Minggu, 30 April 2017

The best Australian DualShock 4 deals in May 2017: find a cheap PS4 controller

Got a new PS4 recently? Then you'll be on the lookout for a super cheap DualShock 4 deal as you'll want to always have one charged or be ready for a bit of local multiplayer.

The PlayStation and the DualShock controller have been best buds for most of the PlayStation brand's lifespan. Sony has changed little since the introduction of the dual analog design in 1997, instead pushing the iconic controller closer to perfection with each console generation.

Over 50 million PlayStation 4 consoles have been sold so far, and most of them only came with one DualShock 4 controller. If you want to play local multiplayer games, you're going to need a second, third or even fourth pad. Having a spare to keep charged when the battery drains on another is super handy too.

Don't bother looking in store at major retailers for controller deals – seriously those prices are insane. Online is where the action's at and we've tracked down all cheap PS4 controller deals.


May 01, 2017 at 08:54AM
Brendan Griffiths,Sharmishta Sarkar

Gaming Bucket List: the moments every gamer has to experience before they die

Gamers are a divided group. You've got your fighting game fanatics and your PC strategy game enthusiasts, your first person shooter lovers, and your platformer junkies. 

But there are some moments that are capable of bringing together even the most disparate of gamers. Moments that are so classic, so iconic, that every self-respecting gamer should go out of their way to experience them. 

Here are the TechRadar editor's top picks for what these moments should be.

This isn’t one we’ve actually done but for some reason we really want to. Animal Crossing isn’t a game that you have to settle into for hours to appreciate its charm – really you only have to play it for maybe 30 to 40 minutes a day to keep your town maintained and your virtual social life in order. It’s a low-but-frequent commitment game.

However, for some reason we’re inclined to binge-play it for a few weeks at a time and then abandon our sweet village to the ravages of time, weeds, and Tom Nook’s greed. When you eventually return you’re not exactly returning to a scene from Mad Max but things have usually deteriorated enough that the game feels like a slog rather than the delightful escape it should be. 

That’s why we want to set up one save where we actually log in and visit our town every day, enjoy the changing seasons and the various themed events that pop up the way we’re supposed to.

Emma Boyle - Staff Writer

Cold, Cold Mountain is one of the most enjoyable levels on Super Mario 64 and the Lil Lost Penguin quest is one of the most fun task star tasks in it. 

Tuxie is an adorable baby penguin and if you can manage to return him to his mother without having to deal with the emotionally-taxing scenario of dropping him off the mountain’s edge or dropping him you’ll get to enjoy one of the game’s most heart-warming moments in this otherwise chilly level. 

Emma Boyle - Staff Writer

Whether you’re doing it over a Wi-Fi connection today or with a physical trade cable back in the GameBoy Colour days, trading Pokemon with your real-life friends is a key part of the Pokemon experience and an oddly emotional one at that. You can of of course trade NPCs in the game and even trade with yourself over the different game generation but neither of these is quite the same as trading with someone in real-life. It borders on being a justifiably contractual affair. 

If it’s a Pokemon you’re particularly fond of, it’s akin to giving away a cherished pet and although you’re getting a new Pokemon in return it’s hard to see your friend taking over your position as trainer.

Just don’t be the easily-swayed 7 year old we may or may not have been and trade your level 85 Mew for your older friend’s much lower level Vulpix just because you love Vulpix so much. Those are the kind of mistakes that will stay with you.

Emma Boyle - Staff Writer

The goat puzzle in Broken Sword and the Shadow of the Templars is infamous for its simultaneous simplicity and complexity. That’s why we suggest that if you ever encounter it you should try and solve it without any help online or otherwise. Though you’re reaction to the solution will be ‘seriously? That’s it?’ you’ll still be extremely happy with yourself even if it was simply a matter of trial and error rather than actual logic.

Emma Boyle - Staff Writer

The training will be intense and you’ll have to work at it for hours, days, maybe even weeks depending on your levels of co-ordination but it’ll be worth it to perform the song you love most absolutely perfectly on expert level. There you’ll be, drenched in sweat like you’ve just done your first couch to 5K, hands shaking, allowing the hollow and empty cheers to fill your ears and you’ll think ‘right, never have to do that again.’

Emma Boyle - Staff Writer

The process of landing a person on the moon has been likened to trying to thread a needle from a mile away, and after having played Kerbal Space Program we’d be inclined to agree. When you first start the game, reaching the Mun (Kerbal’s version of our moon) seems like an impossible task. 

Slowly but surely however, after each failed mission you’ll end up closer and closer to your destination until eventually you manage to land a craft without burning up into a fireball. 

It’s a great moment...until you realise that there are nine whole other planets to reach. 

Jon Porter - Home Technology UK Writer

When games are frequently criticised for the amount of bloodshed and murder that goes on within them, it’s nice to see one series buck the trend. 

Starting with the second, it’s been possible to play through each of the Metal Gear Solid games without killing a single enemy. Instead you can either tranquilise them, knock them out, or, if you’re feeling especially bold, sneak past them entirely. 

You won’t get much for your efforts beyond a wink and a nod in the game’s post-credits stats, but the satisfaction will stay with you for months. 

Jon Porter - Home Technology UK Writer

When The Sims was first released in 2000 its titular characters were completely free from the curse of aging. Make a child Sim and it would remain a child forever, or make an adult and it would live eternally. 

This all changed in The Sims 2, where Sims would go through the entire aging process. 

But while it was always sad to see a Sim you created as an adult grow old and die, it felt far more special to see your first child progress through its terrible twos, into its awkward teenage phase, through a quarter-life and then mid-life crisis, and finally into its twilight years. 

Jon Porter - Home Technology UK Writer

Few games are as iconic as the original Super Mario Bros on the NES, and because the game laid the foundations of pretty much every modern platformer it’s hard not to feel like you’ve already played it. 

But there’s something to be said for going back to where it all started by playing through the seminal level for yourself to see where it all began. 

With Super Mario Bros having been re-released on pretty much every Nintendo system under the sun it’s not hard to find the hardware to play it on, but if you want the authentic experience it’s hard to fault the recently discontinued NES Mini for its authentic 80s gamepad. 

Jon Porter - Home Technology UK Writer

For a certain generation, Pokemon was an absolute cultural phenomenon.

But before the Pokemon cards, the anime, and the twenty movies, there were the original games, and the simple joy of building up a collection of pocket monsters. 

Everyone should experience the joy of catching a Pokemon at least once, the slight rock of the Poke-ball as the monster tries to escape, and the ensuing tense seconds where the game’s internal logic works out whether your catch has been successful or not. 

The whole process is over in moments, but it feels like minutes as you wait with your heart in your throat to see whether you’ve been successful. 

Jon Porter - Home Technology UK Writer

Every Legend of Zelda since A Link to the Past game contains a Master Sword, the mythical blade that is able to seal away evil within Hyrule. 

Almost all of the Zelda games qualify as classics which should be played in their entirety by any self-respecting gamer, but the act of retrieving the Master Sword is perhaps the most iconic moment in the games. 

As an aside, the famous quote “It’s dangerous to go alone! take this.” does not refer to the Master Sword since it is featured in the original Legend of Zelda, which did not include the specific sword. 

Fun times. 

Jon Porter - Home Technology UK Writer

‘Achievements’ were one of the more minor additions to the world of gaming introduced with the Xbox 360, but they’ve since become a staple of both the Xbox and PlayStation platforms (where they’re known as ‘Trophies’).

Achievements are awarded for the completion of a task in a game, from something as major as completing the main story, or as minor as using a certain weapon for the first time.

Something everyone should try at least once is to get all the achievements in a single game, a task which usually forces you to play it on its hardest difficulty, while also trying out all the features the game has to offer. 

At their most basic, achievements reward you for playing well, but when they get inventive, achievements can force you to play familiar games in new and inventive ways. 

Everyone should make the effort to get every achievement in at least one game to see what secrets they can find. 

Jon Porter - Home Technology UK Writer

In a world of generic space marines and bland everymen, BioShock’s steampunk adventure was a breath of fresh air when it first came out back in 2007. 

Part of its appeal was its impressive story, which blended engaging characters with one of the best twists in a game story since...well...ever. 

You know the scene. You fight your way through hordes of enemies to reach the inner sanctum of Rapture’s leader, Andrew Ryan. 

What happens next is special, and is something everyone should get to experience for themselves. 

Jon Porter - Home Technology UK Writer

Games can be full on. Rush forward, kill the enemies, solve the puzzle before a timer runs out, then stealthily make your way through an area while coming within an inch of being spotted. 

All of this makes Metal Gear Solid 3’s quietest moment, where you’re forced to spend several minutes climbing one massive ladder, all the more striking. 

There’s no way to skip the segment, and no way to speed it up. Instead you’re just left with the image of your protagonist, Snake, slowly climbing a ladder as the game’s Bond-inspired theme tune plays softly in the background. 

It’s probably one of the game’s more surreal moments (aside from that guy that shoots bees out of his mouth), but it’s definitely one not to miss.  

Jon Porter - Home Technology UK Writer

Castlevania: Symphony of the Night is a game whose appeal is the way its entire map slowly unlocks like a delightfully intricate puzzle box. What starts out as a linear series of corridors soon expands into a massive labyrinth maze as your character gets the skills and abilities needed to traverse it. 

Then, halfway through the game, the whole concept is quite literally flipped on its head as the castle you’ve been exploring for a dozen hours turns upside down. 

It’s one of the most surprising moments in gaming but the effect is brilliant, and immediately forces you to relearn an environment you’ve slowly learned as well as the back of your hand. 

