

We’re hoping to spend some time with the Wii U version when it’s released to see if its Gamepad solves these issues. 


February 24, 2017 at 07:13PM
Jon Porter

Kamis, 23 Februari 2017

Mass Effect: Andromeda preview: across the sea of space

It’s been five agonising years since the release of Mass Effect 3 – the controversial closing chapter in a beloved trilogy, which ended in a way that basically required a clean slate in order for the series to trek forward. 

With Mass Effect: Andromeda, developer BioWare has found that fresh start, forging a new path towards the stars like the explorers that populate its mysterious Andromeda galaxy. 

While much of Mass Effect: Andromeda will feel familiar to fans of the series, such as its focus on building relationships with members of several different species, its streamlined role-playing mechanics and its cover and skill-based combat, an increased emphasis on exploration dramatically sets the game apart from its predecessors. 

Though not exactly a sandbox game, Andromeda features large open world environments which players will be able to explore in a way that’s reminiscent of No Man’s Sky, only with more battles and alien encounters along the way. Whether this is something that fans want out of Mass Effect remains to be seen.

Ambitionz as a Ryder

Unlike previous titles in the series, where you’d select to play as either a male or female version of lead character Commander Shepard, Mass Effect: Andromeda has you pick from two characters in Scott or Sara Ryder – a pair of fraternal twins who, under the leadership of their father, Alec, set off on the Andromeda Initiative to establish a permanent, multi-species base in an unfamiliar galaxy. 

Though each character can handle themselves in a fight (and, surprisingly, with a lot more maneuverability than a seasoned soldier like Commander Shepard), the Ryder twins are primarily civilian explorers.

Depending on who you choose to use, an event at the beginning of the game will cause your twin to remain stuck in his or her cryo chamber while you go off and commence your mission. Will your sibling make an appearance later in the game? We’ll have to wait and see.

Thunderstruck

Shortly after waking up from a 634-year cryo sleep, you and a party of explorers head down to the first new potential home planet on the Andromeda Initiative’s list, and before long, it becomes clear that this is a hostile environment. 

The atmosphere is toxic, the landscape jagged and ugly, and thunder constantly strikes down at you, with only a momentary drop in gravity providing any notice of when another blast is set to rain on your parade. 

During the Initiative’s approach to the planet, a drop-ship crash lands off course, forcing you to go on a search-and-rescue mission for your missing party members. After a brief wander, your party comes face-to-face with an unknown alien race that has more than a passing resemblance to the Locust from Gears of War. We chose to approach them with our hands up in peace, but the aliens quickly revealed themselves to be hostile, throwing us into our first battle of the game.

Fight fire with fire

For the most part, combat in Andromeda feels as tight and refined as it did in Mass Effect 3. Our loadout consisted of a rifle and pistol, both feeling especially punchy and proving useful in close and mid-range battles. As we were using an Xbox One controller to play a PC build, skills were mapped to the shoulder buttons for quick and easy access.

Where Andromeda deviates from previous entries in the series is in the maneuverability of your character. While you were mostly confined to the ground before, you now have the ability to perform boost jumps that launch you a couple of metres in the air. Once up there, you can hold the zoom button to hover and continue shooting. This is also helpful if you happen to be falling from a great height. Your boosters can also be used to perform a quick slide forward, backward or sideways during a firefight.

Unfortunately, the cover system still has its issues. Crouching is seemingly not an option in Andromeda, with the game opting instead to let your character automatically enter cover as soon as you’re up against it. This means that unless you’re right next to a barrier, your character will stand there getting shot like an idiot. During our playtime this was quite frustrating. 

Instead, you’re encouraged to use your boosting ability, which should let you rush towards cover, Vanquish-style. We never really got used to doing this manoeuvre however, perhaps because we routinely forgot about the boost button’s existence. There is a possibility that it’ll begin to feel like second nature given time, and if so, it could radically change the pace – and fun – of Mass Effect’s battles. 

On another level

For the the second part of our hands on session, we were skipped forward to a mission that appears roughly halfway through the game. Beginning on the Tempest (Andromeda’s answer to the Normandy), Ryder and her squad set off on a mission to the planet Kedara.

Without going into spoiler territory, the mission, called Hunting the Archon (fans of the Dragon Age series may find this name to be familiar), has you visiting a Borderlands-style port town to meet with a resistance contact who’ll provide you with clues on what to do next.

It was in this section that we got our first meaningful look at Mass Effect Andromeda’s revamped conversation wheel. Though it still performed in the same way as before, the team at BioWare wanted to make sure that your choices weren’t black and white, as this tends to lead people on a predictable path. 

