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Minggu, 22 Maret 2015

PC Gaming Week: TechRadar's PC Gaming Week

PC Gaming Week: TechRadar's PC Gaming Week

It wasn't so long ago that the PC was being written off in the face of tumbling shipments, a widespread dislike for Windows 8 and the rising popularity of tablets.


Mobile computing has undoubtedly changed how people buy and use PCs, but for gamers it's business as usual. For people who need the latest (and best) hardware to deliver eye-popping visuals and face-melting performance, the PC is king. And if it has been away on royal business in recent years, it's back to rule with an iron fist.


While PS4 and Xbox One owners are only just beginning to enjoy the fluidity and clarity offered by 1080p titles running at 60 frames per second, PC gamers are looking well ahead into the future. And boy, does it look good.


Rack 'em up


Gaze into a crystal ball and you'll find a whole host of mouthwatering trends — including high-powered VR (hey there, Oculus Rift), Windows 10 and DirectX 12, 4K and 120Hz/144Hz frame-synching monitors, meaty graphics cards like the Nvidia Titan X and much more.


So plug in your keyboard and mouse, check your water cooling temps and map your key bindings. For the next seven days TechRadar will be bringing you interviews with leading PC gaming industry experts, previews of unmissable titles on the horizon and plenty of tips on how you can squeeze the most of your gaming PC.


Check back here for all the latest updates and articles during PC Gaming Week.


Can Minecraft help teach kids how to code?


Minecraft


Building blocks to a bright future


Minecraft is known as a game that fosters creativity and encourages exploration, but one teacher has found that it can be used in the classroom too. Based in the UK, Ray Chambers is using the sandbox game to teach students the tenets of programming — from constructing logic gates to problem solving solving and analysis. Chambers reveals that Minecraft is perfectly suited to teaching other subjects too. Read: How Minecraft is helping kids learn code one block at a time




















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Interview: Peter Molyneux on what went wrong with Godus - and how to save free-to-play

Interview: Peter Molyneux on what went wrong with Godus - and how to save free-to-play

As Rock, Paper Shotgun recently pointed out, Peter Molyneux's Godus is in a spot of bother. Possibly quite a big spot.


We sat down with Peter in December to talk about the challenges his mobile game has faced so far, his regrets with Kickstarter, and his opinions on solving the free-to-play problem.


Godus save us all


When we met with Peter Molyneux a year ago, he was enthusiastic, optimistic and excited. He beamed with that child-like wonder that only Molyneux can. Now the Theme Park creator talks with a tone of caution, even regret.


The last 12 months have been trialing. Molyneux hasn't only ventured into the bold new world of mobile gaming, he's also walked the precarious path of free-to-play. The reception to Godus, his 'reimagining' of Populous, has been a mixed bag all the way from its early Kickstarter birth to its launch. That's not to say he regrets making it. But it's safe to say that in the space of a few months, Molyneux has learned some invaluable lessons.


"If I had my time again I wouldn't do Kickstarter at the start of development, I would do it at the end of development or towards the end of development," he tells us at Bilbao's Fun & Serious Game Festival. "I'm not saying I would never do Kickstarter again, but if I was to do Kickstarter again I would say 'Look, we've done half the game, you can download this demo, you can play the game. You know what the game's going to be, now we're going to take it from this point to this point."


"I think what ends up happening, and what ended up happening with Godus, is that people get a view of what the game is going to be like from what you've said here, and that view quite often from what the final game is. And there's this overwhelming urge to over-promise because it's such a harsh rule: if you're one penny short of your target you don't get it. And of course in this instance, the behaviour which is incredibly destructive, which is 'Christ, we've only got ten days to go and we've got to make a hundred thousand, for f**ks sake lets just say anything'.


"I think what i've also learned, is that doing Kickstarter and Steam Early Access before you've got something which is defined and playable is a hugely risky undertaking that can be very destructive to the final quality of the game."


Godus


Freemium has become a dirty word. You might think that companies like EA would be the ones setting a good example, but go tell that to anyone who had their childhoods ruined by Dungeon Keeper earlier this year. Even Apple has changed the dialogue of its app store so that the little button that once read 'Free' now reads 'Get' on games with in-app purchases.


"For certain genres of game, the free to play model has got a bit fairer," argues Peter. "If you look at how [Supercell's] Boom Beach has evolved it, and what's been happening on some of the other apps, it's not nearly so harsh. It's far less 'you need to introduce five friends' or 'you need to spend 50p or you can't go any further'. That's got fairer. The disappointment however, and I include Godus in this I think, is that the free-to-play model hasn't evolved and spread out to other genres. So that free to play model is great for certain games, it's great for car battle games, it's great for world builder games like Clash of Clans - it's just not as good for open-ended open world games like Godus.