Jon Porter - Home Technology UK Writer

Progress is overrated. Sure, that slow-but-steady improvement is tantalising, but there’s something to be said for taking stock and appreciating what you have in that moment. 

SimCity is a game that embraces these moments. You’ll spend hours zoning residental areas, building up transport infrastructures and maintaining public services, but reach a certain point and your city will hum away like a well-oiled machine. 

Sure, you could immediately start planning the next set of improvements and expansions, but at a certain point you’d be missing the point. The payoff in SimCity is making a city that just works, at which point it becomes almost like a virtual fishtank for you to zoom right into and explore ad infinitum. 

Jon Porter - Home Technology UK Writer

The year is 1996. Your Playstation sits glistening in its muted grey beneath your modestly sized CRT TV and Crash Bandicoot has just launched. It’s a level like none before it. You play through the first seven - including seeing off the portly Papu Papu - and out of nowhere the game throws a curveball at you. 

That ball is Hog Wild. The squeal of the hog and you jump on, its frisky jumps over pits, fallen columns and shield natives, the ever-so-catchy music and the sheer panic of what to do the first time the level greats you. It’s a perfect cocktail of confusion, excitement and down-right good, old fashioned gameplay.

John McCann - Phones, Wearables & Tablets UK Editor

Doctor required in inflator room” - the trill, grating voice rings out on the tannoy through the corridors of your slap-dashed medical facility. 

Meanwhile a man patiently sits outside the GP’s office, waiting his turn to see the physician whose biography describes him as a ‘foolish risk-taker who couldn’t care less’ - but you hired him anyway…

It’s not like this poor chap has a choice, his head is the size of a beach ball and there’s only one remedy - a quick trip to the Inflator room. Zoom into the room to watch the action close up, as a hose is unceremoniously shoved into the mouth of the ill fellow, swiftly inflating his head further, until it explodes. Only to then re-flate it to a ‘normal’ size. Healthcare is fascinating.

John McCann - Phones, Wearables & Tablets UK Editor

You either love or hate FIFA. It’s an iconic gaming franchise, which admittedly is now ruled more by churning out money than actually making a fully fledged football simulation - but for one sweet moment in FIFA 97 and 98 it seemed EA Sports was onto something.

Enter, the indoor arena. This wasn’t your standard 11-a-side match on astro under a huge dome - oh no. This was proper indoor football, five players on each team, 6ft x 8ft goals, an insanely close penalty spot and a wooden floor.

You could score direct from kick off with the right amount of shot power thanks to a goalkeeper glitch which would see the ball roll embarrassingly under the foot of the hapless man between the sticks - but that wasn’t the charm here.

There was no office, the walls around the outside ruled out throw-ins and corners, which left you with an intense game of football pinball. It was by far the greatest FIFA stadium ever created, and it’s an absolute crime that it has not featured in a game since FIFA 98 Road to World Cup.

John McCann - Phones, Wearables & Tablets UK Editor

Dubbed ‘the biggest dick move in gaming’ by one YouTuber - an opinion I very much happen to agree with - stealing a star from someone in Mario Party is the ultimate kick in the balls.

Considering Mario Party is supposed to be a child-friendly digitized board game, it manages to harbour a unnerving amount of hostility, backstabbing and general ‘dickishness’ among its players.

The aim of the game is to collect the most stars, which are hard-earned through highly competitive mini-games and the tallying of many, many coins - all while trying to avoid the numerous pitfalls around the board. However, the ease at which Mario Party lets your challengers rob you of your hard-earned stars is so brutal we’re surprised there are no recorded star-stealing related murders.

But boy, does it feel good when you’re doing the stealing.

John McCann - Phones, Wearables & Tablets UK Editor

Yes, it might requires no skill, but the first time you enter Mexico in Red Dead Redemption is one of the most beautiful experiences in any video game. 

Riding a horse through some beautiful countryside, underscored by Jose Gozalez’s stunning song Far Away. Bliss.

Andrew London - Staff Writer 

This probably required you being a young child, playing a game before the age of the smartphone. Your mate brings round a piece of paper with codes written on that apparently lets you actually “Finish him!” 

You get your favourite character up (Scorpion) and watch as he pulls the spine out of your still breathing combatant. 

Andrew London - Staff Writer 

Now that the film is out, the leap of faith feels slightly less special. It was in every trailer, on every poster. It was everywhere. Nothing quite compares to actually doing a leap in the game. You spend what feels like an eternity climbing a building, and as you reach the top, the camera swings over and you get the genuinely vertigo inducing moment as you plummet to the hay bale below.

Andrew London - Staff Writer 

Up until the library, there is a feeling that you can outrun most problems in the game. The Clickers are terrifying but you can strategically avoid them. 

The library is the first moment where you seriously have to plan and attack or you won’t survive. 

You try, you fail. You try, you fail. You fail so frequently that it feels you may never succeed. You get angry which makes your strategy worse. You fail worse. Then finally, finally, you make it through alive. Words cannot describe how satisfying it it.

Andrew London - Staff Writer 

Whether it’s taking hours to gently pick off your targets by gradually switching outfits 30 times or you just running in guns blazing, the Hitman games try to let you decide how to murder your targets however you want.

There’s nothing more satisfying then entering a level of Hitman (2016) and achieving a Silent Assassin rating. There are many challenges to complete in the latest Hitman game, but the Silent Assassin rating is a must-have and is perhaps the hardest ask. 

You’ll need to only kill targets, do it with no witnesses, no bodies found, make sure you don’t get caught on camera and not get spotted once. It’s a difficult one, but oh-so satisfying.

James Peckham - Phones, Tablets & Wearables UK Writer

You can spend hours upon hours creating yourself in The Sims. Choosing your haircut alone probably took you twenty minutes and that’s before you even get anywhere near building the dream house you’re going to live in.

But then a few hours into the game, you get that urge. Could I delete the door? Could I intentionally start a fire in the kitchen? Could I take away the ladder in the pool? There’s something strangely satisfying about killing yourself in The Sims, but it’s something you’ll have to do one day.

James Peckham - Phones, Tablets & Wearables UK Writer

This isn’t the most difficult item on the bucket list, but it might seem like it when you’re face-to-face with one of the many grotesque bosses in the Dark Souls games.

Reaching through the fog without a helping hand can sometimes feel like a fool’s errand, but if take the time to learn the boss’s movement pattern and believe in yourself, you can totally do it.

Handling a boss by yourself won’t make playing with a friend any less fun, but knowing that you can survive alone is a huge confidence boost that’s necessary to make it through the treacherous haul.

Cameron Faulkner - US Mobile Editor

Rocket League might seem easy, but it’s extremely difficult (and very fun) to master the basics. One of said basics is jumping. It’s handy to bop the ball when it comes toward you, but when used in tandem with boost and a little steering, you can soar through the air.

Many people use aerial abilities to show off or to blast the ball to the other side of the field, but if you get your timing down just right, an aerial jump lets you score a goal so quickly that your opponents won’t know what hit them.

Cameron Faulkner - US Mobile Editor

Dishonored’s physics-warping powers and steampunk-inspired weaponry lend themselves to all kinds of imaginative and gruesome kills. Freezing time, possessing a member of the City Watch and manoeuvring him in front of his own bullets is a classic trick, but there are many others.

One of the most unpleasant devices in your arsenal is the spring razor – a kind of dirty mine packed with shrapnel and bits of bone that detonates when an enemy gets too close. But why wait? Lurk in the shadows and summon a swarm of rats, then stick a spring razor to one unfortunate rodent and watch it embark on a kamikaze course towards an unsuspecting group of guards. Squeak squeak boom.

Cat Ellis - Downloads Editor

Leonardo da Vinci is Q to Ezio Auditore’s James Bond. After providing Ezio with his first hidden blade, the brilliant and earnest inventor delivers a seemingly endless supply of tricked-out Renaissance vehicles and weapons, including a hidden gun, a fire-dropping hang glider, and even a tank (painstakingly developed and built, then destroyed in minutes).

In one of the pair’s many cutscenes, Leonardo raises his arm for a brotherly hug and you have a second to accept before the opportunity passes. It’s a heartwarming moment, but blink and you’ll miss it. There’s no in-game penalty, but Leo’s wounded expression if you fail to reciprocate is worse than desynchronizing. 

Cat Ellis - Downloads Editor

We can’t be the only ones that had short attention spans as kids – even with video games. Like this editor in particular, maybe you had a bad habit of failing to play games to their completion, even those that you today consider absolute favorites, pinnacles of the medium. For anyone that calls, say, The Legend of Zelda: Link to the Past their favorite Zelda game despite having not even conquered it (this guy), then this may be the most daunting item on your bucket list yet.

Joe Osbourne - Senior Editor

It’s the ultimate dick move but oh-so satisfying. Just sitting there continuously tapping a button to make Blanka crouch and electrify his opponent. It’s even better if the person you are beating is in the same room as you as you can witness their anger first-hand as all you do his fry their tiny minds with Blanka’s superpower. 

Marc Chacksfield - Global Managing Editor

Journey is such a thoughtful, beautiful game that playing it should be on everyone’s bucket list. But, playing it with just one companion throughout makes it extra special. You don’t know the person controlling the other robed figure but you get to know them in a wonderfully delicate way. The way they help you when your power is down, will swirl around you when you aren’t quite fast enough to catch them up, how you can communicate with them through singing. Knowing there is another person interacting with you and just you somewhere else in the world, is pretty poignant.