To remedy this, the dialogue options in Andromeda are based on emotions, with a range of symbols next to each choice that give you an idea of the tone your conversation will have. This will surely come in handy in your attempts to pursue romantic relationships.

Badlands

After acquiring some necessary information, our mission required us to head out into the planet’s Badlands to retrieve a (seemingly important) kettle transponder. It’s here that we were presented with the biggest departure in Mass Effect’s core gameplay. 

Since exploration is a key focus of Andromeda, the game features vast, sandbox-style areas where you can roam freely in a Nomad ND1 all-terrain exploration vehicle. Based on our time roaming the Badlands, we believe this will be an aspect of the game that players will either love or hate.

As was previously mentioned, the gameplay here feels like BioWare’s version of No Man’s Sky in that you’re tasked with exploring unknown alien territory, often collecting minerals (for reasons that were not made clear to us here), navigating through rocky terrain and occasionally visiting man-made outposts.

Wild world

Where it differs from Hello Games’ planetary exploration game, is that you’ll also frequently find yourself in battles with bandits and enormous monsters. While we appreciate the excitement this adds to the exploration element of the game, it also provided us with a fair bit of grief. 

After a number of monster encounters, our Nomad was destroyed and our ammo depleted. Though we eventually found the transponder we were after, we were now stranded in the middle of nowhere. After spending an inordinate amount of time running toward the next waypoint, in this case, the Tempest ship back in Kedara, we still found ourselves impossibly far away from our destination. We’re all for exploration –  but slowly jogging around enormous mountains that lead nowhere in an attempt to get back home is no one’s idea of fun. 

Still, it’s tough to get a real idea of what this new gameplay element will be like when reached organically through a proper playthrough. When dropped in the middle of someone else’s save game, some much-needed context is sorely absent, leading our foray into this random wasteland to feel a bit empty. 

That said, our first taste of Mass Effect: Andromeda certainly has us craving more time with the game. Though we were only provided with a brief window into the Andromeda galaxy, we’re definitely excited about the prospect of what its various worlds have to offer. Be sure to keep an eye out for our full Mass Effect: Andromeda review closer to release.


February 24, 2017 at 01:52AM
Stephen Lambrechts

BT Sport will air Fifa eSports tournaments in the UK

BT Sport has announced that it will exclusively broadcast the Fifa 17 Ultimate Team Championship Series in the UK.

Organised by EA, it’s one of the world’s top Fifa eSports competitions, revolving around the game’s 'FUT Champions' mode where players compete with teams they’ve put together themselves.  

Don't worry, they don't just televise various playthroughs of The Journey in a poor attempt at sports-centric drama.

BT shoots

BT will start airing the competition at its North American regional final which takes place in Vancouver on April 8th. 

It’ll then air the Asia-Pacific heats from Singapore on April 22 and the European regional final in Madrid on May 6. 

Things will finish up with the as-important-as-it-sounds Championship Final in Berlin on May 20 and 21. 

The Fifa franchise is hugely popular in the UK and its eSports tournament will sit nicely alongside BT Sport’s coverage of the Premier League, Champions League and Europa League fixtures.

In the US, EA has struck a similar deal with ESPN to show the competition on ESPN2, ESPN3 and ESPN Deportes.

It’s yet to be seen just how popular televised Fifa will be in both markets. Though the game has a huge fan base and professional tournaments are popular the world over, it’s not clear whether Fifa players will want to put down their own controllers and turn over to watch other players pick up theirs. 

Some real-life clubs are betting that it’ll be a success, though. A few teams including Manchester City in the UK have signed their very own eSports players to represent them at these tournaments and fan events. 

By being shown on BT Sport the competition is at the very least being targeted at the most likely audience, giving it a higher chance of success.


February 23, 2017 at 10:42PM
Emma Boyle

Nintendo Switch unboxing: watch us play with the new portable console

It’s just over a week until the Nintendo Switch hits the shops and you get to see and touch it for yourselves. Our console has arrived just ahead of the launch date so to tide you over we’ve filmed the very moment we unboxed the console for you to enjoy. 

Watch below as TechRadar’s own Jon Porter opens the console for the first time and shows you exactly what you can expect to get in the box.

Upon opening the box you’ll find both Joy-Con controllers side by side and individually wrapped alongside the console’s tablet. 

Lift away this part of the box and you’ll find the console’s manual, the (non charging) Joy-Con grip, Joy-Con wrist straps, the main dock, and HDMI cable and a charger.

