Sabtu, 31 Desember 2016

The 10 most disappointing games of 2016

We’re not going to give you that whole “hasn’t 2016 been pants” spiel. In the world of gaming, it’s actually been quite good. Dishonored 2! Watch Dogs 2! Other things 2! But let’s not pretend every game has been astonishing. 

In fact there are plenty of games that came out this year that left us feeling deflated, whether it was because their premise was over-sold, their delivery fell flat, or some horrific combination of the two.

Let’s tuck in.

No Man's Sky

Let’s get this one out of the way, then. No Man’s Sky, by any metric, even if you’re being particularly generous, was a disappointment. 

This was because of the monumental promises made by some of the people behind its development - promises they perhaps knew, even then, that they couldn’t keep. The trailer showed giant sand worms, stampedes, seamless space travel; and the game delivered none of them. 

Without those promises, the game might have blown people away entirely, but as it was, it failed to match up to people’s expectations - expectations that were set by the company itself. 

At least, in future, studios will know to keep their trailers realistic.

Mighty No. 9

OH BOY, if you want an example of disappointing games, don’t look to No Man’s Sky - look at Mighty No. 9, a game that was crowdfunded for over $4 million and turned out to be a total hot mess. 

Mighty No 9 promised to be like the beloved Mega Man and turned out more like a lengthy, terribly voice acted demonstration of How To Get It All Wrong. 

The lighting didn’t work, the graphics looked like they were from a PS2 game, there were unexplained crashes and ugly, ugly boss battles. How did they get it so wrong with so much money and time on their side?!

Pokémon Go

It’s been a long road to get Pokémon Go back into the hearts of the public. When it first came out, everyone was thrilled and it was downloaded in the millions - which would have been great were it not was a lot more people than the developers, Niantic, had anticipated.

Technical issues and the lack of promised features meant a drop off in users over the months after its release, and it’s only now - six months later - that the long-awaited “Nearby” feature actually works. 

Niantic didn’t exactly help their case by shutting down sites like Pokéfinder, which filled in the gaps in the game by helping players find the exact locations of nearby Pokémon. But it’s all okay now, right…?

Quantum Break

A much-hyped early 2016 game, Quantum Break featured some pretty big actors in Shawn Ashmore and Aiden Gillen, as well as being an anticipated release by the face of Max Payne and writer of Alan Wake, Sam Lake. 

Unfortunately, many found the game to be overly cheesy - partly because of the TV series on the side that gave the whole thing an inconsistent tone, and made everything look like a low-budget crime drama. 

The platforming in the game was lacklustre, too, and even the shooting sections weren’t exactly universally loved - pretty damning given that it’s ultimately a third-person shooter. 

Paper Mario: Color Splash

After the letdown that was the 3DS Paper Mario game, Sticker Star, fans were wary of what the Wii U’s Color Splash might bring. Turns out that they were right to feel that way: Color Splash is a drab shadow of what Paper Mario games used to be - full of life, humour and silliness. 

Color Splash felt polished to the point where it rubbed all the detail off, leaving players with a perfectly serviceable game that just never managed to hit the high points of the GameCube’s Thousand-Year Door, nor capture the spirit of what the games used to be. 

ReCore

We were excited about ReCore. With the director of the Metroid Prime series at its helm, and Mega Man cited as a key influencer, the game looked to be a refreshing throwback to the kinds of exploration games that aren’t as prevalent in modern gaming. 

It certainly had the best of intentions, but the final game felt like a repetitive chore across both its numerous fetch-quests and uninspired combat, a problem worsened by the game’s excessive length, which stretched an already thin premise to breaking point. 

At least the game launched the Xbox Play Anywhere initiative, which, though initially buggy, has moved the twinned pillars of PC and Xbox One ever-closer together. 

Battleborn

Back at the beginning of 2016, the battle to bring the kind of strategy gameplay present in games such as DOTA2 and League of Legends to the first-person shooter genre was well and truly on. 

In one corner of the ring we had Blizzard’s Overwatch, and in the other we had Battleborn, a game developed by Gearbox, a studio that’s learned a couple of things over the years from its work on games such as Borderlands, Brothers in Arms and, ahem, Aliens: Colonial Marines. 

At the time it felt like a two horse race, but Battleborn was more or less completely obliterated by Overwatch, which has gone on to win multiple game of the year awards. Meanwhile Battleborn players have been forced to band together and coordinate to get the servers populated enough to find a decent game. Ouch.

Star Fox Zero

Billed as the game that would make full use of the Wii U’s complete set of bells and whistles, Starfox Zero ended up being nearly unplayable thanks to its overreliance on motion controls for aiming in addition to having you constantly switching your gaze from your gamepad to your television. 

It’s a shame, because we’ve long been of the opinion that the true potential of the Wii U’s innovative control scheme has never been fully explored. As it turns out, Starfox Zero ended up feeling gimmicky, and ruined what many believed had a half-decent StarFox game at its core. 

The Division

A lot of people loved the Division, but it’s hard to argue it was completely flawless. The missions got repetitive, there were long sections of uneventful walking, and the overall atmosphere was drab and dreary. 

Some of these criticisms can be brushed away by the game’s pseudo-MMO setup, but this genre makes the game’s unappealing atmosphere that much less forgivable. 

After all, if a game’s world is designed for players to spend time with each other in, it helps if it isn’t too bleak, depressing, and similar looking. This was something The Division suffered with. 

It’s definitely much more accomplished than a lot of the other games on this list, but when you’re coming up against the likes of Destiny even that’s not enough to polarise critics. 

Homefront: The Revolution

Nothing messes a game’s development up quite as much as a company going bankrupt, and Homefront: The Revolution was hit hard when its original publisher THQ went bankrupt. 

But the game’s difficulties didn’t stop there. Pretty soon it was hit by further financial difficulties via its co-publisher Crytek.

In fact, the game faced so many challenges that the developers saw fit to include a message to fans addressing its troubled development. 

After all these difficulties, hopes weren’t exactly high for the game, and predictably the game was beset by technical problems that got in the way of the game’s original ambition. 


January 01, 2017 at 05:47AM
TechRadar Staff

10 games you should get excited for in 2017

2016 is said and done from a gaming perspective, but don’t fret -  there are enough great titles coming out in 2017 to put your New Year’s resolution of getting outside more or spending less on games in some serious jeopardy.

The rules for this list are simple: It’s 10 games that are planned to come out in 2017 (unless they get delayed for some reason) that we are excited for. 

Our first eagerly-anticipated release is less than a month away, so let's not waste any more time and start off with:

Resident Evil 7

The latest entry in Capcom’s survival horror series is a wild departure from its predecessors, but in the end that only makes us all the more excited to get our hands on it.

Foregoing the guns-blazing action mentality that had come to define the series for better or worse in the past few years, Resident Evil VII comes at us with a much more subdued - but by no means less scary - take on the formula.

A first-person horror adventure trapped in a musty, rotted house with a family of musty, rotted maniacs? Sign us up! 

If the demo that came out after its E3 2016 reveal was any indication, Capcom’s zombie-killing franchise may be coming back in style in a big way when it releases January 24. 

Horizon Zero Dawn

The newest project from Killzone series developer Guerrilla Games, Horizon Zero Dawn’s concept is far more unique and engrossing than the forgettable mashup of words that make up its title. (Seriously, we challenge you to leave us a more generic-sounding title in the comments below.)

Thankfully, Horizon's premise is far more original. An action adventure set in a world overrun with robotic fauna, Horizon casts you as a human hunter named Aloy who uses a mix of stealth, ranged combat, and a little improvisation to fell inorganic beasts and survive in the mecha-wilderness.

Not just a unique take on an open world, Horizon is also crazy pretty. Guerrilla is really pushing what the PS4’s hardware can do from a graphical level, which only makes us all the more excited to play it when it’s expected to hit stores starting late February. 

Mass Effect: Andromeda

Given how the original Mass Effect trilogy wrapped up the epic tale of Commander Shepard’s battle for all sentient life with a nice lil’ bow, the next installment in BioWare’s sci-fi series has us intrigued. 

With essentially a blank slate to tell a new story, Andromeda is set far in the future, after the events of Mass Effects 1 through 3. 

In an expansive, open-world environment, players are tasked with exploring new planets with the aid of your own ship, the Tempest, and a customizable six-wheeled space whip called the Nomad. 

Of course, things don't always go according to plan in the more roguish parts of the galaxy, so you'll also be bringing your allies, laser weaponry, biotic powers, and other abilities both familiar and new to Mass Effect fans along for the ride.

Given that it’s our first real dip back into the ME universe following the legacy of Commander Shepard, we’re excited to dust off our old N7 armor and see where BioWare takes its world(s) next with Mass Effect: Andromeda. 

Red Dead Redemption 2

One of the few sequels that can get us excited over an announcement of an announcement, Rockstar’s Red Dead Redemption 2 takes us back to the untamed, open-world expanses of the Wild West.