Marc Chacksfield - Global Managing Editor

As decisions in games go, it’s one of the biggest: do you nuke a whole town or not. From a game point, it’s a simple choice between becoming evil or staying good. But from a moral standpoint, committing one of gaming’s biggest atrocities holds a lot of weight. I pressed the button and once I saw that mushroom cloud appear, I instantly wanted to turn back time. But it’s something that needs to be done to understand just how complex and emotive a game such as Fallout 3 can be.

Marc Chacksfield - Global Managing Editor

There’s no bigger gaming adrenaline rush than the first act of Sonic the Hedgehog. I was lucky enough to be born in the 80s so witnessed first hand Sonic on the MegaDrive. There wasn’t a game like it around. It wasn’t just the speed of Sonic and the bright color thrill of Green Hill Zone but the music, the ping you got when each ring was collected, the way the game made you feel both out of control and in control… it’s one of the purest, perfect gaming experiences ever made.

Marc Chacksfield - Global Managing Editor

When it first came out, Mortal Kombat was unfairly compared to Street Fighter 2. I say unfairly because no fighting game was ever going to match Street Fighter. Kombat was slower and sloppier but it had two great USPs. 

The first was the real-life look. It was one of the first games to digitize real people and put them into game form. They were still jagged and a little rough looking but they looked, well, real. 

The second was the genius and bloody idea of being able to finish an opponent with a fatality - a Finish Him move that saw spines punched out bodies, people frozen to death and, my favorite, having your heart ripped out and still pumping while your limp body falls to the floor. It was graphic, brutal but also brilliant to witness.

Marc Chacksfield - Global Managing Editor


April 30, 2017 at 08:00PM
Jon Porter

Jumat, 28 April 2017

10 best PC games to play on your living room couch

The image of PC gaming as something that happens in a cramped study or a musty bedroom is fading. More people than ever seem to be happy plugging their rig into their TV and gaming on the sofa. Who wouldn't want that? It's comfier than an office chair.

Finding games that are truly suited for play in the living room requires a bit of research, though. After many hours of hard research, we've come up with 10 corkers. The things we do for you readers.

Some of these titles are picked for their 'couch co-op' support, others because they're just the sort of thing we think you'll want to play after a hard day's work. A few are ready for a bit of generation-splicing family play too.

Do hardcore PC games make sense in the lounge? Some don't, but Divinity: Original Sin absolutely does. While it takes inspiration from classic RPGs like Baldur's Gate, which is best experienced in front of a monitor with a mouse glued to your hand, Divinity works like a dream in the lounge.

First, it supports gamepads, being optimised for PS4 and Xbox One as well as the PC crowd. And it's one of the few giant AAA role-playing games you can play in co-op with someone else, on the same TV.

We've lost track of the hours we've put into Divinity: Original Sin, but How Long to Beat puts the average 'completionist' time at 109 hours. At under £30 or $39 (around AUS$59), you can't argue with its value. It's a flat-out great game too, one packed with humour.

A bit of a throwback to the days of 90s lounge multi-player gaming, Trine 2 feels like a classic platformer. But it also has great 3D graphics, smart modern physics and puzzles better than what we remember from back in the SNES days. Well, apart from The Lost Vikings.

What takes it over the edge into a lounge must-try is couch co-op, with no need for split-screen. You can use a gamepad too, for the 'lean back and relax' feel. Trine 3 also supports the same lounge-friendly stuff but we think the second game was simply better. The newer one is too short and needlessly makes the game environment full-3D, giving away the pure vibe of the first two Trines.

This is what you get if you take "one more go" gaming, times it by six and then square the result. Trials Fusion balances frustration and reward like a trial biker teetering along a tight rope.

You tilt your rider back and forwards, grappling with the physics engine to avoid smearing your rider over the tarmac. It's a casual mechanic, amped up for hardcore appeal. In the harder levels you might end up kissing the track 100 times getting to the end, but as you can restart in a fraction of a second, you end up frustrated at yourself rather than anything else.

There are two ways to approach multiplayer here: you can take it in turns, one crash per go, or there's a versus mode where you try to get so far ahead the other racers end up off the screen. A hair-pulling riot.

Have kids? You need to try one of the Lego games. There's a whole bunch on PC, and the latest is Lego Marvel's Avengers. This takes characters and scenes from both the Avengers films and maps them out in Lego.

It's a bit of a button-bashing collect-a-thon where just about everything can be destroyed, bursting in a spray of Lego 'coins'. Two people can play on the same screen, taking on the role of one of the Marvel heroes.

Don't dismiss this as a 'baby' game, though - it gets pretty tough. If you can't stand superhero nonsense, there are now absolutely loads of similar Lego titles, including ones themed with the Star Wars, Jurassic Park, Harry Potter and Batman brands.

What would happen if you merged football and arcade racing? Maybe no-one asked that question, but Rocket League still popped into the world and is incredibly moreish.

It's fast, a bit silly and the physics is inspired more by pinball than FIFA. Rocket League is arcade fun, but it's still very easy to get scarily competitive over.

It has a massive following online, but you can also play on the same TV, using split-screen. You have to see Rocket League in action to get a real flavour of what it's about. Track it down on YouTube. There are thousands of Rocket League videos there.

Back when we were playing games in the 90s, their worlds were usually very rigid, hand-made things. Beautiful, yes, but sometimes you'd just wish you could rip them apart just a little bit.

Broforce is a what might come out if a group of now-30-somethings got together and devised their perfect game. All the characters are not-so-subtle rip-offs of 90s action movie heroes like Blade, John McClane and Blade, while the action is a flat-out side-scrolling destruction fest. And the graphics are pure pixel art.

Up to four people can play at once, turning the screen into a joyfully chaotic mess.

Not just one of the greatest lounge games but one of the greatest games, full stop, is Portal 2. Most of you probably know a bit about this game already, but for the lucky virgins:

In Portal you use a gravity gun to make little teleporter holes in walls and objects. You might send a ball through a wall, only to pop up through a floor somewhere 20m away. It's a dazzlingly clever puzzle game, but one with bags of atmosphere and a great story too.

The extra lounge factor comes in when you get someone else involved. While great played solo, you can also tackle Portal 2 co-op.

Sometimes you just want a game to take you 'somewhere else' after a long day's work. Brothers: A Tale of Two Sons does just this, without asking for any massive time commitment. You can complete it in a handful of hours.

It's a 3D action puzzler. A pair of brothers have to get to the Tree of Life to save their Father, and you have to guide them there. This is a quiet, contemplative game that gives your brain a light workout but will otherwise lower your heart rate and keep you all-round relaxed. It's a delight.

Two people can play as well, each taking on the role of one of the brothers. Failing that you can switch between them on your own. The brothers helping each other to get past obstacles is the central premise.

Telltale's adventure games make great lounge gaming fodder for a whole bunch of reasons. First, they feel right with a keyboard or a gamepad. There are no complex controls, which is why these classic adventure games work as well on phones as they do on PC.

Next up, anyone else in the living room is less likely to complain about you hogging the TV. The Walking Dead is a genuinely involving, often pretty emotional story. You'll have your partner or house mate arguing with you over which survivor your should save. The game is split into TV episode-like chunks, although they'll last for a few hours rather than 40 minutes.

Then, well, they're also simply good games, balancing out story and puzzling. Telltale Games has been making this stuff for 10 years now. It knows what it's doing.

Don't like zombies? Other TellTale adventures worth checking out include Back to the Future, Tales from the Borderlands, Tales of Monkey Island and The Wolf Among Us.

Here's a game you can just sink into blissfully, and forget whatever stresses have glommed onto you during the day. Everybody's Gone to the Rapture zaps you into a fictional, but entirely believable, rural English village in which all the inhabitants have disappeared.

You stroll about, following a strange and apparently alien glowing ball, discovering what has happened by finding audio diaries. If you have a nice surround system or a good pair of headphones, the atmosphere produced by the soundtrack alone is hard to beat.

It's engrossing, but won't bogart too many of your evenings. We finished it in around six hours. It's an experience you won't forget.


April 29, 2017 at 02:00AM
Andrew Williams

10 best PC games to play on your living room couch

The image of PC gaming as something that happens in a cramped study or a musty bedroom is fading. More people than ever seem to be happy plugging their rig into their TV and gaming on the sofa. Who wouldn't want that? It's comfier than an office chair.

Finding games that are truly suited for play in the living room requires a bit of research, though. After many hours of hard research, we've come up with 10 corkers. The things we do for you readers.

Some of these titles are picked for their 'couch co-op' support, others because they're just the sort of thing we think you'll want to play after a hard day's work. A few are ready for a bit of generation-splicing family play too.

Do hardcore PC games make sense in the lounge? Some don't, but Divinity: Original Sin absolutely does. While it takes inspiration from classic RPGs like Baldur's Gate, which is best experienced in front of a monitor with a mouse glued to your hand, Divinity works like a dream in the lounge.

First, it supports gamepads, being optimised for PS4 and Xbox One as well as the PC crowd. And it's one of the few giant AAA role-playing games you can play in co-op with someone else, on the same TV.

We've lost track of the hours we've put into Divinity: Original Sin, but How Long to Beat puts the average 'completionist' time at 109 hours. At under £30 or $39 (around AUS$59), you can't argue with its value. It's a flat-out great game too, one packed with humour.

A bit of a throwback to the days of 90s lounge multi-player gaming, Trine 2 feels like a classic platformer. But it also has great 3D graphics, smart modern physics and puzzles better than what we remember from back in the SNES days. Well, apart from The Lost Vikings.