In short, everything you need to get started, aside from a game to play. Not sure what games you'll have to choose from? Not to worry, you can see all the Nintendo Switch games coming at launch right here.


February 23, 2017 at 09:48PM
Emma Boyle

The best cheap MacBook Pro deals in February 2017

Welcome to the home of the best MacBook Pro deals. Here at TechRadar, we check around for the best MacBook Pro prices everyday at the top retailers on the net. So you're certainly in the right place to save money on your new Apple laptop.

The MacBook Pro has become the go to laptop range for professionals and enthusiasts alike, absolutely powering through tasks regular laptops fear. Apple's staggering lineup of Retina screens lead the way for crisp visuals and the increasingly excellent physical design of the laptops themselves has seen the latest Macbook Pro usurp the svelte form of the MacBook Air. You want the best there is, but there's no reason to pay more than you should for it.

2016 was crying out for a refresh of the MacBook Pro and Apple once again come up with something rather special. In addition to the internal spec getting a long awaited upgrade and that gorgeous Retina display (available in 13-inch and 15-inch flavours), Apple has introduced their long-rumoured Touch Bar technology. This mini-LED display replaces the Function keys and comes up with different touch display controls for an increasing number of programs. Uses so far include Safari bookmarks, predictive text, search field, emojis, photo galleries or even more intensive actions like photo editing or mixing records. Simple, yet innovative. Expect rival firms to start copying it soon.

This new 13-inch MacBook Pro is the cheapest way to get your hands on one of Apple's latest laptops, released in late 2016. This is the lightest MacBook Pro ever made, but still packs an incredible punch with 2.0GHz dual-core Intel Core i5 or 2.4GHz dual-core Intel Core i7 processor options. You don't get the new Touch Bar on this version, but you do get a Retina display and the new larger trackpad. Prices start around $1,499/£1,449/AU$2,199. Stay updated on the latest prices in the comparison chart below.

The 2015 MacBook Pro didn't undergo a dramatic reimagining, but then there wasn't anything particularly wrong with it in the first place. Improvements to its performance mean it's better value than before, and the noticeably improved battery life makes it even more of a mobile workhorse. As ever the cost of adding memory and storage soon sends the price tag into orbit, but even the stock MacBook Pro is an incredibly versatile computer and arguably Apple's best ever laptop. Newer MacBooks may be more portable, but the Pro has all the power. 

If you're looking for the larger-sized laptop experience in the MacBook range, you'll be wanting to take a look at the seriously impressive specs of the 2015 model 15-inch MacBook Pro with Retina display. The Intel Core i7 2.5 Ghz processor combined with 16GB of RAM will make light work of anything you can throw at it. 512GB of super fast flash storage, a new Force Touch trackpad and that incredible four million pixel-packing display make this one of the best laptops in the business.

There's plenty to like on the 13-inch MacBook Pro with Retina display: from the still-impressive display to its excellent build quality, great keyboard and good (but not excellent) battery life. It may not be as portable as the MacBook Air, but it's far from cumbersome and its top notch build quality means you won't be worried about its welfare when carrying it around. 


February 23, 2017 at 08:48PM
Brendan Griffiths

Get the Steam Link and Steam Controller for up to 60% off right now

Remember when, back in 2015, Valve decided to jump into the PC hardware game and managed to hit not one but two home runs with the Steam Controller and Steam Link?

It may not have the precision of a mouse and keyboard, but the Steam Controller gives gamers an innovative and PC-forward take on the classic console gamepad. It offers deep levels of customization, making it possible to use it with pretty much any genre of PC game, old and new, including strategy games. 

The Steam Link, on the other hand, offers a high-quality and easy way to stream PC games to your TV via a wired or wireless connection.

Perfect pairing

Together, they allow you to curl up comfortably on your sofa and play your favorite PC games just like you would with your console. 

If you haven't got round to picking up either of Valve’s creative hardware solutions now is the perfect time to do so, as UK retailer GAME has just slashed its prices. 

From now until March 1 you can get the Steam Controller for 30% cheaper at £27.99 , and the Steam Link for a massive 60% off at £15.99.

For our readers across the pond who don’t have access to GAME’s offer, fret not, as Amazon US is also doing an offer on these Steam devices. There, you can get the controller for $35, the Link for $20, and a bundle containing both for $55

Like the deal offered by GAME this will only run for a limited time, so we’d suggest acting fast if you’ve been considering a purchase. 


