Over a year after its initial release and a couple of substantial price cuts later the Huawei Ascend Mate7 is still a pretty tantalizing offer. It just seems that Huawei though well ahead when designing the Mate and coincidentally or not, it now offers a combination of quite a few trendy features, like a metal body, spacious 6.0-inch display and always-on fingerprint reader, all with the added bonus of a dropping price tag. Better yet, Huawei hasn't forgotten about the phablet, as evident by the new Android 5.1.1 update that just popped-up on its support website. The new OS brings an array of core Android improvements to the handset, as well as the updated EMUI 3.1. Currently the software package is available for two of the most popular variants of the Mate7 - the MT7-L09 and MT7-TL10 and can be downloaded from the source link. Both weigh about 1.20GB, so it should be a more or less complete overhaul. Over the air roll out should be under way as well, but you could just as easily use the default updater to get the job done with the downloaded ZIP yourself. And for anybody interested in purchasing the premium handset here is a quick rundown of the rest of the specs: The already mentioned 6.0-inch display has a resolution of 1080p and is powered by the company's own octa-core Kirin 925 processor, featuring four 1.8GHz Cortex-A15 cores and four 1.3GHz Cortex-A7 cores alongside a Mali-T628 GPU. Storage options include 16GB and 32GB and memory is set at 2GB or 3GB, respectively. A 13MP/5MP camera due take care of the shooting department and a 4100 mAh battery powers the...
Kamis, 01 Oktober 2015
ASUS announces plans to begin manufacturing smartphones in India with Foxconn
ASUS has announced that it will start manufacturing smartphones in India in collaboration with Foxconn, to support India's 'Make in India' campaign. The devices will be manufactured in Foxconn's plant in Sri City, Andhra Pradesh. The first phone to be manufactured will be the recently launched Zenfone 2 Laser, which will soon be followed by the Zenfone Go. ASUS aims to produce 150,000 smartphones in India per month by the end of the current financial year, which will account for almost 80% of the sales in India. "India offers us a huge opportunity as smartphone penetration is just 10%. We are excited to announce our local manufacturing facility that will cater to the growing demands of the market", said Peter Chang, Regional Head - South Asia & Country Manager - System Business Group - ASUS India. "The Indian government's focus on Make in India' has opened a plethora of opportunities for international companies. It is an opportune time to make the announcement as it will enable us to bring our cutting edge products to consumers who are looking for features and design sensibilities of a high-end smartphone at an economic price." Chang further added, "We are aggressively targeting the Indian market. We aim to achieve 5% market share in the country by next year and empower all our customers with...
gallery: 5 racing games that nailed realistic driving physics – and 3 that didn't
Sim or game?
In the early 1980s Japanese gaming powerhouse Namco was riding high following the huge success of Pac-Man, but the company didn't stop innovating there. In 1982 it released Pole Position to both arcades and home computer, and the game came to define the driving simulation. It introduced many of the game features we now consider standard, including checkpoints, qualifying laps and use of a racing wheel.
At the time it was warmly received by critics too, receiving praise for its cutting-edge graphics and realism. By today's standards it looks hilariously antiquated, but since then developers have continued to work hard to build increasingly realistic driving simulations.
James Dover, Sim Engineer at Lets Race, a racing simulation experience where you actually get to sit in a racing car, told us: "There's a massive difference between a game and a simulation, and yet there's a fine line that separates them."
In other words, he's alluding to the fact that depending on whether you're making a 'game' or a 'simulation', there are subtly different objectives: simulations aim to be as realistic as possible, recreating real-world conditions whether or not it makes the experience more or less enjoyable.
Games, meanwhile, place an emphasis on, well, having fun. And if you're a game developer wanting to maximise enjoyment for the player, then compromises on realism will almost certainly be necessary.
"The main consideration is how the end user will 'play' the game," adds James. "Controller? Keyboard/mouse? No – any real sim will be aimed at using a steering wheel and pedal combo, and will offer the capacity to tweak those settings until the cows come home."
So, with these criteria in mind, here are five games that endeavour to provide a thoroughly realistic driving experience – and three that sped off down the road signposted 'Game'.
rFactor and rFactor 2
rFactor was first released in 2005 for Windows, and did away with the expensive real-world F1 licences in favour of pitching itself directly at the simulation nerds. Developed by Image Space Incorporated, the game is perhaps not the most accessible to newbies, but offers lots of flexibility.
The game was particularly praised for its tire modelling, which at the time was viewed as the best out there, as well as its approach to aerodynamics.
There are thousands of mods available for the game, so you can configure things exactly how you want them, and the software has even been used by industry to build simulations. Of the many unofficial mods, perhaps unsurprisingly some of the most popular port over tracks and real-world vehicles from other games.
Some updates to the official game also started out as mods, such as recreations of a number of famous circuits including home of British racing, Silverstone, and the notorious Nürburgring in Germany.