What takes it over the edge into a lounge must-try is couch co-op, with no need for split-screen. You can use a gamepad too, for the 'lean back and relax' feel. Trine 3 also supports the same lounge-friendly stuff but we think the second game was simply better. The newer one is too short and needlessly makes the game environment full-3D, giving away the pure vibe of the first two Trines.

This is what you get if you take "one more go" gaming, times it by six and then square the result. Trials Fusion balances frustration and reward like a trial biker teetering along a tight rope.

You tilt your rider back and forwards, grappling with the physics engine to avoid smearing your rider over the tarmac. It's a casual mechanic, amped up for hardcore appeal. In the harder levels you might end up kissing the track 100 times getting to the end, but as you can restart in a fraction of a second, you end up frustrated at yourself rather than anything else.

There are two ways to approach multiplayer here: you can take it in turns, one crash per go, or there's a versus mode where you try to get so far ahead the other racers end up off the screen. A hair-pulling riot.

Have kids? You need to try one of the Lego games. There's a whole bunch on PC, and the latest is Lego Marvel's Avengers. This takes characters and scenes from both the Avengers films and maps them out in Lego.

It's a bit of a button-bashing collect-a-thon where just about everything can be destroyed, bursting in a spray of Lego 'coins'. Two people can play on the same screen, taking on the role of one of the Marvel heroes.

Don't dismiss this as a 'baby' game, though - it gets pretty tough. If you can't stand superhero nonsense, there are now absolutely loads of similar Lego titles, including ones themed with the Star Wars, Jurassic Park, Harry Potter and Batman brands.

What would happen if you merged football and arcade racing? Maybe no-one asked that question, but Rocket League still popped into the world and is incredibly moreish.

It's fast, a bit silly and the physics is inspired more by pinball than FIFA. Rocket League is arcade fun, but it's still very easy to get scarily competitive over.

It has a massive following online, but you can also play on the same TV, using split-screen. You have to see Rocket League in action to get a real flavour of what it's about. Track it down on YouTube. There are thousands of Rocket League videos there.

Back when we were playing games in the 90s, their worlds were usually very rigid, hand-made things. Beautiful, yes, but sometimes you'd just wish you could rip them apart just a little bit.

Broforce is a what might come out if a group of now-30-somethings got together and devised their perfect game. All the characters are not-so-subtle rip-offs of 90s action movie heroes like Blade, John McClane and Blade, while the action is a flat-out side-scrolling destruction fest. And the graphics are pure pixel art.

Up to four people can play at once, turning the screen into a joyfully chaotic mess.

Not just one of the greatest lounge games but one of the greatest games, full stop, is Portal 2. Most of you probably know a bit about this game already, but for the lucky virgins:

In Portal you use a gravity gun to make little teleporter holes in walls and objects. You might send a ball through a wall, only to pop up through a floor somewhere 20m away. It's a dazzlingly clever puzzle game, but one with bags of atmosphere and a great story too.

The extra lounge factor comes in when you get someone else involved. While great played solo, you can also tackle Portal 2 co-op.

Sometimes you just want a game to take you 'somewhere else' after a long day's work. Brothers: A Tale of Two Sons does just this, without asking for any massive time commitment. You can complete it in a handful of hours.

It's a 3D action puzzler. A pair of brothers have to get to the Tree of Life to save their Father, and you have to guide them there. This is a quiet, contemplative game that gives your brain a light workout but will otherwise lower your heart rate and keep you all-round relaxed. It's a delight.

Two people can play as well, each taking on the role of one of the brothers. Failing that you can switch between them on your own. The brothers helping each other to get past obstacles is the central premise.

Telltale's adventure games make great lounge gaming fodder for a whole bunch of reasons. First, they feel right with a keyboard or a gamepad. There are no complex controls, which is why these classic adventure games work as well on phones as they do on PC.

Next up, anyone else in the living room is less likely to complain about you hogging the TV. The Walking Dead is a genuinely involving, often pretty emotional story. You'll have your partner or house mate arguing with you over which survivor your should save. The game is split into TV episode-like chunks, although they'll last for a few hours rather than 40 minutes.

Then, well, they're also simply good games, balancing out story and puzzling. Telltale Games has been making this stuff for 10 years now. It knows what it's doing.

Don't like zombies? Other TellTale adventures worth checking out include Back to the Future, Tales from the Borderlands, Tales of Monkey Island and The Wolf Among Us.

Here's a game you can just sink into blissfully, and forget whatever stresses have glommed onto you during the day. Everybody's Gone to the Rapture zaps you into a fictional, but entirely believable, rural English village in which all the inhabitants have disappeared.

You stroll about, following a strange and apparently alien glowing ball, discovering what has happened by finding audio diaries. If you have a nice surround system or a good pair of headphones, the atmosphere produced by the soundtrack alone is hard to beat.

It's engrossing, but won't bogart too many of your evenings. We finished it in around six hours. It's an experience you won't forget.


April 29, 2017 at 02:00AM
Andrew Williams

Warhammer 40,000: Dawn of War III review

Win an all-AMD rig from Overclockers UK in PC Gaming Week’s last giveaway

As TechRadar’s 3rd annual PC Gaming Week draws to a close, we’re going out with a legendary bang, thanks to our friends at Overclockers UK.

Overclockers is helping us with PC Gaming Week’s biggest giveaway yet, an all-AMD Overclockers Titan Xenomorph gaming PC, plus a sweet, Epic Series gaming chair from Noblechairs – totaling a whopping £1,619.95 or about $2,089.

However, only contestants that can correctly answer our hardest question yet will have a chance to win. To answer our brain buster and enter into in the giveaway, just click the link below:

But, before you, just check out what’s inside of this thing! With a setup like this, you'll be well-stocked for a good, long while.

  • AMD Ryzen 5 Quad Core 1400 3.40GHz (Socket AM4) Processor
  • Sapphire Radeon RX 580 Pulse 8192MB GDDR5 PCI-Express Graphics Card
  • Samsung 250GB 850 EVO SSD 2.5" SATA 6Gbps 32 Layer 3D V-NAND SSD
  • Seagate BarraCuda 2TB 7200RPM SATA 6Gb/s 64MB Cache HDD
  • Asus Prime B350M-A AMD B350 (Socket AM4) DDR4 Micro ATX Motherboard
  • Team Group Vulcan T-Force 16GB (2x8GB) DDR4 PC4-19200C14 2400MHz
  • Kolink KL-500 500W '80 Plus Bronze' Power Supply
  • Microsoft Windows 10 64-Bit DVD
  • Phanteks Enthoo Pro M Midi Tower Case with Window - Black
  • BitFenix Spectre LED RED 120mm Fan x 2

And, finally, just take a look at the gaming chair you could be lounging in while wrecking the competition! This is luxury PC gaming at its finest.

Thanks again to Overclockers UK for helping TechRadar put one helluva bow on our 3rd annual PC Gaming Week. See you next year for hopefully even bigger prizes!

Welcome to TechRadar's 3rd annual PC Gaming Week, celebrating the almighty gaming PC with in-depth interviews, previews, reviews and features all about one of the TechRadar team’s favorite pastimes. Missed a day? Check out our constantly updated hub article for all of the coverage in one place.


April 28, 2017 at 10:20PM
Joe Osborne

Microsoft is considering bringing Netflix original-style games to Xbox Games Pass

In a recent interview with The Guardian, Xbox boss Phil Spencer revealed that the soon-to-be-launched Xbox Games Pass has the potential to be a place for Xbox to release new first-party games.

Announced earlier this year and set to officially launch in Spring, Xbox Games Pass is a subscription service for Xbox owners that will give access to a library of over 100 games for a monthly fee of  £7.99/$9.99/AU$10.95. 

Though on launch the games available through Games Pass will largely be a back-catalog of existing Xbox One and Xbox 360 titles, Spencer said that it could potentially be used as a platform to release more original episodic story-based games like those we've seen from Telltale or Square Enix's Hitman.

Risk assessment 

In the interview Spencer admits that from a business standpoint it's increasingly difficult and more risky to commit to creating these narrative-heavy titles as their audiences are less consistent than those who commit to ongoing online-based games like The Division. 

With a subscription model providing reliable financial flow, however, Xbox would be able to take more risks, developing and delivering these games over time. 

This would mean that as well as having access to older games, Xbox Games Pass subscribers would also have access to new content arguably giving subscribers more incentive to retain their subscription.  

This is similar to the way Netflix started, featuring older titles that people were guaranteed to want to access and using this as a way to start producing successful Netflix originals once the user-base was established and subscription money was rolling in. It's a financial model that's revolutionized television and it's certainly got fascinating potential for games.

Before Xbox can make this happen, though, it has to strengthen its first-party studios and get the content to do it. "I don’t want to go and pre-announce a bunch of things," said Spencer "but we are upping our investment, there’s no doubt about that.”

Of course, it's not certain Xbox Games Pass will ever go in this direction, but it seems that Microsoft is seriously considering it as a viable approach. 


April 28, 2017 at 09:13PM
Emma Boyle

Pokemon Stars: all the latest leaks from the rumored Nintendo Switch game

Though there’s been no official confirmation that a game called Pokémon Stars is coming to the Nintendo Switch, we do know that a Pokémon game will make its way to the console eventually. 

There are many possible forms the game could take – it could be some kind of extended cut port of Pokémon Sun and Moon, it could be an entirely new sequel, or it could be a side release such as PokkenTournament, which would fall in line with Nintendo’s Pokémon release approach for consoles such as Gamecube.

The scenario that’s proving most popular among theorists is that Pokémon Stars will be a port of the 3DS Sun and Moon titles, essentially bringing these games over to the newer console with some new features added (think of it as being the Pokémon Yellow to Sun and Moon's Red and Blue. We’d posit that Eclipse makes more sense as a title than Stars, but that’s besides the point. 