The team over at Rockstar was kind enough to give the internet a passing glimpse of what to expect from  their next stint in the saddle, showing off gorgeous stretches of untamed prairie, pristine forests, not-so-pristine settlements, and of course - a posse of armed men on horseback seemingly up to no good.

Rockstar has promised little of the next Red Dead installment, save for what the company calls “the foundation for a brand new online multiplayer experience,” leaving us desperate for details and counting down what seem like endless days before RDR2’s planned Fall 2017 release.

Marvel vs Capcom: Infinite

Announced during Sony’s PlayStation Experience event earlier this year, Marvel vs Capcom: Infinite looks to continue the unlikely crossover series’ ability to turn us into 11-year-olds that argue with friends over who would win in a fight between Mega Man and Iron Man.

Oh wait, and Captain Marvel is now showing up to fight, too? Sweet! Given how esoteric the MvC series gets when picking representatives from each company to fight for each other, we’re already pumped for all the potential characters we could be playing as next year.

Will Viewtiful Joe make a reappearance? Does Disney’s weird business grudge with Fox mean no more X-Men? Can we team up Black Panther with Leon S. Kennedy?

In short, prepare to see a lot of nerding out from the internet when the roster reveals start flooding in later next year for this 2-on-2 fighting game extravaganza. 

Injustice 2

Marvel ain’t the only superhero property throwing down this coming year. 

NetherRealm Studios’ 2013 brawler Injustice: Gods Among Us is getting a sequel in 2017, returning to the DC Comics universe to knock some serious heads.

With classic standbys like Batman, The Flash, and Wonder Woman going toe-to-toe with new additions like Gorilla Grodd and Blue Beetle, Injustice 2 is looking to be a from-the-pages slugfest both fighting game fans and comic aficionados alike can really enjoy.

To that end, Injustice 2’s tagline of “Every Battle Defines You” isn’t just a dramatic piece of marketing text. Each time you step into the ring with one of the DC’s finest, that character walks away with new loot that enhances their skills, traits, or overall ability until you have a suped-up Superman tuned exactly to your tastes. 

Prey

From the ashes of the cancelled-before-its-time Prey 2, Arkane Studio’s revival of the Prey franchise is, well, some interesting branding.

With little direct resemblance to the original Prey to be a reboot, nor anything really to do with its scrapped sequel, the upcoming Prey is more of a re-imagining of the series’s original concept - though we question what constitutes a series when only one entry ever saw the light of day, but we digress.

What now stands in Prey 2’s place is something wild, intriguing, and plenty ambitious enough to be whatever it wants to call itself. 

Aboard a research vessel floating in space to study a mysterious alien life form, players will have to use their wits and resources to survive as a breach puts them - and possibly the entire Earth - in danger.

Our impressions so far give us a “sci-fi BioShock” vibe (yes, we know what System Shock is, but you get what we mean), and given Arkane’s pedigree thus far with the Dishonored series, we’re ready to prey on Prey when it comes out in Q1-Q2 2017. 

Persona 5

The next major entry in Atlus’ Persona series - which is itself a spin-off of the long-running Shin Megami Tensei series that became so beloved that it's essentially a separate series - Persona 5 is the next big JRPG to watch out for in a post-Final Fantasy XV world.

For the many of you out there who aren’t obsessed with Persona 4 and are excited on the namesake alone, Persona 5 is a role-playing game with social sim elements.

Players take on the double-life roles of a high school student juggling the usual everyday hassles of school and socializing with the not-so-everyday hassles of fighting demons with your powerful inner manifestations, called Personas.

- and yes, technically Persona 5 did come out in Japan this past September, but we’re specifically talking about the worldwide release that’s pushed back all the way to April 4, 2017. Surely it won’t be delayed again after that, right? Right?  

The Legend of Zelda: Breath of the Wild

Look, if you’re doing a list of anticipated games for a year that a new Legend of Zelda game is expected to come out, you're almost definitely required by law to add it to that list.

The next big step for the storied Nintendo franchise, The Legend of Zelda: Breath of the Wild takes the adventuring shenanigans of Link and blows it up onto a sprawling open world where players can explore at their leisure and daring. 

Even the series’ trademark dungeons can be played in whatever order the player wants, making Breath of the Wild a game that is just as much about maintaining the long-standing series status quo as it is breaking it.

While previous entries in the Legend of Zelda series like Ocarina of Time and Wind Waker have played with the concept of a large explorable map, Breath of the Wild is taking things to ambitious new heights. 

We can’t wait to see how it turns out when it hits the Wii U and Nintendo Switch this coming year, which reminds us...

Whatever the heck is launching on the Switch

...as it nears its March launch window, Nintendo’s shiny new Switch is due for some games. 

While we can only really say with confidence that The Legend of Zelda: Breath of the Wild is planned for the new console at this point in time, we can only help but wonder what else could be coming to the handheld/console hybrid.

Will there be a new Mario game? Will Splatoon get a sequel? Are the rumors of a console version of Pokemon Sun & Moon true? Will other mobile-friendly Nintendo franchises like Fire Emblem or Advance Wars make an appearance?

It’s all speculation at this point, but Nintendo plans to give us the hard deets in January, which should include the Switch's launch line-up. 

In the meantime, however, all we can do is cross our fingers and hope Nintendo has a liiiittle more to offer this coming spring besides a possibly late-to-the-party Zelda game and 2011's The Elder Scrolls V: Skyrim. 


January 01, 2017 at 05:08AM
Parker Wilhelm

12 Deals of Christmas: Titanfall 2 gets cheapest PS4 price since Black Friday

Titanfall 2 deserved to be under many a Christmas tree this this year. But if Santa brought you coal, or maybe Battleborn, then you'll want to check out this super cheap deal for Titanfall 2.

Amazon has reduced it to £24.99 on PS4, making it the best deal around. No such luck for the Xbox One version, but we've listed the best deal for that too.

Titanfall 2 has been a hot choice with critics and would have sold better at launch if it wasn't sandwiched between the likes of Call of Duty: Infinite Warfare and Battlefield 1 - seriously EA, what where you thinking?

In addition to the frantic fun to be had online, the sequel now features a proper solo campaign mode. With the regular brands of online shooters feeling a bit 'business as usual' this year, Titanfall 2's mix of mech combat and wall-running/grapple hooking/double jumping FPS sections ensure the action always feels fresh and a little bit crazy. Just the way we like it.

12 Deals of Christmas Past


December 31, 2016 at 08:24PM
Brendan Griffiths

Jumat, 30 Desember 2016

TechRadar’s Game of the Year awards 2016

There were hundreds of great games in 2016 – from complete surprises like the release of The Last Guardian and masterclasses in design like Total War: Warhammer, to Nintendo’s excellent take on the short-form mobile game in Super Mario Go. 

And while we’d love to recognize every game from the last 365 days individually, there’s simply not the time to do that. With 2017 quickly approaching, we had to do something drastic and, well, actually kind of fun: we sat down and voted for the games we thought were most deserving of critical acclaim – and, more importantly, your money – from the last 12 months. 

We’ve divided games up in two different ways, the first of which is by platform. If you’re looking for the best exclusives on each system, this is where you should start. After that, we head to the best game in a given genre – a.k.a. best shooter of the year, best RPG, etc...

In order for games to be considered for this list they had to be released between the dates of January 1, 2016 and December 31, 2016, but other than that, everything was on the table: HD re-releases, iPhone and Android games and short, experiential titles like Firewatch. 

But enough exposition for now. Without further ado, here are the best games of 2016 and the inaugural TechRadar Game of the Year awards.

While some of this year’s award winners were subject to debate, Overwatch was a near unanimous choice and it’s obvious why: Overwatch modernizes the class-based shooter into a mainstream, accessible genre. So while previous entries in the genre might’ve told you which generic-looking soldier you needed to pick to provide a solid composition, Overwatch never hits you over the head with your role. Instead each character shepherds you to a certain playstyle which you can then modify to your liking. 

But it goes deeper than that. While the action on the field might be filled with intense firefights, there’s a surprisingly smart metagame happening behind the scenes that Blizzard has balanced beautifully. Ultimates add balance (and fun) while regular abilities help each character conquer the battlefield. But more than balanced gameplay and great aesthetics, Overwatch has stolen our hearts with its creative and I daresay loveable cast of characters – each one feels like there’s truly something special about them that would warrant each of them having a standalone title. Sure, there’s parts of the game we’d like changed, but in our eyes there was just no way we could overlook this gem. 

Runner up: Uncharted 4: A Thief’s End

Microsoft’s console had a flagship year in 2016. It trimmed off some excess plastic when Microsoft debuted the Xbox One S and it had a slew of excellent exclusives that really covered the entire spectrum of gaming genres. And while there were a few games that really came close to stealing the show on the Xbox One this year, we had to give the award to one of the best racing titles any console has ever seen: Forza Horizon 3.

Forza Horizon does everything right for an arcade racing game. Steering is tight and toned, but still fluid enough that it doesn’t require absolute precision to snag a first place spot on the podium. Not only do the cars look incredible in upscaled 4K on Xbox One S, but there’s more variety here than almost anywhere else barring Sony’s rival Gran Turismo series. 