A sequel, rFactor 2, was released in 2009 and introduced even more advanced physics, as well as weather effects and better shadows. The game is so realistic that it's even used to teach real-life trainee racing drivers; apparently drivers who are part of the Gran Turismo Academy programme, which is jointly run by Sony and Nissan, use rF2 instead of the game that gave the programme its name.
One mod developer, MAK-Corp, has even claimed that its clients will ask it to build new components as mods for rFactor 2 so they can be tested in-game, long before they're built and tested in real-life cars.
Perhaps the only area where rFactor 2 doesn't fully succeed is graphics. James Dover says that, in his opinion, "rFactor 2 has an incredibly diverse physics engine and it's very customisable, but it doesn't look as visually stunning as Assetto Corsa or Project Cars".
Assetto Corsa
Assetto Corsa is developed by Italian studio Kunos Simulazion – and don't worry, the name translates as 'Racing Setup', so you'll be able to drive cars a little more exciting than a Vauxhall Corsa.
Released last year for Windows, the game will be coming to PS4 and Xbox One next year, and while remaining a fully paid-up member of the 'racing sim' club, it does cede a little more ground to the notion that 'game' isn't such a dirty word.
According to James Dover, the game can be happily played with a controller, although obviously hardcore players will pick the wheel every time. But while the game does deliver in terms of graphics, James reckons its physics engine "lacks seriousness".
Project Cars
Project Cars heads further down the game path, but has still won sim acclaim. The game was released last May on PC, PS4 and Xbox One, and is for the time being probably the best driving simulator available for console players. (Amazingly, a WiiU version was planned at one point, but was cancelled when the developers presumably attempted to draw a venn diagram showing the intersection between the number of hardcore racing fans and WiiU owners.)
The game includes 74 cars, 30 unique locations and over 110 courses (23 of them recreations of real places). The developers have also announced plans to support the Oculus Rift and Sony's Morpheus VR headset, which could make the game even more immersive, even if the physics aren't recreated in the same punishing detail as rFactor 2.
One thing the game has going for it is some incredibly clever artificial intelligence on the part of your opponents on the track – so while the game might give you access to all vehicles and tracks from the get-go (no grinding through with crappy cars to unlock them), don't expect an easy ride.
iRacing
iRacing was first released back in 2008 for PC, Mac and Linux, and has been receiving updates ever since. It's perhaps best known for the claim that the developers have laser-scanned all of the tracks in the game; using a 'proprietary' technology the company has apparently mapped the cambers, bumps, cracks and contours of a whole host of world-famous racing circuits, so that when you hit a bump and fly off at the wrong angle in the game you can bet the professionals feel your pain too.
This dedication to accuracy has led to the developers partnering with real-life racing organisations including NASCAR and the McClaren and Williams F1 teams to help them better prepare for forthcoming real-life battlefields.
Richard Burns Rally
Way back in 2004 Richard Burns Rally was released for Windows, as well as PS2, Xbox and even the ill-fated Gizmondo handheld (remember that?). Astonishingly, the PC iteration at least maintains a small following today, due to its realistic physics and continued updates in the form of fan-made mods. In 2015 the 'Next Generation Physics' mod kept the game, on the inside at least, up to date and still competitive with its more glamorous successors.
Sadly, Richard Burns, the rally driver who lent the game his name and expertise, died in 2005.
Gran Turismo
In pole position on our list of games that sacrificed realism for sheer seat-of-the-pants playability is Gran Turismo, which, despite positioning itself as an ultra-serious racer, falls into what the hardcore racers call the 'sim-cade' category.
Essentially, in a bid to make the game more exciting you're able to drive much faster than would be possible in real life, and your car will be better at sticking to the road. Worse still, according to the pros, the faster you go the more the physics break down compared to real life – so next time you're tearing up the track in GT, don't get any ideas about trying it out for real.
Forza
Microsoft's Forza series is found wanting in much the same way as its Playstation cousin. Despite the prestige brand and sleek marketing, ultimately Forza 5 on Xbox One is 'sim-cade' at best.
That's not to say the game is without merit – it's received plaudits for its graphics, online play and breadth of customisation options – but ultimately the wheels come off when it comes to the realism of its in-game physics.
Mario Kart
Bringing up the rear in the realism stakes is Mario Kart, and it's pretty stunning how badly Nintendo dropped the ball on this one. Despite being one of the biggest companies in gaming, the Japanese giant failed to even get the basics right. Surely everyone knows that bananas don't really make karts spin like that in real life?
And for racing sim purists, the physics on the red shells were a huge disappointment. Are we supposed to believe that they're capable of jumping over gaps in the road to hit their target?
Not even the speed boosts in the countdown were convincing. In Mario Kart, you get the boost if you hit the accelerator on 2 – yet any professional racing driver will tell you that you actually get a rocket boost if you put the pedal to the metal on 3. Come on Nintendo, you're better than this.