February 23, 2017 at 07:15PM
DealsRadar

Nvidia virtually confirms GTX 1080 Ti launch date

Rumors that Nvidia is about to unveil its powerful GTX 1080 Ti graphics card have been swirling, with many suggesting that an event held in San Francisco on February 28 by the GPU maker would see it officially announced – and it looks like the company may have accidentally spilled the beans early. 

In a bid to drum up more hype for the event (if any more was needed), Nvidia’s UK Twitter account tweeted a link with the words ‘It’s almost Time. #UltimateGeForce’. 

As if bolding the 'Ti' in ‘TIME’ wasn’t enough of a clue, people who visited the website and viewed the page source saw that the video was labelled ‘GTX1080Ti_countdown’. 

This has since been changed, but the cat appears to be out of the bag. So, has Nvidia spoiled its own surprise? Maybe not, as the emphasis on ‘Ti’ in ‘Time’ all but confirmed it anyway. We’re attending the event on February 28, so we’ll update you with any more breaking news on what Nvidia has in store.


February 23, 2017 at 05:00PM
Matt Hanson

Rabu, 22 Februari 2017

10 best gaming laptops 2017: top gaming notebook reviews

Update: For an affordable machine that handles gaming as well as the occasional coffee shop study session, we've added the Dell Inspiron 15 Gaming at number 7 on our list. Read on to find out why Dell's Alienware-less gaming laptop is one of the best!

You want a powerful gaming computer, right? You could save some money and build a rigorous machine that can handle any game at max settings, outperforming the latest consoles at 4K resolution and 60 frames per second (fps). But maybe you tremble at the thought of learning how to assemble a PC, not to mention the fact that a desktop tower is far from portable.

In that case, a gaming laptop is the perfect fit. You don’t have to replace parts individually when one is acting up; in fact, you don’t even have to buy a monitor, mouse, keyboard or even a webcam. Your entire gaming setup is immediately is unified as a single device, free to travel wherever you do.

For a decent gaming notebook, you’re looking at an expenditure of around $1,000 (around £800, AU$1,400) minimum. To experience the best PC games at the highest resolutions and frame rates, you can expect to fork over significantly more. That’s assuming, though, that the games are optimized for the hardware of your choosing.

In this article, we’ve delivered our impressions on the 10 best gaming laptops spanning various brands and budgets. These are the best gaming laptops you can buy in 2017. Not one is perfect, but each entry on this tidily upheld list is high-specced and ready to conquer the hell out of your crowded Steam library.

Best gaming laptops

The Asus Strix GL502 may not boast the most innovative design, swapping out the usual black and red color scheme for one that makes it feel like Halloween year-round. But, it's undoubtedly one of the best when it comes to gaming in 1080p. In fact, we were able to crank the settings all the way up in Overwatch without taking a hit below 60fps. The battery life is janky, sure, but the screen, performance and onboard sound system more than make up for it.

Read the full review: Asus ROG Strix GL502

best gaming laptop

For many gamers, Ultrabook is a four-letter word, but it doesn't have to be. The first time you get your hands on a Razer Blade, you'll be looking at a battery life of 3 hours and 35 minutes in-game (or six hours of non-stop video). While you could argue it does skimp as far as graphics are concerned, with the help of a Razer Core external GPU enclosure, you can strap an Nvidia Titan X inside if you want.

Read the full review: Razer Blade

Unlike most laptops its size, the Alienware 13 R3 bears a hinge-forward design. By moving the heatsinks usually located beneath the keyboard to a distinct bulge that projects outward behind the screen, it allows for a thinner, 0.81-inch (0.22cm) chassis. Unfortunately, this means you won’t find many 13-inch laptop bags that will actually suit the Alienware 13 R3; rather you’ll likely have to opt for a 15-inch carrier. The real draw, however, isn’t the Alienware 13 R3’s protruding appendage or even its impressive quad-core, H-class CPU. While you may be tempted by the inclusion of a full-size Nvidia GeForce GTX 1060, it’s the OLED touch display that caught our attention. The flavorful color gamut puts practically every other laptop on the market to shame.

Read the full review: Alienware 13 R3

best gaming laptop

At long last, Razer has introduced a laptop that can not only replace your desktop, but do so without packing on more weight than most large laptops. It’s expensive, yes – it certainly won’t save you money when compared to building your own PC. On the other hand, it measures in at only 0.88-inches thick with an onboard 17-inch, 4K multi-touch display and a built-in Wi-Fi card. If that’s not enough to sell you on it already, the Razer Blade Pro also introduces the company’s Ultra-Low-Profile Mechanical switches to a notebook for the first time ever. These keys bear an appearance similar to your run-of-the-mill chiclet keyboards, but press down on them yourself and you’ll feel (and hear) the authentic click of a mechanical keyswitch. It’s an experience bettered only by its unusual trackpad placement, which feels so natural for gaming that you’ll wonder why it wasn’t there to begin with.