But what Forza Horizon does to really shine through is that it bridges the gap between the casual racing fans and the gearheads who expect to be able to customize everything under the hood. Appealing to both camps is always an impossible task, and to see it done here truly elevated the bar for racing games from now until the end of time.

Runner ups: Quantum Break and Ori and the Blind Forest: Definitive Edition

While Naughty Dog could’ve ended the series after Uncharted 2, which many have considered the best game on the PS3, we’re quite happy it didn’t. Uncharted 4: A Thief’s End was easily one of the best in the series, fleshing out more of Nate’s backstory and cementing Elena and Drake as one of the cutest couples in video game history.

Uncharted 4: A Thief’s End really doesn’t shake up the series’ rhythm that it’s worked so hard over the last decade to define, and instead works to polish the already shining example of what action-adventure games should be on next-gen systems. To that end, driving sequences and rope mechanics added a little something extra to this year’s romp through quasi-historical caves and churches, while the online multiplayer entertains long after you’ve collected that last relic in the story mode.

Runner up: The Witness

Yes, you could make the point that a remake of a 10-year-old game shouldn’t necessarily be the recipient of a Game of the Year award. You could, but you shouldn’t. In a relatively paltry year for the Wii U, The Legend of Zelda: Twilight Princess HD was an excellent remastering of one of the best Zelda games in recent memory. Graphics look crisp in glorious HD, inventory management becomes a bit easier while using the Wii U gamepad and amiibo support finally gives our collection of plastic figurines a real purpose.

 While Legend of Zelda: Breath of the Wild will almost certainly steal a Game of the Year nomination when it eventually comes out (fingers crossed for 2017!) Twilight Princess HD is deserving of a nomination in its own way for re-releasing a key part of the franchise for those of us who missed it the first time around. The gameplay stands up all these years later, the story is as memorable as it is refreshing a second time around and, in a year where the only other contenders were Pokken Tournament, Paper Mario Color Splash and Star Fox Zero, those reasons are more than enough to warrant an award.

Runner up: Pokken Tournament

Innovation can be polarizing. Some people will see the new direction a franchise is heading in and, leaving behind their expectations, revel in the novelty. Others might be a bit salty about the change. It’s fair to say we were more in the former mindset when we picked Pokémon Sun and Moon as the best handheld game of 2016. 

We found the new Alola region to be an enjoyable depiction of what the Orange Islands might’ve looked like had GameFreak followed the anime more closely. On top of that, the unique S.O.S. system was an extra mechanic that makes battling more difficult, but the feeling when you finally catch a Pokemon much more fulfilling.

There aren’t any gyms here. You won’t find any HMs. And there’s a weird ghost pokemon that resembles Pikachu with a blanket over its head. But Sun and Moon’s willingness to eschew tradition while embracing the strange new direction the series has taken are what makes these handheld titles the best of the year.

Runner ups: Steamworld Heist, Shin Megami Tensei IV: Apocalypse and I Am Setsuna

Imagine being the team tasked to introduce people to virtual reality. What people think of your game is going to either elate the person who just spent $800 on a headset, or completely and utterly destroy what they think of virtual reality as a medium. 

It’s no small task and one that could’ve easily gone in the other direction. But we’re thankful the team at Valve were up to the task and created The Lab.

On the surface Valve’s The Lab is a mere collection of demos. There’s not a deep storyline here like you’d find in some of the VR titles that have come out since the HTC Vive’s launch. Heck, you’re unlikely to spend more than a few hours here before moving on to something else. But it’s not the quantity of time you spend with The Lab, but the quality. When you pick pick up the Vive’s controllers for the first time and don the headset, you expect to be wowed. Shooting arrows at stick figure minions, playing fetch with a virtual canine and launching personality cores into a bunch of crates may not sound like the best way to see VR’s potential, but each and every one offers a taste of what the future of gaming could be like.

Runner ups: Batman: Arkham VR, Rec Room and Onward 

Picking the best PC game was a challenge. There were simply too many great games in 2016. And yet, when we put our heads together to work through which game we felt needed to get some extra recognition, Total War: Warhammer was the game that came to mind. 

The reason for that is two-fold. First, Total War: Warhammer is an excellent all-around strategy game in an industry that’s abandoned the genre for multiplayer online battle arenas. But, moreover, each race has an excellent backstory provided by the minds at Games Workshop, the creators of the Warhammer universe. 

The blending of the stories from the Warhammer universe that have only been told in books until now and the amazing game development talent from the team at Creative Assembly have coalesced into what we’d consider one of the best strategy games of all-time, sitting up there with Warcraft 3 and the original StarCraft.

Runner ups: Planet Coaster and Civilization VI 

We have to call it what it is: Pokemon Go is a global phenomenon. In the first week after it came out, there were over 26 million people in the US playing it and well over 25 million more playing around the world. Any mobile game that can garner more downloads in a week than some popular apps receive in an entire year is worth taking notice, and the fact that it was based on Pokemon was just icing on an already sweet cake.

Pokemon Go arguably doesn’t have the best gameplay of any game on App Store or the Play Store – Pokemon’s intricate battling system is reduced to a petty two-move system. But Pokemon Go’s beauty isn’t found in the battling. It’s found in the catching and leveling up 150 of the little critters that dominated our childhoods that have suddenly appeared in our world. Governments, app developers and famous figures have worked for ages on trying to make games that got people outside and moving, but all of them fell short of what Pokemon Go did. We expect even more from Niantec, Pokemon Go’s developer, in 2017 (seriously, can we move on to Generation 2 yet?) but if there was one mobile game that captured our hearts in 2016, it was Pokemon Go.

Runner ups: Super Mario Run and Steamworld Heist 

2016 was a great year to be a gamer, no matter what platform you gamed on. Xbox gamers got the new Xbox One S that offered UHD Blu-ray playback and a massive 2TB hard drive, while PlayStation Nation received the updated PS4 Pro for higher framerate gaming and 4K UHD images. But the real winners this year was the PC gaming crowd who received not one, but two of the best virtual reality headsets on the market, the Oculus Rift and HTC Vive

While we’d love to give all the products mentioned above a spot on our best-of list, the one that’s most deserving to be there is the HTC Vive – the only headset on the market that offers room-scale tracking and motion controllers inside the box. Oculus Rift might’ve finally added that support thanks to the Touch Controllers in November, but it was the Vive that offered those features from day one. Beyond the obvious advantages, though, we like the Vive because it’s built off the Steam Store, the place we’ve gone to for years to buy our favorite titles on the PC. The partnership between HTC and Valve has clearly been a productive one thus far, and one we hope to see grow with the inevitable HTC Vive 2

Runner up: PlayStation VR 

DOOM is very, very good. Not in a “wow, that’s good for a remake” kind of way, either. It’s genuinely a great shooter – so much so that many other gaming and technology outlets have given it their game of the year award. And while we here at TechRadar think it’s well deserving of that title too, something about creating a “Game of the Year #2” award didn’t go over well with the other editors. 

But while Overwatch wowed us by reinventing the wheel, DOOM impresses us by bringing us back to the time where dial-up internet was the only way to access AOL email. 

DOOM is, in so many ways, an excellent evolution of what the series was 20 years ago. It’s brutal. It’s bloody. It has devilish, frightening creatures that bleed when you slice them in half with a chainsaw. It’s the experience we wanted two decades ago but couldn’t articulate because of the limitations of technology. 

Runner ups: Titanfall 2 and Battlefield 1 

Don’t kill us for not picking Tyranny. That’s a great game, too. But hear us out: Dark Souls 3 is even better for a multitude of reasons. Dark Souls 3 has everything old school RPGs used to have before the handholding “checkpoints every two seconds” era. It’s hard, yes, but there’s a dozen ways to play it and, if you’re lucky, outsmart it. Whether that’s by picking a lightning-fast fighter or a long-range archer (or the dozen-or-so other builds available) is up to you.

Regardless, what makes Dark Souls 3 special is the way it rewards you for knowing its secrets inside and out. There are dozens of hidden chests, hidden paths to make it easier to get from one campfire to the next, dozens of loot-laden side-quests and, when you reach the end of your rage-inducing journey, four possible endings.  

What makes Dark Souls 3 better than its prequels is that it’s punishing, but not in a break-your-controller kind of way. Instead of taking away health every time you die like in Dark Souls 2, it’s done infrequently here in Dark Souls 3, just once after you die until you use an ember. That said, the extra bit of health won’t keep you alive long and you’ll still die – a lot – but when you do it won’t feel as soul-crushing as it once was. 

Runner up: Pokemon Sun and Moon

Some people have called the Uncharted series an Indiana Jones rip-off … which is actually a pretty fair comparison. But what Uncharted does that Indy can’t is have a successful fourth entry in the franchise – A Thief’s End is far and away a better game than Kingdom of the Crystal Skull was a movie. It’s better because instead of alienating fans, the game gives Drake a fitting send-off into the sunset. 