"These games have got a very simple model. If you look at things like Candy Crush, you pay money if you want to carry on playing, if you feel so obsessive. And I think that's a good thing to stop people just spending endless hours. You pay money for that and you pay money if you're struggling to get past a level. That hasn't really translated into other areas."


"I think it needs to be simple and it needs to be understandable. And the thing I've learned from Godus is that the game and monetization need to be together, they need to be part of the flow of the game. It needs to be feel not like a requirement, like a gate."


Godus


We need to talk about PC


The thing is (as Peter points out) these free-to-play Facebook-y type games, which have infested our mobiles, are based on a model that pre-dates smartphone gaming entirely. The difference is how that model is being exploited.


Take Hearthstone, a game in which you can never spend a dime and you'll never feel punished for it. Sure, in-game purchases will help you build that extravagant deck even faster, but you can comfortably earn it without opening your wallet if you're willing to put in a bit of extra time and effort. To put it more simply, it never feels pay-to-win.


"The model I'm absolutely fascinated with, and we don't talk nearly enough about this - the press doesn't talk enough about it, and I don't think the gaming community do - is the PC," says Peter. "It's Team Fortress 2, and League of Legends 2, and Dota. They're all quietly going on and refining their model in a much more interesting and a much more mature way.


"I think we're not talking about it because there's not the data in your face like there is here [on phones]. I don't think they need the press, they don't need to talk about their numbers, so we don't see it so much. In places like Korea and Taiwan, PC gaming is massive… that's totally invisible to us. I'm very inspired by what's happening in those markets that have been using free to play, or the equivalent of free to play, for many many years, many more years than free to play has been on phones. And if you look at that stuff, it seems fairer, it seems more interesting, it seems more integrated with the game itself."


Godus


Peter Molyneux is a passionate man. And while he's earned an unfortunate reputation of over-promising and under-delivering, no one could ever accuse Peter of not loving what he does. With Curiosity: What's inside the cube? Peter proved that thousands of people would happily tap away at a screen to pursue an invisible prize, but with Godus, he explains, he was also out to prove something to himself.


"I proved to myself that making the transition from console to mobile is possible, but it's very, very difficult. It's not just about an idea, and thinking 'OK I'm going to be dealing with a new audience of people, and I'm going to be dealing with a new audience of people that want to use their phones to relax more than they want to use it to be excited'. It's far more complex than that because there are so many skills that you have to learn from the base up."


If you head over to Peter's 22Cans site right now and click on 'about us', you'll see the following message:


"Peter's dream was to hand-craft a team of the 22 most talented, passionate and creative individuals with which to make the defining games of his career.


22 Cans create games for the world, and the journey has only just begun."


Indeed, it feels like Molyneux is far from done. He'll take his lessons from Godus with him to his next mobile game, The Trail - "I think the next IP is an interesting step" - but we can't help but ask him if through the trials and tribulations of Godus, there was ever a moment he longed to be back on the lavish green pastures of Microsoft.


"I had a fantastic time there. I'm not sure it was the most sensible thing for me to do to leave in terms of life. I had a very comfortable existence there, a very defined existence, I knew what tomorrow would be. And I left the luxury cruiseliner to get into the lifeboat with a big hole in the side. Creatively speaking, I'm at my most creative when I'm most in peril. Necessity is the mother of creativity, it's being forced to do something. If you don't create now you're going to sink.


Then you tend to come up with better ideas."




















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Downloads: The best free apps for your gaming PC

Downloads: The best free apps for your gaming PC

Gaming on the PC is still a thriving business, despite the success of consoles such as the Playstation 4 and Xbox One. However, the 3D graphics used in the latest games can put a real strain on your PC.


Fortunately, we've got some great free apps that can help you fine-tune your PC's gaming performance. We've also found some useful apps that can help you find the best games on sale, and even record and upload your own gaming videos onto sites like YouTube or Twitch.


1) Steam


It isn't the only online store for buying and downloading PC games, but Steam is far and away the biggest. It offers a vast library of games, both old and new, and is now responsible for more than 60% of global sales of PC games. As well as selling new games, the Steam app lets you download free demos and runs special offers on older games too.


Steam


There's also a Community section where you can join discussions with other gamers, or check out the workshop where fans develop their own 'mods' – modifications – that add new content or features to your favourite games.


2) Game Booster


Even when your PC looks as though it's sitting idle, it's actually running many different processes – programs or other Windows features that run in the background and take up processor power and memory. Game Booster allows you to turn off these processes in order to devote maximum power and memory to your games.


Game Booster


It also includes a Tweaking option that lets you fine-tune other Windows settings, plus a diagnostic tool that can help you analyse crashes or other problems on your PC. It's not a tool for beginners, though, as you'll need a bit of technical know-how to understand some of the techno-jargon that it throws at you.