We’ve already laid out exactly why we think the mainline Nintendo 3DS titles would be well-suited to Nintendo’s newest console but beyond our staunch belief that it simply makes sense, there’s been an ever-growing number of rumors that point to the fact that it’s what we’re going to get. 

Here we've laid out exactly what those rumors are, and we've also thrown in a few things we'd like to see from the first Pokémon Nintendo Switch title. 

Cut to the chase

  • What is it? The much-rumored debut of the Pokémon franchise on Nintendo Switch.
  • When can I play it? There's no release date or even a confirmation of the game's existence but rumors point to a mid-2017 reveal with a late 2017 to mid-2018 release.
  • What can I play it on? Nintendo Switch of course!

The story so far

There's been no final confirmation or game reveal from either Game Freak or the Pokémon Company but over the past year there have been several reports and interviews that suggest it's only a matter of time. 

Main series producer, Junichi Masuda, doesn’t discount it and Pokémon Company CEO confirms.

In September 2016, back when the Switch was still known as the NX, Pokémon Company CEO Tsunekazu Ishihara confirmed in an interview with the Wall Street Journal that the company would develop games for the console. 

Later in the year, Pokémon series producer, Junichi Masuda, was less enthusiastic with his commitment to Switch support. However, he did not discount that mainline Pokémon titles were a possibility for the Switch, stating that he was waiting for the console to be released to market to determine whether or not it would benefit from Pokémon .

Then came the Eurogamer report

Adding fuel to the rumor fire, Eurogamer published a report late last year that said multiple sources had confirmed a new version of Pokémon Sun and Moon was being developed for the Switch under the code named Pokémon Stars. 

According to the report, this third title was developed alongside Sun and Moon for 3DS and already had feature working versions of Sun and Moon content. 

Development was said to be slowed down in the run up to the launch of the 3DS titles but after their release would resume and work would begin on new features. 

The report finished up by stating that though the game had initially been slotted for a Summer 2017 release, it was then pushed to later in the year. 

Then came the hiring call

Just after the Switch’s release in March of this year, Game Freak re-started the rumor mill by posting job ads on Indeed Japan stating that they were looking to temporarily hire people capable of creating character models on machines like the Wii U and PlayStation Vita for a new entry in an RPG series which is “popular on a global scale.”

Now, there was no direct mention of Pokémon in this listing but it does seem like the most likely scenario considering Game Freak doesn’t have many RPG franchises under its belt that would fall into this globally popular category.

What we'd like to see

That's everything we know. Now let's get into the things we'd love to see from the rumored game.

Better graphics and animations

Game Freak pushed the Nintendo 3DS to its absolute limits with Pokémon Sun and Moon (to the point where 3D support had to be removed). That means Game Freak is ready to move beyond the limitations of the 3DS and we’d fully expect to see graphical advancements in the Nintendo Switch version. 

The graphics and animations in Sun and Moon were already excellent, definitely the best we’ve seen so far from a Pokémon game, but moving to Nintendo Switch could very well allow for sharper character and environment models and much more expressive character faces.

A well-translated UI

For a long time now, the Pokémon games have been developed for Nintendo’s DS handhelds which has given developers two screens over which to spread the game’s UI. This has resulted in arguably one of the most well-designed UIs in video games with Game Freak making the most of the space to put interactive menus on the bottom touchscreen of the DS consoles. 

The Nintendo Switch, however, only uses one screen which would mean Game Freak would have to drastically rethink its UI approach and there’s a risk it wouldn’t work quite as seamlessly. Of course, the company had to develop single screen UIs for Pokémon before the release of the DS but we’re not sure we’d like to return to this more crammed in design. 

The fact that the Switch has a touchscreen could possibly help to balance matters, though, as it would allow for more immediate interaction rather than a return to using the directional pad to scroll through options. There's also room for interesting innovations using the console's modular controllers. 

A mainline title

Though the Pokémon Company has confirmed that it’s planning to release a title for the Nintendo Switch, this doesn’t guarantee a mainline title.

It’s actually reasonably likely that we’ll see a side title such as Pokken Tournament released on the new console in addition to, if not instead of, a mainline title. We’d really rather it was the former rather than the latter but it’s hard to ignore the fact that it’d be much easier to port Pokken Tournament to Nintendo Switch quickly than Sun and Moon.

Traditionally, Nintendo has used its home consoles for Pokémon games such as Stadium, Snap and Pokken Tournament and kept its mainline titles on handheld devices. 

The Switch presents an interesting problem, though, because it’s both a home and handheld console. It’s basically a console that allows Game Freak to retain the player connectivity offered by handhelds while accessing overcoming the graphical and processing limitations of the 3DS.

We think the most likely scenario is that we’ll see a side Pokémon title released on Switch before we see any kind of new mainline game, but that we will see one eventually. 

This mainline title, code named Pokémon Stars, is likely to be a re-imagining of Sun and Moon in the vein of Pokémon Yellow, Crystal or Platinum rather than a direct sequel like Black and White 2. 

Admittedly, Pokémon Sun and Moon’s story was pretty well set up for some kind of sequel. There were many interesting character threads left to follow and it’d be easy for a new character to encounter these people so that the player can discover what paths they’ve taken.

But at the moment it’s probably best to take the port with extended features approach as it’d be the perfect way to draw in the new Switch audience who haven’t played Sun and Moon before then releasing a direct sequel.

Make good use of the Festival Plaza

The Festival Plaza was an odd addition to Sun and Moon. It felt strangely separate from the main game and wasn’t a particularly good use of online features. This could completely change with the Switch. The plaza could become the perfect place for players to meet up and the LAN party capabilities of the Switch could see Festival Plaza become the place where an eSports community takes off. 

New Pokémon 

While most people say they’re not sure they can handle any more Pokémon and that they stopped paying attention after the original 150, we just want to see more. The new setting in Pokémon Sun and Moon brought in interesting and fun Alolan variations on Pokémon we already know and love so if we can’t get any more completely new creatures, we’d love to see a few more instances of this. 

Make sure you come to us for the latest news and updates on Pokémon Stars as we'll be updating this page as and when it happens. 


April 28, 2017 at 08:05PM
Emma Boyle

New Nintendo 2DS XL: release date, news and features

The New Nintendo 2DS XL is the next hardware revision of Nintendo’s handheld, the 3DS, which has been available since 2011. 

As its name implies, the New Nintendo 2DS XL strips out the 3D display found in the 3DS’s that have preceded it, but will nevertheless be able to play all of the same games as the previous consoles, albeit in 2D. 

In this way it’s very similar to the original 2DS, the main change being that it now has a hinge between its two screens allowing it to fold up when you’re not using it. 

Cut to the chase

  • What is it? Nintendo’s new budget-focussed 3DS console...without the 3D
  • When is it out? July 28 in the US and UK and June 15 in Australia
  • How much will it cost? $149.99 / AU$199.95 / UK pricing tba

New Nintendo 2DS XL release date

Nintendo has announced that the New 2DS XL will be launched on July 28 in the US and UK, just under five months after the launch of the Nintendo Switch in those territories. 

Interestingly, although the territory has often had to wait much longer for hardware releases, the New 2DS XL is coming to Australia over a month earlier on June 15. 

In Australia this means that the console is coming out just over three months after the Switch - talk about a fast turnaround.

New Nintendo 2DS games

The New Nintendo 2DS XL, in the same way as the original 2DS, will be able to play the entire 3DS games catalogue, despite lacking the 3D functionality of the original handheld. 

Although its 3D functionality was a major part of the original console’s appeal, it provided little more than window dressing to its games, and could be turned off via a slider on the side of the handheld. 

This means that all of the 3DS’s games are more than capable of being played in 2D, and you shouldn’t miss out on too much of the original experience by playing them without their third-dimension. 

In fact, some recent games, such as Pokémon Sun and Moon, has eschewed the 3D functionality entirely, meaning that you’re getting exactly the same experience whether you play it on a 3DS or 2DS. 

Nintendo’s original press release announcing the New 2DS XL implied that the console will be able to play those games that were exclusive to the New 3DS such as Xenoblade Chronicles. We have contacted Nintendo to receive confirmation on this functionality. 

Although the console has been out for a few years now, it’s still seeing regular releases. The console’s release will come alongside two games, Hey! Pikmin and Miitopia, in the US. 

Recent releases have included Super Mario Maker for the 3DS, and last year’s best-selling Pokémon Sun and Moon. 

For more game recommendations check out our guide to the best Nintendo 3DS games

New Nintendo 2DS XL colors

So far two color-schemes for the new console have been announced. In both the US and Australia gamers will be able to enjoy the console in black and turquoise, while the latter territory will also enjoy a white and orange color-scheme. 

Between the exclusive color-scheme and the early release date, Australia seems to be getting a pretty sweet deal with the new hardware. 

New Nintendo 2DS XL C-stick

The New Nintendo 2DS XL will feature the C-stick (ie a right analogue stick) found on the New Nintendo 3DS. 

The 3DS’s C-stick started its life as an add-on for the original 3DS (called the Circle Pad Pro), but was integrated into the console properly with the New 3DS revisions, while it remained absent from the original 2DS. 

Its inclusion means that players on the new handheld should enjoy all the additional functionality of the extra analogue stick.

Battery life

The original 3DS had a battery life of 3-5 hours, which increased to 3.5-6 hours with the New 3DS, and to 3.5-5.5 hours with the original 2DS. 