Before everything ends all sunshine and rainbows however the plot takes a few twists and turns that throws Drake up against the rocks both figuratively and literally before giving him some relief. It’s this emotionally turbulent story, mixed with the stellar gameplay we mentioned earlier, that makes A Thief’s End one of the best games the PS4 has ever seen.

Runner up: Hitman Season 1

You don’t expect to see a lot of innovation in sports games. That’s simply not part of the genre. Games like FIFA and Madden are built to be iterative rather than innovative. But Forza Horizon 3 actually did something unique. Instead of sticking to the pavement, Forza’s terrain of choice for the last eight entries, Horizon 3 took to the Australian Outback – a dusty, perilous place that’s both beautiful and treacherous. Aesthetically beautiful and challenging to navigate, Forza Horizon’s new setting is a massive factor in why it’s receiving so much praise from critics this year.

But there’s another major difference here that separates Horizon 3 from the pack, and that’s the way it puts you in the driver's seat of the festival itself. It’s up to you to create the Horizon festival from the ground up, building out a new festival site or expanding upon ones that are already there. It’s an illusion Horizon 3 creates fairly successfully, making you feel like both the star racer and ringleader simultaneously. Where other games in the genre are content swapping player names and dropping in a tweaked mechanic year after year, the work Horizon’s development team put in this year left everyone else in the dust.

Runner up: FIFA 17

There’s two ways to create a game: You can shoehorn a story into a game with great gameplay (cough, Titanfall, cough) or you can build it from the ground-up with the plotline in mind. The latter, therefore, sometimes lacks interesting gameplay mechanics but in exchange offers a story that rivals anything you’d see in cinemas. The game that exemplified that the best in 2016, in our opinion, was Firewatch, an eerie, thrilling and disquieting mystery game developed by Campo Santo. 

What Firewatch does so well is create an atmosphere that changes from relaxing to thrilling in no time at all. An active day on duty switches from careless meandering to panicked sprinting when you discover a secret base on the outskirts of the mountain and hikers disappearing without reason. The reasoning behind the events is explained, in detail, and yet the sense that everything isn’t alright pervades long after the credits roll. It’s a game that leaves more questions than answers and opens up new avenues for storytellers going forward – making it the obvious choice for our best story in a game award.  

Runner ups: The Last Guardian, The Witness and Virginia 


December 31, 2016 at 01:58AM
Nick Pino

Kamis, 29 Desember 2016

The Mac in 2017: the last gasp for Apple's desktop?

In December, Microsoft made a surprising announcement: more Mac users are switching to Surface devices than ever before, partly due to “the disappointment of the new MacBook Pro.”

It’s important to take rivals’ claims with a huge pinch of salt, of course, but at the same time the ever popular MacRumors’ Buyer’s Guide was only willing to recommend a single Mac, the same new MacBook Pro. The MacBook was labelled with "caution", and the MacBook Air, iMac, Mac Mini and Mac Pro were – and at the time of writing, still are – labelled with big red “don’t buy” buttons.

You can see why. All of those Macs are massively overdue updates, assuming Apple intends to update them at all. The worst offender is the “innovation my ass” Mac Pro, which hasn’t been touched since its debut three years ago. In computing, that’s an eternity.

After years of rising sales, Macs are in decline. According to Strategy Analytics, the decline increased from a 3% year-on-year drop in the fourth quarter of 2015 to a 17% drop in the third quarter of 2016. Strategy Analytics’ senior analyst Eric Smith has an explanation: he says that Apple “pretty much forgot about the Mac” in 2016.

He’s not the only person who thinks that Macs aren’t Apple’s top priority, and that they haven’t been for some years now.

Are we seeing the last gasp of the Mac?

It just doesn’t work

You can pin some of the blame for the lack of exciting new Macs on chip suppliers, who haven’t delivered what Apple’s hardware needs to make updates necessary or attractive. Mac updates were similarly sluggish just before Hell froze over and Apple moved from PowerPC to Intel processors. But people’s concerns aren’t just about the lack of hardware excitement. The software is making some Mac fans nervous, too.

Here’s a genuine example: we’d have started this piece earlier, but a minor update to macOS Sierra borked our iMac’s boot disk and took most of our morning with it. The last update killed Boot Camp on our MacBook Pro. We’re battling intermittent Finder errors on our MacBook Air. And don’t get us started on iCloud Drive, Siri or iTunes.

Our experience is not unusual. Legendary tech commentator Walt Mossberg wrote early in 2016 that “I’ve noticed a gradual degradation in the quality and reliability of Apple’s core apps, on both the mobile iOS operating system and its Mac OS X platform,” he wrote. While the core apps generally still work beautifully, the “it just works” mantra no longer applies. 

We share the LA Times’ exasperation at Preview’s endless crashes, and we’ll happily echo Marco Arment’s lament that “just a few years ago, we would have relentlessly made fun of Windows users for these same bugs on their inferior OS, but we can’t talk anymore.” 

Even John Gruber, aka Daring Fireball, was moved to write that “Maybe we expect too much from Apple’s software. But Apple’s hardware doesn’t have little problems like this.” 

The reason is obvious. Apple’s concentrating most of its resources on the iPhone, which is where it makes most of its money and which requires significant annual updates, and on the iPad, which it sees as the future of general purpose computing. New Macs are coming in 2017 – the iMac, at least, is due to be updated imminently – but it’s clear that Apple’s attention is elsewhere.

Will it come back?

In many respects, Apple’s Mac business looks very much like its Mac business of the 1980s: solid but uninspiring, and focused on maximising profits rather than finding the next insanely great thing. The current product range echoes that too: Apple no longer sticks to Steve Jobs’ grid of four distinct Mac lines (consumer desktop, consumer laptop, pro desktop, pro laptop). 

But what’s different this time around is that the Mac isn’t Apple’s core business any more. Mobile is. 

Since 2009, the iPhone has jumped from 25% of Apple’s revenues to 68%; while Apple shipped 4.2 million Macs in Q3 2016, it shipped 40.4 million iPhones and 9.9 million Macs. 

You don’t need to be an accountant to recognize that Apple without the Mac would still be one of the most successful and highly profitable companies in the world.

Macs in a post-PC world

“The Macintosh line of computers is 32 years old”, writes former Apple executive Jean-Louis Gassée. “It has a venerable past… but what kind of future does it have in a declining market?”

As Gassée rightly points out, the Mac is still big business: $22 billion in annual revenue for the year just gone isn’t bad at all, and of course Apple’s profit margins remain huge. But is it a business Apple wants to keep, when the future increasingly looks ARM-powered and iPad shaped?

Industry analyst Horace Dediu is well known for his perceptive analysis of Apple. While he’s quick to applaud the Mac’s continued success, he argues that thinking in terms of Macs vs PCs is a distraction. It’s Macs vs mobile now. “What exactly is the purpose of the Mac in the age of the mobile device?” he asks. 

It’s a rhetorical question. “It cannot take on the role of being the future,” - that’s the iPhone’s job. And “it will not morph into a touch device any more than a teen’s parent will become cool by putting on skinny jeans.” For Dediu, “What it will do is become better at what it is hired to do.”

And that’s to deliver non-touchscreen input in jobs where it makes sense to do so. Touch interfaces can be great, but there are some tasks for which the good old keyboard and mouse (or trackpad) and perhaps Touch Bar are better suited. “Alternative ways of doing the jobs it does will with direct input are emerging, but they are not yet good enough,” Dediu argues. 

For as long as that’s the case, there will still be Macs.


December 29, 2016 at 11:43PM
Gary Marshall

The 12 Indie Games to look out for in 2017

2016 has been an exceptional year for indie games: Stardew Valley, Darkest Dungeon, Hyper Light Drifter, Gonner, Broforce, Firewatch, Abzu… we could go on, but that’s not what we’re here to do. 

First, you should go and buy all those games, but second, you should put some money aside for the even more amazing haul of indie games that are coming in 2017. Here are some of our favourites to look out for!
 

Night in the Woods

Think Life is Strange crossed with Oxenfree and Wind in the Willows and… well, no, that’s not really what Night in the Woods is, but it’ll give you a good idea of what it might be. 

Centered around a small town, to which college dropout (and anthropomorphized cat) Mae returns to rediscover old friends and settle back into her old life, Night in the Woods appears to capture a feeling of aimless drifting with a creepy, foreboding sense of something dark going on just behind the curtain. It’s going to be absolutely brilliant.  

Pikuniku 

Some games are brilliant because of their mechanics, others are great because of their writing. Pikuniku manages to be both in the most absurd way possible. 

You play a little blob-guy who can kick people, which sounds simple - but the simple interaction leads to the best stories. 

The developers’ humor comes across wonderfully with emergent, physics-based gags - they’ve been posting gifs on Twitter for a while now, and one of the latest features a frog that you can kick into a hole, because why not?

The dialogue mostly consists of people either freaking out at you (the mayor screams AAAAAHHHHH at you the first time you meet) or sweet, nonsensical thought-trains like one character that really likes stairs. 