October 01, 2015 at 05:39PM
James O'Malley
Here's when you can visit Microsoft's flagship Sydney store
Though Microsoft has opened 111 retail stores across the United States, Canada and Puerto Rico since 2009, the technology giant is now gearing up to unveil its first international flagship store in Sydney, Australia.
Now, Microsoft has announced its grand opening date – the flagship store, which can be found at Westfield Sydney on Pitt Street Mall (just one street away from Sydney’s flagship Apple Store), will have its grand opening at noon on Thursday, November 12.
Spanning two floors, the Sydney store, along with Microsoft’s upcoming New York flagship, is one of Microsoft’s biggest to date, and has reportedly been in the architectural planning stages for over 6 years.
How much is that Windows in the window?
Sydney’s Microsoft store will come shortly after the grand opening of Redmond company’s New York flagship store, which is situated on Fifth Ave and 53rd Street, and will open its doors on Monday, October 26.
The stores will offer all of Microsoft’s products, including Microsoft Surface tablets, Windows Phones, Xbox One consoles, Microsoft software, accessories and more.
Each store will also have its own Answer Desk, which is Microsoft’s answer to Apple’s Genius Bar, allowing customers to come in seek technical advice, troubleshooting help or device repairs.
October 01, 2015 at 10:12AM
Stephen Lambrechts
DoCoMo's Sharp Aquos Compact, Aquos Zeta have razor-sharp bezels
Sharp is the real master of vanishing bezels, unfortunately the best models always seem to stay Japan-only. So, are you ready to see the best compact phones you'll probably never be able to buy? By the way, the duo is headed to NTT DoCoMo. Sharp Aquos Compact SH-02H A phone with a 4.7" screen - 1080p at that! - measures only 126 x 66 x 9mm. For comparison, Xperia Z5 Compact's 4.6" 720p screen fits inside 127 x 65 x 8.9mm. The screen is an IGZO LCD driven at "double-speed", 120Hz. The Sharp Aquos Compact has water resistance, IP68 for dunks in water. It has a 13.1MP main camera (the Sony does have the lead here) with an f/1.9 aperture. The selfie cam is a 5MP shooter. Sharp Aquos Compact SH-02H for DoCoMo The phone is powered by a Snapdragon 808 chipset with 3GB of RAM and it has 16GB of expandable storage. It's running Android 5.1 Lollipop. There's also a 2,810mAh battery, LTE and Wi-Fi a/b/g/n/ac connectivity too. The Aquos Compact is fairly light at 120g and features "Nuance sheets," basically various decals you stick to the back. Sharp Aquos Zeta SH-01H Bigger, but still small, the Aquos Zeta boasts a 5.3" screen inside a 139 x 74 x 8mm body. For comparison, a 5.1" Galaxy S6 is 143.4 x 70.5 x 6.8mm. The screen is a 1080p IGZO unit again. The rest of the hardware is almost identical too - IP58 water resistance, 13MP camera, Snapdragon 808 chipset with 3GB of RAM, 32GB of storage this time and a 3,100mAh battery. The camera on the back has a "proximity sensor," which may be a Google mistranslation of a laser autofocus system. Sharp Aquos Zeta SH-01 for DoCoMo Both phones support a mobile payment system (FeliCa), but the Sharp Aquos Zeta has an additional fingerprint sensor (the swipe, it's placed on the back). This one is available in a Disney theme too as the DM-01H, coming in Sparkle Pink and Sparkle Blue. Disney-themed version of the Aquos Zeta Source 1 Source 2 (in Japanese) |...
OS X El Capitan now available for download
Apple has released the final version of OS X El Capitan on the Mac App Store. Those with compatible machines, that would be most Macs sold in recent years, should head over to the store and download the free update, which is just over 6GB in size. The default and simplest method is to just update your existing OS X installation but you could do a fresh install by extracting the installation file, burning it to a USB drive, and booting from it. OS X El Capitan brings many improvements, such as improved split-screen window management, improved Mission Control, updated Notes, Mail, Maps, and Photos apps, improved Spotlight search, pinned tabs in Safari, improved performance, and a new typeface - San...
You can now hide your Tumblr blog from the Web
Tumblr has added a new feature that enables you to control who gets to see your blog. The feature is in the form of a new toggle switch which you can use to choose whether or not your blog is viewable on the Web. Should you decide to switch it off, anyone visiting your blog at its URL will get a 404 error. Of course, your followers will still be able to see your stuff in their dashboards. "Just a simple layer of privacy to let you better control who gets to see your stuff and who doesn't," the company said in a blog post. You can find the new toggle switch in the blog settings of your web dashboard. This comes a few months after Tumblr introduced a feature dubbed Block that, as the name suggests, lets you prevent users from following/messaging you, like/reblog/reply to your posts, as well as see your posts/blog in search results. Source | Image...