Meanwhile the 3DS XL had a battery life of 3.5-5.5 hours, which increased to 3.5-7 hours with the 3.5-7 hours with the New 3DS XL. 

Nintendo hasn’t officially announced the battery life of the new console, but given the battery life of the previous handhelds our best guess is that it will be similar to the New 3DS XL’s 3.5-7 hours. 

However, given that the handheld would tend to use less battery when its 3D effect was turned off, we’d expect real-world battery life to skew closer to the upper end of that range, depending on the graphical intensity of the game in question. 

Another current unknown is whether the new handheld will include a power adaptor in the box. When the New 3DS was released, it controversially didn’t include one. We have contacted Nintendo to ask for clarification on this point, and will update this page with its responce. 


April 28, 2017 at 05:28PM
Jon Porter

Google now has a Raspberry Pi-like computer for Android

Want to run Android, but don't want to buy a smartphone, tablet or Android TV device? Then this may be the answer to your prayers: Google has teamed up with Huawei to deliver the HiKey 960, a Raspberry Pi style computer board that runs Android.

Developed with teams at Google, ARM, Huawei, Archermind, and LeMaker, it was made primarily so that Android developers could code on a device using an ARM based chip like so many of the devices that run Android apps, rather than on Intel x86 chips.

But while it's based primarily at developers, there's nothing stopping anyone running it as a straight Android computer.

Top specs

It's a powerful board too, in line with the top-end performance of Android's big smartphone hitters.

The HiKey 960 has a Huawei Kirin 960 octa-core chip, which makes use of four high-performance ARM Cortex-A73 and four efficient Cortex-A53 cores. That's the same as you'd find in the Huawei Mate 9. 32GB of storage is onboard along with 3GB of RAM. Frustratingly however, though the board's Mali G71 GPU can deliver 4K visuals, the board's HDMI 1.2a slot will limit it to 1080p output.

Elsewhere, the board offers 802.11 b/g/n/ac Wi-Fi and Bluetooth 4.1, with PCIe m.2 slots for expanding storage and connectivity options, and 40-pin and 60-pin connectors for monitors and cameras.

Getting Android 7.1 working on the board won't be as simple as "plug-in-and-play" however – you'll need to work on your command line know-how and follow instructions laid out by Google. But as a learning project it should be fascinating. 

Launching in May, it's priced at $239, which converts roughly to £185 or AU$320.


April 28, 2017 at 04:21PM
Gerald Lynch

Surprise surprise, Nintendo won’t be hosting a press conference at E3 2017

Nintendo has revealed that once again it won’t be hosting a traditional on-stage press conference at this year’s E3 in Los Angeles. 

During a financial briefing, the company’s president, Tatsumi Kimishima, stated “We will not be hosting a large-scale press conference for institutional investors, analysts and the media.” 

This isn’t a surprising announcement – Nintendo hasn’t actually held a big press conference since 2012, instead deciding to go more directly to the public with with online Nintendo Direct videos and Treehouse livestreams.

Direct to the public

Kimishima didn’t reveal any more information on how Nintendo is planning to approach E3 this year, instead saying that Nintendo of America would announce more details closer to the time. It seems highly likely, however, that the company is planning to take advantage of the consumer attendance at this year's show. 

We already know that Nintendo is planning to host a Splatoon 2 tournament at the show this year, but outside of that we expect to get a lot more information on upcoming first and third party Switch titles such as Super Mario Odyssey and Fifa 18.

There’s a good chance Nintendo could also decide to announce some new first and third party titles at the event, as earlier this year Nintendo of America president Reggie Fils-Aime promised that the company was planning a "big" E3 for 2017 and would be "showcasing a variety of games."

We’re also fairly certain we can expect to see plenty more titles announced for the 3DS platform. Nintendo vowed that it would continue to support the 3DS despite the portability of the Switch, a promise that it’s reinforced with the recent announcement of a New 2DS XL console, set to be released in July of this year.


April 28, 2017 at 04:06PM
Emma Boyle

The best PC games of 2017… so far

Blimey! We’re not even halfway through the year and we’ve already had a veritable smorgasbord of gaming delicacies served to us in 2017. And it’s not one genre or tier dominating the scene either, with everything from classic franchises revived as first-person horrors to polished real-time strategy titles making big waves in videogames.

So long before the half-point in the year, TechRadar brings together the best games the medium has to offer in 2017... so far. Better start making some space on hard drive… you’re going to need it. 


Welcome to TechRadar's 3rd annual PC Gaming Week, celebrating the almighty gaming PC with in-depth interviews, previews, reviews and features all about one of the TechRadar team’s  favorite pastimes. Missed a day? Check out our constantly updated hub article for all of the coverage in one place.

With the likes of Wasteland 2 and The Bard’s Tale to its name, you know you’re getting a strong role-playing offering when inXile Entertainment is doing the developing. 

That’s why we weren’t worried when we heard the Californian outfit was creating the spiritual successor to the much-loved 1999 classic Torment: Planescape. 

Successfully Kickstarted in just six hours, Tides of Numenera is all about the story, weaving a grand epic that melds futuristic tropes and medieval tenants into one giant fantasy tale. Its combat might play second fiddle to its consequence-based story, but there’s still plenty of fun to be had as you battle through Tides of Numenera’s many scenarios.

No one was really expecting Microsoft to revive the made-for-console RTS that was Halo Wars (especially given the fact it effectively killed off the developer that made the original), but resuscitate it did and with the real-time strategy powerhouse The Creative Assembly behind the wheel the results are suitably impressive. 

Such is the power of the Halo licence, but there’s far more to Halo Wars 2 than canonical legitimacy - a refined HUD and tweaked control system sings with a controller while its multiplayer, solo campaign and CCG-esque Blitz mode make for a lavish real-time affair that offers more than just a recognisable setting.

While Tim Schafer and Double Fine set out to make the old school throwback that is Broken Age, Ron Gilbert said goodbye to the venerable studio, with the LucasArts veteran forming a new indie startup to make his own point-and-click revival. 

Enter Thimbleweed Park, a third-person point-and-click affair that embraces everything from low-poly-style graphics to the inventory-driven gameplay of the classics Gilbert and co popularised decades ago. 

Its wry sense of humour and overt X-Files-esque lead duo make for one of the year’s most compelling games - one that’s sure to feature in many a GOTY list. 

At the beginning of the year the Resident Evil franchise seemed as dead as the shuffling monsters it helped re-popularise back in the ’90s. 

Was the future of RE a series of HD re-releases and a slow descent into true mediocrity? Not a chance - Capcom went away, studied the new ‘in’ thing that was making horror fun again (the first-person vulnerability of Amnesia, Outlast and the like), and remoulded Resident Evil into a new nightmare. 

Perfectly suited for both VR and traditional gaming, RE7 manages to offer a taut and brutal experience.

The slow progress of Rebellion’s Sniper Elite series has moved much like the measured pace of its long-range gameplay - gradually refining its mechanics to become the premiere sniper simulator ever made. 

Proudly still shooting its way around WW2, Sniper Elite 4’s Mediterranean missions embrace the biggest sandboxes the series has ever seen, offering you a plethora of spots to snipe medulla oblongatas and slit throats. 

Those iconic X-ray kills also return, with melee and stealth murder now getting in on the testicle-exploding action. Emasculating Nazis has never been so much fun.

Like most successful indie games of the modern era, Team Cherry’s Hollow Knight was given life by Kickstarter funding - and the final product has managed to live up to much of the hype that helped fund it. 

Built in the timeless Metroidvania style, Hollow Knight doesn’t deviate too far from the sub-genres' tenants with its non-linear levels, but thanks to its Dark Souls-esque Geo currency system and genuinely beautiful hand-drawn art style you’re still getting something that feels inviting in a crowded genre.

With the indie scene still going strong in 2017, Hollow Knight is a must-have addition to your library.

Seemingly tapping into that same poignant sense of Americana that helped Life is Strange become one of 2015’s best new IP, the indie-minded Night in the Woods embraces the suburban drama of its setting and conjures one of the intriguing plots of the year. 

Said story follows Mae, a cat who’s dropped out of college and returns home to find her anthropomorphic home town is not what it seems. The game’s storybook art style uses light and dark so beautifully you’ll spend half your time stopping to admire its muted autumnal colors, while its cast of surprisingly deep characters hints at a far more complex story at its heart.

The beautifully-made She Remembered Caterpillars manages to take the 2D-style platformer puzzler made popular by the likes of Monument Valley and create something that’s both trope-ridden and genuinely original. 

Its mixture of bridges and passes - where you need to unite a set of colored caterpillars - drip feeds its gameplay, slowly expanding its color-coded challenges as you explore its poignant story of parent and child divided.

Its disarming soundtrack and almost classic Disney-style animation only serves to add to She Remembered Caterpillar’s unique allure. 

2010’s Nier remains one of those cult classics that reviewed pretty well but suffered in sales at the time. 

Still, its convoluted story and canonical peculiarities have spawned a sequel that’s just as oddball as the game it spins from. 

Its action-RPG combat might smack of the real-time combat of modern Final Fantasy, but there’s a far more rewarding depth to be found and a story that’s brimming with the unique sense of humour of game director and auteur Yoko Taro.

While its android-slashing action can get a little repetitive in places, its scenarios and open-world setting show PlatinumGames is far from a licence cash-in factory.

Few fantasy licences hold as much weight and reverence as The Elder Scrolls, so a spin-off into the world of CCGs (collectable card games) seemed an inevitable segue for the Bethesda series. 

Much like The Witcher-inspired Gwent, The Elder Scrolls Legends plays to the strengths of its source material while still avoiding a sense of franchise stagnancy. 