GNOG

If you haven’t already heard of artist-run studio KO_OP, keep an eye out - they’re going to be huge. They’ve already worked on the new Lara Croft Go game, The Mirror of Spirits, which was revealed at the recent PlayStation Experience event, and they’ve also been hard at work on GNOG. 

GNOG is a puzzle game about exploring huge heads that are full of secrets to discover, like an interactive children's toy.

It’s beautiful, which is unsurprising for an art-focused team, and it tickles the same kind of pleasure glands as games like Hohokum and Monument Valley - simple, gorgeous games with color, vibrancy and intelligent design at their heart.

 Wattam

The new game from Katamari Damacy creator Keita Takahashi and Journey producer Robin Hunicke has the potential to be something truly special. 

It’s a sweet toybox of a game where everything is a new friend, where the button prompts are strange and unexpected verbs from “bomb” to “poop”, and where the bright, colourful world takes you by surprise every few seconds. 

It’s more of a playroom, a space to be silly in and to experiment with, than a typical game - but we get the feeling that it's exactly what we might need in 2017.
 

Cuphead

A combination of brilliant thoughts that no one else might have ever come up with, Cuphead is an action game that focuses on what might be called “boss battles”, but with everything done in a memorable art style that’s heavily inspired by 1930s animation. 

It’s bloody difficult, too, with the developers focusing on a Dark Souls level of combat where the player can fully engage with frame-perfect attacks and hitbox exploits, if they want to. But even if they don’t, it’s hard not to fall in love with something when it’s as stylish and unique as Cuphead.

Knights & Bikes

Surfing on the wave of nostalgia that brought us shows like Stranger Things is Knights & Bikes, a game that perfectly captures that childhood feeling of exploration and wonder. 

When things go wrong in their little hometown, it’s up to best friends Nessa and Demelza to save the adults - and the world! - from mortal peril. 

There’s something incredibly special and heartwarming about everything in Knights & Bikes, from the hand-drawn art style to the amazing music and the fact that all of it, every part, seems like something you would have done as a kid: cycling around the woods, keeping mysterious detritus as “treasure” and making up fantastical adventures in your head.

Secret Legend

The pitch here - and what you’ll be hearing from people talking excitedly about it - might be little more than “Zelda, but with a fox”, but Secret Legend is more than that. 

Combining the intricate combat of Dark Souls with the mystery-filled intrigue of early Legend of Zelda games, Secret Legend aims to straddle the fence between the nostalgia of your early childhood and the excitement and innovation of modern games.

Old Man’s Journey

2017 might be the year of the quieter, more introspective indie game, and Old Man’s Journey fits the bill perfectly. 

Bright, pastel colors evoke a Mediterranean seaside feeling in a world that you gently, slowly explore as a sweet old man who just wants to sit down for a while. Each stop you take along the way unravels more of his sad, sad story, told entirely through beautiful, heartbreaking art. 

Playing Old Man’s Journey feels like a soothing, soft balm that undoes all of the world’s hardness; you can feel your muscles relaxing and your mind unwinding as you’re coaxed into the gentle world on the screen.

Finding Paradise

To The Moon, a touching and excellent game that told a story of yearning, love and loss, is a game that will leave even the most heartless players sobbing by its end. 

Style-wise, Finding Paradise - the sequel - is very stylistically similar to To The Moon, with the same kind of detailed pixel-art and melancholy music that made it so memorable. 

Below

Capybara Games - the studio behind Sword & Sworcery - will be releasing Below probably, hopefully some time in 2017. 

It’s already looks amazing - it’s a top-down action-adventure roguelike with a teeny tiny protagonist - but there’s a lot of mystery around it still, because mystery is cool, and the developers haven’t revealed much about the game yet. 

We do know it’s going to be super difficult, and include permadeath, and probably a billion reasons to swear and throw your controller.
 

Flinthook

If you love your games fast-paced and tricky, you will get a kick out of Flinthook’s main mechanic, in which you grappling-hook your way through platforming rooms, grabbing coins and zapping enemies along the way. 

Touchingly detailed animations make the game feel fluid and dynamic, thanks to talented designer and artist Dominique “Dom2D” Ferland. 

The grappling hook might be difficult to learn and to master, but, like Spider-Man, once you’ve grasped it, you feel like a superhero.

Overland

Overland looks lovely. It’s all sharp, angular, low-poly art, muted autumn colours and a surprisingly effective triangular flame effect that you’ll be seeing a lot of as you struggle to survive and not set fire to things in the turn-based survival game.

Just as the best survival games do, it constantly makes you feel like you’re two moves away from death, micro-managing supplies and health and happiness as your priorities change over time. Also, it has dogs!
 

Honorable Mentions

  • 29 - This game explores an incredibly personal story in a quiet, understated way, told through soft pastels and gentle narrative as you and your housemate find out about yourselves and each other in a slightly other-wordly setting.
  • Vignettes - Some games have clever, compelling mechanics that draw you in - and Vignettes is absolutely one of those. You begin with a simple object - a telephone - and you spin it until it transforms into another object. Some are interactive, some hold secrets - but each one is a lovely piece of art.
  • Loot Rascals - Card-based, turn-based roguelike Loot Rascals is being made by Hollow Ponds, a team that includes the makers of Hohokum, and artists who have worked on Adventure Time and sweet indie mobile game Alphabear. Its pedigree alone makes it worth checking out.

December 29, 2016 at 09:00PM
Kate Gray

Samsung CH711 curved quantum dot monitor locks its crosshair on gamers

Looking to stay one step ahead of the curve of PC gamers' desires, Samsung has just revealed its CH711 gaming monitor. Heading to CES 2017 at the start of January, it's a sharply curved screen making use of the company's quantum dot technology.

Set to be available in 27- and 31.5-inch sizes, the CH711 packs a 2560 x 1440 resolution into its 1,800R curvature display. 

Neatly designed so as to tuck all cabling into the monitor's stand, the CH711 offers a 178-degree viewing angle and adjustable positioning, letting you flip the screen vertically - if you can stomach its curve at that orientation, of course.

Gaming goodies

At this point, it's more or less accepted that an OLED display offers a richer picture quality than Samsung's quantum dots. So where's the benefit to gamers here?

That'll mostly be down to input lag - OLED is known to struggle to keep up with fast-paced games, whereas Samsung's had some solid successes working gaming modes into its quantum dot televisions. Expect to see a similarly responsive display here.

A few pieces of the gaming puzzle are missing here though (there's no mention of Nvidia G-Sync or AMD Freesync refresh rate smoothing), while designers will have to wait to find out if its an 8-bit or 10-bit panel. Not that designers are being left out - if the above press shot is anything to go by, Samsung's looking to court Mac-sporting creative types, too.

We'll find out more (including hopefully a price) at CES 2017, where the CH711 will be on show alongside two other quantum dot displays - the GFG70 and CF791.


December 29, 2016 at 04:10PM
Gerald Lynch

You can now pre-register for Super Mario Run on Android

Android users, it looks like your wait for Super Mario Run could be almost over - Nintendo just uploaded a page on Google Play that lets you pre-register to get an alert when the game goes live.

Maybe not as exciting as the actual game itself, but a sure sign that Nintendo hasn't forgotten about you, having promised all along that Super Mario Run would come to Google-powered devices.

We're not sure exactly how long you're going to have to wait between pre-registering and actually getting your hands on the game, but on iOS there was about three months between registration and launch, so expect something similar.

Android vs iOS

As on iOS, the first few levels can be played for free, and you'll need an in-app purchase to unlock all six worlds. And, as on iOS, a constant internet connection will be required to run the game on Android.

The graphics and gameplay look pretty much identical on the Android version of Super Mario Run, and the World Tour, Toad Rally and Kingdom Builder elements of the game are all present and correct.

The game has certainly attracted a lot of attention on the iPhone, with over 50 million downloads, according to Nintendo. However, how many of those users actually paid for the full version or are still playing the game isn't as clear-cut.


December 29, 2016 at 04:33PM
David Nield

The real-life physics of Super Mario: How could a portly plumber jump that high?

Able to jump five times his own height, run at a steady 11mph, and punch through solid brick, Mario is capable of wondrous feats. But what is it about the body of the squat plumber that allows such miracles of athleticism? When you peel back the layers of Nintendo’s infamous character you reveal a medical marvel that’s more likely alien than human.

You really only get a sense of Mario’s abilities once you quantify and compare him to his human counterparts.

So, what makes a Mario? With Super Mario Run now leaping up the iPhone App Store charts, we put the anatomy of the world’s most famous plumber under the microscope.

Measuring-a Mario

Canadian personal trainer Evan Ungar holds the Guinness World Record for ‘Highest Standing Jump’, managing to leap a whopping 5’3” with no run up:

Standing 5’10” tall, Ungar jumped nearly his own body height to attain the record. 

Mario does a little better.

In the original Super Mario Brothers (where I’ll be taking all my measurements from) he is able to make a standing jump to five times his own body height:

According to an official Nintendo statue, Mario stands 5’1” tall, meaning with each bound Mario is leaping more than 25’ into the air, or 7.75m. Nearly five times Ungar’s record.