Read the full review: Razer Blade Pro

Donning a 7th-generation Intel Core i7 processor, Nvidia Pascal-series GPU and a screen resolution that soars above 1080p, this laptop is more affordable than a comparably specced Razer Blade or Alienware 13 R3. At the same time, it neglects to compromise in terms of portability and performance. This is a laptop, for instance, that weighs a mere 4.17 pounds (1.89kg) and measures in at 0.78 inches thin, undeniably a feat for a gaming machine. Factor in the 3 hour and 38 minute PCMark 8 battery test and 190-degree hinge, and it’s easy to see why the Gigabyte Aero 14 made the cut.

Read the full review: Gigabyte Aero 14

The Predator 17 X isn’t the kind of laptop you would take to a coffee shop on a Tuesday afternoon to catch up on assignments. Unless you don’t mind lugging around a bulky power brick and a 10.03-pound (4.67kg) computer, this is a notebook best left at home. The Predator 17 X is, however, one of the most well-rounded gaming laptops. A desktop-class Nvidia GeForce GTX 980, for instance, is built into the base of the machine, making it (just barely) capable of gaming in 4K. This is a smart move considering that, if you shell out a bit more cash over the base model, the 17 X boasts an Ultra HD display, complete with G-Sync functionality. Paired with more than enough ports to get the job done, the Acer Predator 17 X is well worth the steep asking price, even if it does take three-and-a-half hours to charge.

Read the full review: Acer Predator 17 X

In a world full of overpriced gaming laptops with internals that overcompensate for their underqualified screen resolutions and short-lived batteries, the Dell Inspiron 15 Gaming is a breath of fresh air. Ditching the Alienware moniker for something a little more mainstream, Dell has crafted yet another gaming PC masked as a productivity machine. Following in the footsteps of the Dell XPS Tower Special Edition, the Inspiron 15 is a gaming computer you wouldn’t be embarrassed to use in public. From the outside looking in, the Dell Inspiron 15 Gaming is a class act. Better yet, it’s relatively powerful, long-lasting and, come to think of it, pretty damn affordable too.

best gaming laptops

Like the GameCube of laptops, the HP Omen 17 has the build quality of a children’s toy. However, when you see what it can do, you’ll wonder why it didn’t cost more. At 7 pounds, you’ll have to forgive the weight of the HP Omen 17 if you want to benefit from its 17-inch Quad-HD display. Of course, although the GTX 1070 is more of a 1440p performer than a 4K one, you can still expect a consistent 30 fps in games like The Division at the highest graphical settings. Overall, the HP Omen 17 is HP’s Gigabyte P57X equivalent, but with Bang & Olufsen speakers that might tip you over the edge.

Read the full review: HP Omen 17

You may not be as familiar with Aorus as you are with many of the other contenders on this list. That said, the company makes a damn fine gaming laptop with relatively subdued designs to boot. The Aurorus X5 v6 in particular comes in an all-black finish with a GTX 1070 powerhouse under the hood. Connected to a 144Hz external monitor, the Aorus X5 v6 can handle Overwatch at up to 120 fps on Ultra. When it’s not wowing you with its internal capabilities, it’s doing so with its 15-inch, 3K resolution display. Though its fans make it sound like a helicopter about to depart, and the build quality isn’t exactly ideal, the Aorus X5 v6 averts gaudy color schemes in favor of sheer horsepower.

Read the full review: Aorus X5 v6

Best Gaming Laptops

With the introduction of the Nvidia’s Pascal architecture, we’ve finally seen laptops like the Razer Blade Pro take on doubles lives as desktop PCs. The Origin EON17-X follows suit with a 4K display and a GPU that can handle the heat, all for a significantly lower starting cost. It doesn’t come with the dead silent mechanical keyboard, but it flaunts one that is tactile nonetheless. While it’s undoubtedly the most powerful laptop we’ve used to date, it’s also among the most expensive. Considering the battery life maxes out at a dastardly 1 hour and 54 minutes, according to our own movie test. That’s a far cry from the Razer Blade Pro, which managed close to 4 hours. Otherwise, it’s perfectly outfitted for that place on your desk where your desktop would be – if you had the space.

Read the full review: Origin EON17-X

  • Only interested in light gaming? Try a Surface Book on for size

Gabe Carey has also contributed to this article


February 23, 2017 at 05:17AM
Kevin Lee