This being a CCG, all the usual tropes are here, but we’re impressed how new developer Dire Wolf Studios has weaved in the RPG-focused levelling to certain cards without destroying that balance that’s all important in a collectable card game. 


April 28, 2017 at 04:00PM
Dom Reseigh-Lincoln

Kamis, 27 April 2017

New Nintendo 2DS XL upsizes the gaming, keeps the price low

If you thought the Nintendo Switch had signaled the end of the company’s previous generation of handheld consoles, think again — the house that Mario built has just announced that a New Nintendo 2DS XL will be coming out this year.

Available from July 28 in the US and, surprisingly, around a month and a half earlier in Australia on June 15, the New 2DS XL will cost $149.99 (AU$199.95). At present, the New Nintendo 2DS XL has yet to be announced for release in the UK.

The console will launch in a (rather gorgeous) black/turquoise color in the US, while Australians will also be getting a second color option in white/orange.

In the States, the new handheld will launch alongside two brand new first-party Nintendo games: Hey! PIKMIN and Miitopia. In Australia, the games will release on July 29. 

Unlike with the previous 2DS handheld, which had a flat, slate-style design that kept both screens on the same plane, the New 2DS XL has adopted the clamshell design of its beloved Nintendo 3DS (or Nintendo’s Game & Watch handhelds from the ‘80s, if you want to get pedantic). 

As the name would suggest, the New 2DS XL will once again limit video games to just two dimensions, and will sport the same-sized screens as were featured on the Nintendo 3DS XL. It will also continue to support Nintendo DS titles.

Check out the official New Nintendo 2DS XL trailer below for a better look at the console in action. 


April 28, 2017 at 12:27PM
Stephen Lambrechts

How Overwatch made competitive gamers care about story

When you think shooters you probably think less story and more just doming guys in the head. This should be especially true for multiplayer shooters; however, Overwatch is one of the shining exceptions to that rule. The game is filled with a rich cast of characters with intricate relationships and deep backstories that are still mysterious to players.

On the heels of Overwatch’s first lore-based event, Uprising, we got a chance to sit down and chat with the game’s lead writer Michael Chu about the game’s nuanced storytelling – which extends far beyond in-game elements, with comics and video shorts.

TechRadar: First off, we have to commend you guys on the latest event, we all love it in the office. Previous events have always revolved around real-life circumstances, what precipitated Overwatch's first story-driven event?

Michael Chu: Thanks! It's awesome to hear that you're enjoying the event. We received a lot of feedback that people wanted to see an event that was based on the Overwatch universe, rather than a real-world seasonal celebration. We'd also been looking for an opportunity to try another Player vs Environment brawl, like last year's Junkenstein's Revenge, so the combination of the two seemed like a great fit.

TR: How long has Uprising been in the works, and what was the process like?

MC: It's hard for me to remember exactly, but I believe it was sometime after the new year, when most of the team had wrapped up working on the Year of the Rooster event. There's a lot of different things that go into each event, so there was a lot of work being done on the skins and unlocks, but the majority of the team was focused on creating the tech, the art, and then the design of the PvE mission.

TR: The Uprising story really plays out when you have four specific characters, but there are basically no new interactions when playing it with All Heroes. Will future story missions follow the same model, or will there be brawls in the future with more dialogue when you swap in different characters?

MC: For this event it made the most sense to focus the story around the four characters in the strike team. Because one of the goals of the mission was to provide a specific story, it didn't make as much sense to add conversation options for heroes that, storyline-wise, weren't involved in the event.

TR: As a quick follow-up, with 24 characters and 24 voice actors for those said Heroes, does it make it that much more difficult to go with the latter?

MC: The more potential heroes, the number of combinations just goes up and up, so it definitely makes it more challenging. That said, we did actually record some VO to cover different common situations for all 24 heroes, but not to the level of the four mission heroes.

TR: Switching gears to the game's larger story, you guys have established a spanning arc of eras with the Omnic crisis, Overwatch's golden era and downfall, and the looming second Omnic crisis. What made you guys decide to go with placing players in this point of the timeline rather than earlier?

MC: One of the original inspirations for the event was the idea of origin stories. If you look at some of the other content for the event, you'll see that it touches on the origins and backstories of other heroes.

When we approached the mission we thought it was a great opportunity to tell a very specific origin story: a significant event in the complicated relationship between omnics and humans in the Overwatch universe.

As we developed it further, we realized we had the opportunity to also touch on two other origin stories: King's Row, and how the human/omnic relations deteriorated to the point at which we see them in the 'present', and Tracer, who's on her first mission.

Also, as you see in the Uprising comic, it was an opportunity to show what Overwatch was like before the organization was disbanded, and to show the dynamic between the different heroes and some of the challenges they faced.  

TR: Despite the potentially apocalyptic circumstances of the story, if feels like the story overall puts a greater emphasis on the relationships between the characters, are we right about this?

MC: Overwatch, at its core, is a game that revolves around its heroes, and the story is the same way. While the overall story of the brawl is important, it is equally important to us to show how these characters relate to and interact with each other. Showing these relationships is a great way to show different aspects of the heroes that you might not have seen before.

TR: We've seen short trailers to introduce new Heroes like The Heavy in TF2 or Borderland's new character expansions. When a new Overwatch character is introduced we're treated to something that's longer than a Pixar short; what made you guys decide to go with this along with the comics?

MC: The shorts that Blizzard Animation creates are absolutely amazing and bring the world to life at a level of detail that you just don't get through any other storytelling medium. 

Because we didn't have a traditional narrative within the game itself, we thought using these animated shorts would be a great way to convey a sense of world and story.

TR: Between the comics, video shorts and the game itself, do you feel one medium over another lends itself to better tell a story?

MC: Different storytelling media have different strengths. With the animated shorts, detail, emotional character moments, and action come to life in a way the other storytelling devices can't match. With comics, we can get more characters and locations into a story that would be impractical to do in an animated short. They're very flexible in the kinds of stories we can tell.

We also have the origin stories, where you hear the heroes describe themselves in their own words. They're a great way to learn more about the heroes and what makes them tick.

TR: Do you feel players need to consume all the different media to fully understand the narrative?

MC: To get the fullest picture of what's going on with Overwatch, checking out as many of the different stories as possible definitely gives you the best idea. That said, we hope that if you're only lightly interested in the story and the world, you get just enough to get you by.

TR: Who is your favorite Hero?

MC: I couldn't possibly choose. When I'm playing, I'll usually pick whatever the team needs, but I end up playing Reinhardt, Soldier: 76, Mercy or Lucio the most. I also really enjoyed writing Tracer, Reinhardt, Mercy, and Torbjorn for the Uprising event.

TR: What are some of your biggest inspirations?

MC: The incredibly talented people I get to work with on a daily basis! Collaboration is a tremendous source of ideas, and I feel absolutely blessed to work with them and develop these stories with them. 

And, as Overwatch is based upon Earth, we take a tremendous amount of inspiration from the world we see around us, and the incredible diversity, history, and stories from around the world.

TR: Some of the series' biggest mysteries have still yet to be revealed, including what Talon's ultimate goal is, and Sombra's introduction revealed that yet another someone or something is at the center of the conflict. Intrigue is all well and good, but how soon can players expect to start getting some answers?

MC: We know there's a tremendous appetite for more story, and we're definitely planning to move the story forward, and start providing answers for the many questions that are out there now, and also just to explore some of the other heroes' stories that haven't gotten as much attention.

Welcome to TechRadar's 3rd annual PC Gaming Week, celebrating the almighty gaming PC with in-depth interviews, previews, reviews and features about one of the TechRadar team’s favorite pastimes. Missed a day? Check out our constantly updated hub article to see all of our coverage in one place.


April 28, 2017
Kevin Lee

Best Nintendo Switch games: the best games to show off Nintendo’s new hybrid

Update: With Mario Kart 8 Deluxe now released we've added it to our roundup of the best Nintendo Switch games. 

Original article continues below...

The Nintendo Switch is finally here which means it’s time to stop worrying about hardware, and time to focus on what matters: the games. 

Thankfully the Switch’s launch has seen the arrival of a number of quality games. You’ve already got a good range of experiences from fun little puzzlers like SnipperClips, to epic adventures like The Legend of Zelda: Breath of the Wild, which has already become one of the best reviewed games of all time. 

We’ve had the chance to play through most of the launch lineup for ourselves, and we’ve selected our five favorite games of the bunch. If you’re picking up the new console, then these are the titles that will make you feel the best about your investment. 

Over the coming months there are a number of excellent titles on the horizon including Super Mario Odyssey, and we’ll be sure to keep this list updated. 

Even for a series like The Legend of Zelda which rarely puts a foot wrong, Breath of the Wild is an absolutely phenomenal game. 

While past Zelda games have stuck pretty closely to the formula established by Ocarina of Time (the series’ 3D debut), Breath of the Wild throws much of the established wisdom away. 

Rather than having a pre-defined order you must use to approach each major mission, Breath of the Wild opens the entire map up to you almost immediately, allowing you to approach the game in whatever order you see fit. You can spend hours just climbing trees and brewing elixirs, or you can even head straight to the game’s final boss if you’re feeling confident. 

But away from Breath of the Wild’s unique structure, it’s the puzzles themselves that make the game feel the most satisfying. While previous games rigidly allow for a single solution to each puzzle, BotW’s physics-based problem solving means that there are often multiple solutions to each challenge depending on how you combine your various skills. 

The result is a game that feels incredibly broad in scope, with so many little touches to discover that it’s hard not to fall in love with this long-running series all over again. 