3) MSI Afterburner


Afterburner was originally designed for MSI's own range of graphics cards, but it will work with most graphics cards that use Nvidia's GeForce processors or Radeon processors from AMD.


MSI Afterburner


The app allows you to adjust a variety of settings in order to improve the performance of your graphics card. The two key options are for increasing the clock speed of your main graphics processor, and the video memory attached to it (hence the term 'overclocking'). Fiddling with these settings can cause your PC to overheat if you're not careful, so the app also monitors the temperature of your graphics card and even allows you to speed up the internal fan to help keep things cool.


4) Nvidia GeForce Experience


You should always keep up to date with the latest drivers for your graphics card, but Nvidia's GeForce Experience does a lot more than just check for driver updates. Now installed on more than 35 million desktop and laptop PCs that use nVidia graphics cards, GeForce Experience can analyse your PC system and then automatically adjust the graphics and other settings on your games in order to achieve the best performance.


Nvidia GeForce Experience


It also includes a feature called ShadowPlay that allows you to make video recordings of your games sessions so that you can upload them to sites such as YouTube or Twitch and become an online gaming superstar.


5) Fraps


Speed is crucial in action games, and a few extra frames per second can make the difference between winning or being blown to smithereens. Fraps can help you fine-tune the performance of your PC by displaying the frame rate up in one corner of the screen while you are running any of your favourite games.


FRAPS


This allows you to experiment with different graphics settings so that you can get the right balance between speed and eye-popping graphics effects. There are a number of different options available, including the ability to record minimum, maximum and average frame rates, so you can analyse the performance of your PC in great detail.


6) Voice-chat apps


Whether you're playing a co-op game with just three or four people, or taking part in a World Of Warcraft raid with hundreds of your guildmates, you'll need a good voice-chat app to let you communicate effectively in the heat of battle.


Voice chat apps


There are three main voice-chat apps that dominate the gaming scene – Teamspeak, Mumble and Ventrilo – and each one has its own strengths. Mumble is technically very slick, but Ventrilo is widely used on massively multiplayer games like World Of Warcraft, while Teamspeak also runs on Macs, Android and iOS devices too. Ultimately, though, your choice will probably depend on which one your guild or team is already using.


7) HWiNFO


HWiNFO is a bit like a souped-up version of the Device Manager that is included as part of Windows. However, it provides much more detailed technical info than Device Manager so that you can keep your PC running smoothly for games and other tasks.


HWiNFO


If you want to experiment with overclocking, HWiNFO can monitor the temperature of each individual core within a dual- or quad-core processor. It can display a graph of memory usage so that you can see if there are any programs taking up memory that you need for your games. You can also monitor the performance of your network so that you get good upload and download speeds for online gaming.


8) OBS


If you want to show your gaming videos to the world then you'll need some software to help you stream your videos online. There are a number of broadcasting programs available, including XSplit and WireCast, but one of the most popular on gaming sites like Twitch is OBS – Open Broadcaster Software.


OBS


Although it's completely free, OBS provides lots of useful features, including support for both H.264 video compression and Intel's rival Quick Sync format. As well as simply broadcasting video footage from your games, OBS also allows you to create 'scenes' that combine video with other types of files, such as a voiceover recording or a webcam insert that shows you talking alongside your game footage.


9) Raptr


Ratpr


Launched in partnership with Intel, Ratpr is designed to boost the performance of moderately-powered PCs — most notably ones featuring Intel's HD-series integrated graphics solutions. Aside from optimizing games by automatically tweaking quality and other settings to bolster FPS, Raptr can help sniff out driver updates and comes with free gameplay recording and streaming tools.




















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PC Gaming Week: How Minecraft is helping kids learn code one block at a time

PC Gaming Week: How Minecraft is helping kids learn code one block at a time

Crafting code


In turtles, the inability to stop walking in circles can indicate a serious health problem — from partial blindness to irreversible brain damage.


It was habitual behaviour for one particular creature in 1969, but its American owners were far from concerned. That's because the turtle was a robot.


Created by MIT, the Logo Turtle was a three-wheeled machine used to help teach the Logo Programming Language. Children could direct the Turtle, which resembled a moving dome, by inputting computer commands. By drawing shapes of varying complexity, it would help them visualise what was being programmed, with activities ranging from mathematics to language, music and robotics.


The Turtle eventually migrated to the computer screen to help teach Logo using moving graphics.


More than 45 years on, the underlying principle of using a visual aid to help teach children programming lives on. But instead of opting for robotic reptiles, Ray Chambers, Head of IT at Uppingham Community College in Rutland, England, has taken the unconventional route of using the popular open-world sandbox game Minecraft to teach programming to 11-to-16-year-olds.


Sheep


Mine is yours


Downloaded more than 19 million times since its launch in 2009 — Minecraft, which was bought from its creator by Microsoft for a multi-billion pound sum in 2014 — has no end goal.