When it comes to running, knowing that Mario is 5’1” tall means we can take his vertical height in the game and use him as a ruler to mark out a horizontal distance and time how long it takes him to run it. 

From there we can extrapolate how far he could travel in a mile and work out his top speed. Anyone who’s played these early Mario games will know that once the man gets up to speed he won’t slow down until he hits a brick wall, so we can be confident he’ll go at a steady pace:

It takes Mario three seconds to cover a distance equivalent to 15m. Over an hour, at that speed, Mario would cover 18km, or 11.2 miles. Compared to Usain Bolt’s 9.58 second 100m dash, which works out at 27.44mph, Mario is practically jogging. However, when you look at Dennis Kimetto’s marathon record of 2:02:57, with an average speed of 12.7mph, you can see the stout Italian is holding his own, especially for someone who’s been at this for 35 years.

It’s the punching through brick that sees Mario at his most impressive, though. While you may have seen videos of martial arts specialists punching through concrete, it will usually be an individual slab, or a stack of them separated by pencils. In Mario the hovering blocks are 4 layers thick, with no obvious gaps between the rows:

Yet, despite this, he is able to shatter them in a single hit.

According to a paper on the Mechanical Properties of Brick Masonry (fascinating late night reading, I’ll tell you), a stack of four high strength bricks can withstand 3,750psi of pressure before cracking, or, 16,681 newtons.

Now, when martial artists punch blocks, they do so at about 24mph, producing 3,000 newtons of force. A great PBS video on the physics of brick breaking demonstrates how that’s enough force to break a concrete block. For Mario to crack a stack of four, he has to produce more than five times that.

Of course, whereas a martial artist is producing all this force from a punch, Mario is producing that 16,681 newtons of force from his jump.

Knowing how much force he requires to impact the bricks to smash them and the velocity of his jump, we can hazard a guess at Mario’s body mass. Consider this equation:

If force equals 16,681, velocity is 7.75m/s, and the time of contact is a single frame, or -.03 seconds, Mario’s mass must be just 33.3kg. That’s just over 5st.

It’s at this point I should probably say that physicists have worked out that the Mario games don’t play by Earth gravity.

In a paper titled ‘Acceleration Due to Gravity: Super Mario Brothers’, a group of students at  Midwood High School at Brooklyn College calculated from the speed at which Mario fell to the ground that he is acting under 9.31g, more than nine times greater than the Earth standard. So while he has a body mass of 33.3kg, on his world, he weighs 310kg, or a more portly 48st.

So, Mario, a 5’1” man is able to run at 11.2mph, jump more than 25 feet, and punch through stacks of four bricks, all while weighing almost 48st.
What sort of body would allow for these feats?

Making-a Mario

The first thing to do is try and work out how much of Mario is made up of muscle. We know his body mass and his height, which is a start, especially if we assume his body is proportioned much like an average person’s.

Back in July, 2000 there was an in-depth study in the Journal of Applied Physiology, that studied 468 different men and women to work out the average skeletal muscle mass of a person depending on their age and gender. Skeletal muscle is the meat that pulls on your bones, moving your joints and providing power to all your activities. It’s there we’ll be able to work out how Mario can jump so high.

The first hitch when placing Mario on this chart is working out how old he is. According to his bio in Super Smash Bros Melee he was 26 in 2002, which would mean he was born in 1976, just five years before his first appearance in the original Donkey Kong, and 40 years old today. 

I think Mario’s a liar.

For one thing, you have to take into account that in his first appearance the man is a qualified plumber. The Chartered Institute of Plumbing and Heating Engineering requires apprentices be at least 16 years old before they start the four years of training it takes to be qualified, meaning in 1981, when he appears in Donkey Kong, he has to be at least 20. I’ll give Mario the benefit of the doubt and say he was born in 1961, making him 55 today.

In that bracket, according to the study, around 35% of his body mass is made up of skeletal muscle. This means that Mario only has 11.7kg, just over 1.8st, of muscle to achieve the feats that he does.

Let’s look again at that jump and the amount of energy it would take to propel a 33kg object 25’ into the air under more than nine times Earth gravity. Energy = mass x gravity x height. So we’re talking about muscles that use 23,563 joules in every jump. As it takes a single second to do this we know that power generated by the muscles is exactly the same.

To put this in perspective, according to Marks’ Standard Handbook for Mechanical Engineers, “a labourer over the course of an 8-hour day can sustain an average output of about 75 watts”. In a single jump Mario uses the same amount of power as a person labouring for five minutes.

Clearly, Mario must have some serious muscles but from the outside he doesn’t appear bulky at all. His arms and legs are slim, his chest is rounded rather than hard.

There is a very rare condition that could go a small way to explaining this: myostatin-related muscle hypertrophy. This condition causes people to have twice as much muscle mass as your average human. You might have seen the World’s Strongest Toddler Documentary that followed Liam Hoekstra, a three-year-old with the condition:

These denser muscles are able to produce twice as much power while taking up half the space.

Even with double the strength of your average man, we’re still several orders of magnitude off what he’d need to produce the power and strength he displays in Super Mario World.

It gets even stranger when you think about Mario’s bones. While Mario is relatively light mass-wise, he is doing all this jumping and punching on a world where he weighs 48st. The constant strain on his joints and bones must be awful.

There have been many studies into the ways we negate the force of an impact of a fall, like how parachutists will roll as soon as they hit the ground or how gymnasts cushion the blow with ankle and hip movements. We don’t need to look at those, though, because Mario lands with both feet together and his legs straight, like every health and safety manual ever has said not to do.

If only there were a study where scientists made people jump from a height without bending their legs, just to see what damage it would do…

Oh, science, you do spoil us.

Back in 2013, a group in Sao Paulo had subjects wear a rig that locked their knees in place and made them jump off a platform to measure the force their knees underwent. The study found that subjects with an average weight of 64kg, jumping from 75cm, put their knees under 6,100N of force.

Mario is nearly six times that weight on his planet and falling from 10 times higher. According to biomedical engineer Cindy Bir at Wayne State University in Detroit in an interview with Livescience, a sharp blow delivering 4000 newtons of force has a 25% chance to crack your femur. Mario is receiving many times that impact with every jump. It’s a wonder his legs don’t snap into a thousand pieces with every landing.

There is actually a real world reason that can explain why Mario isn’t forever in crutches - it could be that he has a mutated LRP5 protein that’s led to increased bone density. According to an article in The Scientist, one case of the mutation was discovered after a person walked away from a severe car crash without a single broken bone. 

Another was found after doctors failed multiple times to fit a patient with a hip replacement, the problem they had was that they couldn’t get the screws for the prosthesis to penetrate his bones. A side effect for those with the mutation is that, with such dense bones, they can’t swim as easily, finding their bodies less buoyant than other people. Considering the way Mario sinks in the undersea levels, this suggests it may be the cause.

Looking beyond his muscles and bones, Mario’s organs are put under extreme stress by his antics. His brain, for instance, is being subjected to the same extreme G-forces as a fighter pilot every time he jumps off a high pile of blocks. He is in danger of passing out as he falls because of the blood that will be pulled up into the blood vessels in his skull. When he hits the ground the sudden deceleration could cause his brain to bruise as it moves inside the skull. Mario must have a thicker meringes layer than the average person, providing more cushioning material inside the skull to prevent it from bruising on impact.

Then there’s his heart. Mario’s blood pressure must be enormous. Not only is he living on a world with more than nine times our gravity, which will put strain on his vascular system just to transport the blood around the body, but, with his denser than normal muscles expelling so much energy with every jump, his heart will need to be working harder to make sure they’re supplied with freshly oxygenated blood. If we sliced the man open his heart and lungs would very likely be both larger and made of denser tissue.

A side effect of all these larger, better-performing muscles and organs is that Mario’s body burns through a lot more energy. As well as his basic calorie spend, each one of his jumps burns at least five calories. Not much in one go but every level sees Mario bounding about like a rabbit, racking up hundreds of calories. 

Then there’s the fact he runs everywhere, all while weighing 48st, which adds a greater effort to all his movements. While likely a very healthy man, he’ll need to be taking in thousands of extra calories every day. All on a world where the only food he can find is mushrooms.

I’m sure Nintendo never put a great deal of thought into the reality of Mario but the creature they’ve built is fascinating. If he played by the same rules as normal people, he’d be dead many times over. His body would be too heavy for life in a world with nine times the gravity, with his muscles, organs, and bones being ill-equipped to function under the intense pressure.

There are lots of questions about Mario but the numbers we can work out from the way he behaves in-game add up to make a man very differently built from your average plumber.


December 29, 2016 at 04:30PM
Julian Benson

10 best VR games coming in 2017

2017 is the year that we’ll see big name developers get in on the VR act, bringing with them big name titles along with the budgets and expertise that comes with that. Any lingering thoughts of the Nintendo’s ill-fated Virtual Boy be banished, and this is the year you get to play Fallout 4 in VR.