Mario Kart 8 on the Wii U was already one of the best entries in the franchise, and the Nintendo Switch version is no different.

At it's core the game offers the same excellent racing as the Wii U original, but there are also a number of new additions for this version of the arcade racer. 

You've got the return of battle mode, new characters, all the previously released DLC tracks, and the ability to hold two special items at a time to add an extra layer of strategy to your racing. 

The new game is also a great way of playing the game in multiplayer. You can play online, split-screen with up to four players or link up to eight consoles together to play multiplayer wirelessly (where you can also play with up to two players per console). 

It's a versatile release, and well worth picking up for anyone who missed out on Mario Kart 8 the first time around. 

If ever there was a game to show off how useful the new Joy-Con controllers can be it’s SnipperClips. 

Best enjoyed in co-op mode, the game tasks you with cutting pieces out of your geometric-shaped partner in order to solve physics-based puzzles. 

Although the puzzles themselves deftly tread a fine line between approachability and challenge, the real joy in the game is the slapstick that results as you muddle your way through each level. 

You’ll never conclusively beat a level; it will always feel as though you’ve barely scraped through, but the tension this creates is fantastic fun. 

If you want to satisfy your arcade racing itch before Mario Kart 8 Deluxe blue-shells its way onto the console in a couple of months then Fast RMX is the game for you. 

With one part Wipeout and two parts F-Zero, the game has you racing futuristic hovercraft round a series of implausible tracks at breakneck speeds. 

Fast RMX’s gimmick is that at any point your craft has either an orange or a blue polarity, which match with speed power-ups that are spread around the track. By switching your polarity as you race, you can maximize the benefits these power-ups bring. 

It’s a neat feature, but it’s overshadowed by how technically capable this game is. It looks fantastic whether you’re playing it in portable or console mode, where it will run at a solid 60 frames per second. 

It might not have the charm of its Mario-themed competitor, but Fast RMX is a great game for anyone seeking fast-paced arcade racing thrills. 

Shovel Knight is not a new game. It saw its first release way back in 2014 on the PC after it was funded on Kickstarter, and since then versions have appeared on everything from the Vita to the PS4, the Nintendo 3DS and the Wii U. 

But that doesn’t make it any less of a great game on the Switch, where its 2D side-scrolling is as tight and responsive as ever. 

Chances are you’ve played Shovel Knight on one system or another in previous years, but if you’ve yet to take the game on the go, or better yet if you’re looking to try its newest expansion pack, ‘Specter of Torment’, then the Switch is as good a place as any to satisfy your Shovel cravings. 

Although it’s not a port, Super Bomberman R might as well be for all the changes it makes to the traditional Bomberman formula. 

For all intents and purposes, this is classic Bomberman. You run around a maze dropping bombs, all the while trying to avoid getting caught in the subsequent explosions caused by both yourself and your opponents. 

Super Bomberman R does try to mix up the formula a little by offering a single-player campaign, but at just a couple of hours long it’s not especially engaging. 

Nope, this is a game that’s all about that multiplayer, where you can play with up to eight players locally or online. It’s here the game feels most at home, and for the most part its every bit as good as the classic Bombermans that have proceeded it. 

The biggest problem is the game’s price, which is the same as big budget triple-A games like The Legend of Zelda. For a multiplayer-only experience that’s a little bit steep, but if you see the game discounted anywhere then this is an excellent game to have on the Switch. 


April 27, 2017 at 08:44PM
Jon Porter

Microsoft's delays to fix Word flaw let hackers hit millions of PC users

Microsoft's inability to fix a security flaw in its Word software left millions of users open to attack from hackers, a report has found. 

Reuters has found that the popular word processor was left vulnerable for so long that hackers were able to send fraud software to countless users, leaving little trace of an attack.

This was despite the flaw (known as CVE-2017-0199) being pointed out to Microsoft by Optiv Inc security consultant Ryan Hanson six months prior to the eventual April 11th fix.

Slow but steady approach

The Word flaw allowed Hanson to insert a link to malicious software during a process in which Word converted one file format to another. This could then be combined with other malicious processes to magnify the threat.

Aware of the issues, and with no users apparently affected by the threat, Microsoft took the time to investigate the matter more thoroughly before patching it up.

"We performed an investigation to identify other potentially similar methods and ensure that our fix addresses more than just the issue reported," Microsoft said. "This was a complex investigation."

However, a series of unfortunate events led to this approach becoming problematic. At some point during the investigation, the flaw made its way to the hacking community, with attacks beginning this January. A number of security researchers spotted the flaw, and informed Microsoft, including McAfee. But a communications breakdown saw McAfee go public with the details of the flaw before Microsoft had made the fix publically available, and the floodgates for hackers were then open.

A fix for the issue is now available, but some users are still straggling behind without the update. So let this be a warning to you – if you're a Microsoft Word user, make sure you're running the most up-to-date versions available.


April 27, 2017 at 05:42PM
Gerald Lynch

The best Steam skins 2017

AMD talks the future of VR: movement, wireless and better graphics

AMD talks the future of VR: movement, wireless and better graphics

Nintendo Switch set to smash the Wii U's entire sales count...in its first year alone

It’s no secret that the Wii U dramatically underperformed. After its predecessor, the Wii, sold in excess of 100 million units, the Wii U followed up with a paltry 14m. 

With the Nintendo Switch, the company’s fortunes appear to be changing. Nintendo expects the new console to outsell the Wii U’s lifetime sales after just one year of having been on sale. 

Consequently the company’s operating profits have seen a massive spike, increasing from $710m in the first quarter of 2016 to $1.6 billion in the same period of this year. 

Games and hardware

As well as its hardware, the company has also seen a number of software successes. The Legend of Zelda: Breath of the Wild has managed to sell 2.76m copies on Nintendo Switch, more copies than there are consoles, as well as selling over 1m on Wii U. 

Pokémon Sun and Moon was also a massive success for the company, after having become Nintendo’s fastest-selling game in North America in its first two weeks. 

Naturally the real test of the console will be whether it can live up to these big sales expectations, although thankfully it’s got a new Mario game, Super Mario Odyssey, to bolster sales in the latter half of this year. 

  • Interested in the new console? Check out our full review of the Nintendo Switch.

April 27, 2017 at 03:57PM
Jon Porter

PlayStation Plus May 2017: these are the free games you can get this month

One of the biggest perks of being a PlayStation Plus subscriber is that each month you’re given a range of free games across the PS4, PS4 Pro, PS3, and PS Vita platforms.

This is a great way to try games you might not otherwise have played, whether because they're indie titles that slip under your radar or simply because you don’t have the funds to buy several games a month.

Even if you don’t plan to play them straight away, or you’re not sure if they’re your kind of game, we’d say it’s always worth claiming them while you can get them for free. 

You'll then have access to them for as long as you have an active PS Plus account. 

Since this is a monthly event, we’ve decided to create a one-stop shop where you’ll be able to find the newest free games, as well as scroll back and see which games were featured in previous months. That way you’ll know whether it’s worth holding out for a game to appear in an upcoming PlayStation Plus haul or if it's already been offered. 

So without further ado, here are the free PlayStation Plus games in North America, Europe, and Australia for May 2017, which will be available to within the next few days.

Please note, this month sees different free PS4 games offered in certain territories -- US subscribers will get Abzu with European and Australian subscribers will get Alienation.

May 2017

Abzu (US only) – PS4 (usually $19.99)

A beautiful game in the tradition of Journey (and made by some of the same people), Abzu takes you on an underwater expedition that will open your eyes to an ancient and mysterious world unlike no other. 

Alienation (EU and AU only) – PS4 (usually £15.99 / AU$29.95)

In this futuristic top-down shooter, you must lead an elite team and fight to take back earth from alien invaders. Do so alone or while playing in online co-op mode.

Tales from the Borderlands – PS4 (usually $14.99 / £15.99 / AU$26.60

Telltale Games takes on Borderlands in this hilarious episodic adventure game. If you love Borderlands' sense of humor, you'll get a real kick out of Tales from the Borderlands!

Blood Knights – PS3 (usually £11.99/ $9.99/ AU$22.95

Battle hordes of monsters in this vampiric hack'n'slash game combined with medieval action role-playing elements. Restore your honor as you, a legendary vampire hunter, are turned into the thing you hate most!

Port Royale 3: Pirates and Merchants - PS3 (usually £15.99/ $19.99/ AU $29.95

Yarr! Business and pirates -- together at last! This pirate-themed business simulation has you endeavoring to meet your monthly plundering quota while also hitting your KPIs (key pirate indicators). Probably.

Laser Disco Defenders - PS Vita / PS4 (usually £7.99/ $9.99/ AU$14.95)

Take out Lord Monotone and save the galaxy in this top-down shooter game. Explore the game's randomly generated levels and take on wave upon wave of robotic machines.

Type:Rider – PS Vita / PS4 (usually £11.99/ $14.99/ AU$22.95)

The hit mobile game Type:Rider has made its way to PS Vita and PS4! In this unique platformer, you must traverse across a number of words and fonts. Extra points if you can do so without dropping your monocle. Probably. 

Make sure to check back next month for the free PlayStation Plus games of June 2017!

To make it easy to keep track of what titles are coming up, we’ve rounded up the last few months of PlayStation Plus titles as well as current prices on the PlayStation Store. 

April 2017

March 2017

February 2017

 January 2017 

December 2016 

November 2016 

October 2016 

September 2016 

August 2016 


April 27, 2017 at 12:50PM
Stephen Lambrechts,Emma Boyle