The poster child of the sandbox genre, its colourful virtual environments are made up of cube-shaped blocks that let users create anything from houses to castles, statues, towers, fortresses and beyond. But despite its "anything goes" appeal, it wasn't immediately obvious to Chambers that the game would lend itself to teaching programming.


"It all began when I was teaching an IT lesson using a Powerpoint slide to talk about the inputs and outputs of logic gates," he told TechRadar at BETT 2015. "I was showing students a NOT gate, explaining that if you have a switch turned on, the output on the other side is off, which confused some of them.


"One of my other students said, 'Sir, you mean like in Minecraft?', and I half-shrugged in agreement. That's when I started looking into it. If it wasn't for my student piping up, I probably wouldn't know anything about it."


Project Spark


Set in stone


Chambers discovered that one of the blocks, called Redstone, can be used to simulate electrical circuits in the real world.


Because Redstone blocks represent live power sources, laying Redstone wiring between them and activating switches can trigger devices — from lighting bulbs to opening doors, setting traps or blowing up TNT (a firm favourite among students, unsurprisingly).


After learning basic commands using worksheets, students are able to progress at their own pace to tackle different parts of the curriculum — such as understanding boolean logic, logic gates and their uses in circuits and programming, and operations on binary numbers. Whatever level they are at, students need time to experiment on the game if they are to progress, explains Chambers.


"Whenever you're teaching a lesson on computing, students need to have tinkering time," he says. "If you restrict it, they say you're taking the fun out of it."


Minecraft


Tinkering time


The amount of tinkering time students get ultimately depends on their enthusiasm for the subject. Such is the level of engagement that many continue their projects after school on their own PCs, tablets and consoles, something that Chambers says is down to personal empowerment.


"If you have to teach ICT using spreadsheets, Word and Powerpoint, the lessons can be disengaging and students sometimes can't be bothered," he says. "By giving them more creativity to program, and saying it doesn't matter how they do something so long as they do it, it gives them more ownership of the task."


MInecraft


In September 2013 it was announced that it would be mandatory for UK schools to teach computing, so it is inevitable that not every student will want to enter a programming-related career in later life. But even though Chambers's ultimate aim with Minecraft is to teach programming, he says that the skills acquired in the process go beyond the mere acquisition of knowledge.


"Programming doesn't just teach students that they have to code because every one says so — it teaches them problem-solving skills that they can use in general life," he says. "If something in Minecraft doesn't work, they have to carry out debugging and check syntax to see why.


"I can give them a hint — such as checking their braces, but they have to use their analysis skills. It's a 21st-century skill that applies to all of their subjects — not just IT."


Page 2: Beyond programming


Using the thousands of mods available, Minecraft can also be used to teach subjects other than programming. Rather than problem solving, it can be tailored to foster creativity, and tasks can be collaborative rather designed to be carried out alone.


"The great thing about Minecraft is that it's a tool you can use in any subject so long as you have the imagination," says Chambers, adding that multiple subjects can even be taught simultaneously. "Some mods are educational, while others are specifically for programming and allow you to introduce students to things such as javascript, braces and syntax."


To dig deeper into Minecraft's educational potential beyond programming, Chambers outlined a series of ways that the game can be used to teach a range of different subjects.


Modding


History


"In a history lesson you can get students to design and dig war trenches, and then start talking about what life must have been like down there for those people. Teach them the terminology about the Somme, what might have been there, and where the sandbags might have gone."


Mathematics


"In maths lessons, some students might need to build a house. You could give them a challenge such as how many blocks they will need to do that. Give them the measurements of each block and tell them how many planks of wood they will need. Suggest some mathematical equations to get them thinking about how many blocks they will need to build a house that was 5 x 5 — and you don't have to stop there.


Geography


"I've seen some students who have used Minecraft mods with javascript to make a map of the world, so you could challenge your students to make maps for your lessons. Throw in biology by asking them to tunnel into the land and find different objects in the the digestive system that you've placed there."


Science


"Students have to craft things and actually go and find the physical materials to make things they want in their world. That gives them the confidence to say they've created things such as a box to store extra items in, which can be really engaging for them. There's a really scientific element to it in knowing which materials to collect, so if they want to make glass for their house or any type of building, they need to know if they've got enough sand to put in a furnace to make glass windows."


Creative writing


"You can encourage creative writing by getting students to develop a world and then describe to them what's happening. It could be used for the basis of a story, or you could develop a world and get them to describe what they see – use it as a stimulus for your lessons."


Music


"Music can be taught through the use of music blocks. There are people out there making songs by Katy Perry or Avichii. It all links into technolocial science with logic gates, because they can connect music blocks together and repeat them to play different sounds."


Main Image credit: hobbymb / Flickr




















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