The secrets of VR interactivity and gameplay possibilities have barely been explored. And this is where the dreamers and experimenters within the indie industry working on headsets such as the Razer OSVR (OS there stands for Open Source) will come in. Smaller developers with even smaller budgets will be where to look for games that aren’t just console ports of FPSs, and so on.

2017 is also when VR is going to become coupled with new controllers such as the Oculus Touch devices. Comprised of two rings, one on each hand, buttons are pressed at logical places along the ring allowing you to pull a trigger or make a thumbs up. So with all that to come, let’s crack on with the titles we’re most looking forward to.

1. Arktika

Oculus Rift & Touch

From the looks of early footage on YouTube, Arktika is extremely polished with a smooth and fast frame-rate displaying oodles of detail. The lighting and colour scheme is very similar to Metro, another game developed by its creator 4A Games.

Arkika's gameplay appears to be more action-orientated though and tones down the survival horror elements. It’s also compatible with the Oculus Touch meaning you’ll get haptic feedback from each shot and will be able to reload with simple hand gestures.

2. Robo Recall

Oculus Rift & Touch

It’s the classic tale of domestic-robots-go-crazy in this deceptively simple, tongue-in-cheek shooter. Epic Games, perhaps most famous for Gears Of War, are another of the big developers jumping wholeheartedly on the VR bandwagon.

It’s their first VR title to have a proper storyline, as previously they’ve just dabbled in tech demos such as Showdown. So, let’s set the scene: you’re a repairman who’s been speedily upgraded to what’s known as a Recaller. Why, you ask? Well, a bunch of supposedly safe house robots are running rampage and you’re the only one who can dispatch them. From the looks of early footage, there’s a comic book edge to this, which contrasts to the darker overtones of Gears of War. Of course it’ll still have all the hallmarks of that series – such as instant playability and loads of fun weapons. And did we mention that it’s going to be free? Sold, so to speak!

3. Essence

Oculus Rift, HTC Vive and OSVR

This crowd-sourced game has been incredibly close to release but also teetering over the edge of development hell. According to the game's website, it should have been out in October, but thankfully it’s been updated on Steam to March 2017.

Harking back to mythical and epic adventures such as The Last Guardian, Myst and even Fable, you'll spend a lot of time looking up at huge sparkling monoliths and walking through coloured dust generated by ancient trees.

It’s a narrated game where you’ll need to solve puzzles to uncover a forgotten past. Not a mind blowingly original plot, but the vastness and ambition of the world as well as the attractive design will lure in adventure fans in 2017.

4. Fallout 4

HTC Vive

Bethesda are bringing Fallout 4 to a small stereoscopic, face-mounted screen near you. But not for a little while, however, as they’re currently being delayed by their other upcoming behemoth, Elder Scrolls 6. The Fallout universe is gargantuan, and not really suited to traversing in VR, so movement across large areas is done by teleportation. It’s something that Bethesda says reduces nausea.

So far the demo received lukewarm reviews back in the summer, but it was such an early tech demo and so much was expected that we’re willing to wait it out to see what the next update has in store. From what we’ve seen, they’ve already implemented is the ability to open the Pip Boy with a flick of the wrist, which is awesome.

But we’d love to be able to play fetch with Dogmeat and reload using a gesture or button tap. Nothing’s been heard from Bethesda concerning F4 since that demo except for the shifting of the release date. It’s obvious that they’re holding off to make sure the release is the best they can make it.

5. Star Trek: Bridge Crew

Oculus Rift, HTC Vive and PlayStation VR

Who hasn’t wanted to sit in the Captain’s seat and shout “Red Alert!”? Every Trekkie’s dream will come true when Star Trek: Bridge Crew is released. And Ubisoft are bringing this perfect-for-VR concept to you in March. 

Four players each take the places of Captain, Helm, Tactical and Engineering. It’s all about team-work, as all four have designated jobs and tasks that only they can provide. And it’s best if you actually speak to your fellow team mates, out loud. Then there’s the all-important in-game dashboard operation to raise shields, fire weapons and fix the ship.

It’s set in the time of the current JJ Abrams movie reboot, and puts players in control of the USS Aergis. The mission is to explore an area known as The Trench in the hope of finding a new homeworld for refugee Vulcans. This was due out in November but has since been delayed until March citing that they need to make the VR experience “compelling and engaging”. Fascinating.

6. ARK Park

Oculus Rift, HTC Vive and PlayStation VR

ARK Park is an ambitious educational puzzler starring everybody’s favourite extinct subset of Reptilia, the dinosaurs. Starting off in a virtual hub you’ll be able to pick a dino-based adventure which you’ll embark on foot, vehicle or even on the back of one of the prehistoric creatures. In order to actually see some dinosaurs, there are a number of puzzles to solve. 

For instance, some of the residents are more reclusive than others, requiring ingenuity to lure them out of their safe spaces. And dinosaurs aren’t the only extinct species here – we spotted a very affectionate Dodo in the demo. Production values on this look sky-high and yes, there’s just the tiniest hint of Spielberg's classic Jurassic Park in the mix.

7. Panoptic

HTC Vive

Currently available as a free demo, this is a two player VR game for HTC Vive. The twist comes that one person plays on a PC with a controller or mouse and keyboard while the other uses a VR headset. It’s a virtual game of cat and mouse. The one in VR controls a floating mask with a single eye, much like The Eye Of Sauron, that is constantly on the search for the PC player on the ground. In turn, the PC player must run to the top of the tower to defeat them. The Eye has a laser that can be fired, albeit slowly, while the player on the ground has no weapon – just their virtual legs. It’s an innovative idea, with clever level design and could be one one of the breakout indie titles of 2017.

8. SingSpace

Samsung Gear VR

Harmonix, the reputable team behind Guitar Hero and Rock Band are well on their way to creating a new VR karaoke title. It’s set in a cell-shaded, friendly robot world, where square-headed cybords judge your pitch and singing skills. 

Currently it’s looking to support up to four simultaneous players with online capabilities to let you sing with friends across the world. Although judging by other VR experiences, it might be more fun for the onlookers watching than the players of the game. Just remember to get some earplugs.

9. Guardian Arena

HTC Vive, Oculus Rift and OSVR

Made by Australian developers Purple Squid Games, this offers a new take on VR shooters. Instead of first person perspective, this uses a floating camera point of view. They describe it as if you’re playing Quake III Arena from a god-like perspective with players on a miniature arena about the size of a table. Their aim is for fast gameplay without the motion sickness associated with speed and movement in VR. It will be playable in all modes and setups: standing, seated, room scale, motion controllers or gamepad.

We’re thinking that this innovative approach could pave the way for games like Sim City to be made in VR. Imagine using your hands to place buildings, or mould the ground with your fingers. Guardian Arena may be the first tentative step for developers to think of VR in a new way, rather than using the same control and view-mode tropes of non-VR games.

10. Syren

HTC Vive, Oculus Rift and PlayStation VR

Survival Horror might well be the perfect video game genre for VR. The immersive nature of the platform adds to the inescapable feeling of sheer terror and impending doom. Syren adds a claustrophobic Das Boot element to the mix as it’s set in an underwater research facility with a futuristic design that reminds us of The Abyss and Dead Space.

In storyline it’s similar to the aforementioned Jurassic Park; scientists have been recreating Syrens, a lost civilisation of mermaids, but of course it all goes horribly wrong. Developers Hammerhead are hoping to create a mixture of survival horror, stealth with a few escape room puzzles thrown in. It should be noted that this is their first game as they’ve previously only really made VR films, but from the looks of the trailer this could be the start of a brilliant new VR game development team.


December 29, 2016 at 04:00PM
Henrietta Rowlatt

Rabu, 28 Desember 2016

It looks like you won't be able to upgrade the battery of your Nintendo Switch

Right now we don't have much in the way of official details on the Nintendo Switch, but information keeps leaking out ahead of the new console's big reveal in a livestream scheduled for January 12.

The latest nugget of Switch info concerns the battery - based on a filing placed with the FCC (Federal Communications Commission) in the US, the upcoming machine is likely to ship with a non-removable battery.

That may not sound like much of a big deal if you're used to Xbox Ones and PlayStation 4s, but remember the Switch has a portable mode too, and battery juice is going to be crucial for those extended gaming sessions away from home.

The Switching hours

What's more, the Wii U eventually got itself a battery pack booster that increased the time between charges to 8 hours. It doesn't look like Switch owners are going to have the same option for on-the-go gaming - or at least not yet.

Technically the Switch reviewed by the FCC was prototype, so there is a chance that Nintendo could make some tweaks before the console finally goes on sale in March. However, at the moment it's not looking good.

This probably won't be a dealbreaker for anyone on the fence about buying a Switch, but it's something else to bear in mind before you part with your cash. We're looking forward to hearing more about Nintendo's latest creation in January.

Via Engadget


December 28, 2016 at 05:11PM
David Nield

Selasa, 27 Desember 2016

17 best 4K games: the must-play titles to punish your PC

Update: He's mean, a bit green and carries a BFG in his back pocket. That's right: our latest entry is Doom in at number 16.

The 4K revolution has arrived on PC, and if your eyes haven't yet dined at the table of Ultra HD gaming, we've tracked down the best 4K games sure to give them a visual feast.

Packing four times as many pixels as common 1080p displays, 3,840 x 2,160 pixel-resolution "4K" monitors can make newer games breathtakingly immersive, and those extra pixels can even help pump life back into older titles using high-resolution texture packs and mods.

Of course, in addition to a 4K monitor, you'll need a beefy gaming rig with a powerful graphics card (or three) to do them justice - because even gorgeous visuals soon wear thin if your frame rate matches your shoe size.

Whether you've already made the leap or are about to, click on to view our best 4K games screenshot gallery. We'll be adding to it as we go along, so drop us a comment below if you'd like to see a particular game make the grade.

While console gamers are still arguing over whether the latest Witcher 3 patch dialled down the game's graphics, members of the PC elite have been firing up CD Projekt's epic third-person adventure in a blaze of 4K glory.

Rendered natively, The Witcher 3's highly-detailed environments look nothing short of incredible in 4K - from Novigrad's sprawling architecture to its red sunlit fields, not to mention its spiny Echinops, grotesque Bloedzuigers and veiny Cemetaurs. Having your face ripped off has never looked so beautiful.

Nitpickers may point out that Wild Hunt's backgrounds and foliage don't match up to what was shown in pre-release promo shots, something that's increasingly becoming par for the course for PC gamers, but even so it's still one of the best-looking games out there.

It may be creaking a bit in the tyres, but DiRT Showdown is still one of the best-looking arcade racers out there and its Destruction Derby-style thrills are even more heart-pumping on a 4K monitor. While fans of Codemasters' racing series may point to DiRT 3 as the all-round meatier title, Showdown's over-the-top approach - from the flame jets that light up indoor tracks to its spectacular chassis-contorting crashes and colorful art style - make it the more visually appealing title.

The latest entry into the Call Of Duty franchise, Advanced Warfare aims to banish all memory of the muddy textures that plagued its scarily ugly predecessor, Ghosts. After three years in development it appears to have succeeded: Warfare's high-octane firefights are nothing short of stunning in 4K thanks to its sharp visuals, Exo-llent (sorry) character models and highly detailed weapons. Another nice effect of playing in 4K is having an eye-poppingly crisp HUD, which is the closest you'll get to wearing an Exo Suit (short of strapping on an Oculus Rift, anyway).

Nominated for several 'Best Graphics' and 'Best Art Style' industry awards upon release, Dishonored wasn't exactly a bad-looking game in 2012. Crank up the pixels, however, and Dunwall's retro-future-industrial aesthetic is elevated to a whole new level of dystopian beauty.

Taking time to admire its convincing water effects, Orwellian-era buildings like the Hound Pits Pub, and bizarre Pandyssian wildlife, ogling Dishonored's visuals in 4K can prove a welcome distraction to clearing your name of murder.

A punishing title that demands serious GPU power for the best experience (especially if you want to ramp up the draw distance), Dying Light in 4K has you smelling the breath of the Zombie hordes while watching blood ooze from their rotten, bashed-in craniums.

The level of detail is phenomenal - from the game's leafy suburbs to its blood-splattered weapons and NPCs' facial expressions. Standing on a roof watching flames lick the hood of a burning car while plotting your escape from the army of undead never has never felt so real.

BioShock Infinite came out in 2013 and wasn't designed for 4K monitors, but you wouldn't know it. Irrational Games' third shooter in the BioShock series, Infinite looks still jaw-dropping in Ultra HD thanks to its highly-detailed textures, illuminating lighting effects and Columbia's neoclassical-styled architecture.

When not stopping to admire its buildings, you'll likely be checking out Booker's glistening weaponry or staring into the vacant eyes of Monument Island's many enemies. Infinite's high-speed firefights up in the Sky-Lines are particularly engaging in 4K, not to mention its four weird and wonderful boss fights.

While the Redux version of Metro: Last Light features slightly tweaked graphics compared to the original (it goes in slightly heavier on smoke and lighting effects), both games feature some of the best visuals around with the resolution dialled up to 4K. Skulking from shadow to shadow in Last Light's post-apocalyptic Russia in a bid to avoid the Vichukha is even more tense in Ultra HD, and if you've got sufficient graphical grunt, its weapon and particle effects give firefights an extra dose of pretty.

If you're waiting patiently to ogle Rise of the Tomb Raider's gorgeous visuals, maxing out the current game in the series isn't a bad way to pass the time. Cranking up the resolution along with texture, anti-aliasing and high precision settings unlocks a ton of hidden detail in Tomb Raider, which boasts atmospheric lighting, dancing shadows and hair textures that wouldn't be out of place in a shampoo commercial. (Not when Lara's caked in mud, mind.) Huge draw distances and polygon-smoothing tessellation effects all help the fictional island of Yamatai shine in 4K.

Forget trying to drive well during your first few Assetto Corsa races - it just won't happen. The driving simulator's graphics are so tasty in 4K/Ultra that you'll be too busy ogling the sun's reflection on your car's bonnet from five different camera angles. The racing action looks best in the game's first-person in-car view. If you're not fixated on the creases in the driver's gloves, you'll be mentally running your fingers over the rubber-coated dashboard's dimples and smelling the freshly-cut grass outside. If you're pining for a realistic racer to show off your new 4K monitor, forget Project Cars - Assetto Corsa is the real deal.

More screenshots (click to enlarge)

Assetto Corsa

Asseto Corsa

Assetto Corsa

Assetto Corsa

Whether you agree that Star Wars: Battlefront is a war simulator with no heart, or not, it's undeniable that EA's online shooter is a visual feast fit for a wookie. From the forest of Endor's leafy vegetation to Hoth's snow-capped mountains and Tatooine's sunlit rock faces, Star Wars has never looked so good.

More screenshots (click to enlarge)

Battlefront

Battlefront

Battlefront

Battlefront

Battlefront

Battlefront

Ever wanted to peer up Gareth Bale's nostrils rendered in pixel-perfect 4K? Now's your chance, you oddball. Graphics haven't traditionally been Fifa's strongest suit, which means that EA's latest footy sim particularly benefits from the extra pixels afforded by Ultra HD. While we still get the feeling that EA could make the beautiful game even more beautiful (in the graphics, rather than free-following-attacking-football sense), Fifa 16 is easily the best-looking installment in the series to date.

More screenshots (click to enlarge)

Gareth Bale

FIFA 16

FIFA 16

FIFA 16

FIFA 16

FIFA 16

The most anticipated game of the year isn't the prettiest out of the box, which is forgivable given Fallout 4's sheer size and scope. Still, even without loading up on of the many beautifying mods out there - such as the Wasteland graphics mod and the Texture Optimization Project - Fallout 4 is still a sight to behold. Cranking up the resolution and notching up the settings to Ultra results in some particularly mesmerizing outdoor environments as the sun's rays flicker through the trees.

More screenshots (click to enlarge)

Fallout 4

Fallout 4

Fallout 4

Fallout 4

Fallout 4

Fallout 4

Fallout 4

Fallout 4

Fallout 4

Fallout 4

The best-looking brawler around bar none, Mortal Kombat X's gore-some visuals make you wince at every ribcage-snapping, skull-crushing-eye gouging move. MKX gives you a wide ranging, but not extensive selection of tweakable graphics settings - ranging from anti-aliasing, anisotropic filtering, shadow quality and texture quality to bloom, depth of field, motion blur, ambient occlusion and particle density. You'll need a high-end graphics card to whack everything up to 11.

More screenshots (click to enlarge)

Best 4K games - Mortal Kombat X

Best 4K games - Mortal Kombat X

Best 4K games - Mortal Kombat X

Best 4K games - Mortal Kombat X

Best 4K games - Mortal Kombat X

Best 4K games - Mortal Kombat X

Best 4K games - Mortal Kombat X

Best 4K games - Mortal Kombat X

Best 4K games - Mortal Kombat X

Best 4K games - Mortal Kombat X

Best 4K games - Mortal Kombat X

Best 4K games - Mortal Kombat X

Best 4K games - Mortal Kombat X

Best 4K games - Mortal Kombat X

Few games look as photorealistic as Lara's latest outing. Rise of the Tomb Raider was the first game to utilize Nvidia's Voxel Accelerated Ambient Occlusion (VXAO) technique, which adds depth and realism to scenes by calculating shadows using a scene's surrounding geometry, rather than what's visible to the camera. And then there's physically-based rendering, reactive water and more hair swishing than a shampoo advert. Simply put, Rise of the Tomb Raider had the works and shines in 4K. From the Uncharted-esque opening sequence that takes place atop a snow-capped mountain to the sunlit tombs that follow, the attention to detail has you panning the camera to soak up the surroundings as often as you're actually - you know - raiding tombs and stuff.

More screenshots (click to enlarge)

Rise of the Tomb Raider

Rise of the Tomb Raider

Rise of the Tomb Raider

Rise of the Tomb Raider

Rise of the Tomb Raider

Rise of the Tomb Raider

Rise of the Tomb Raider

Rise of the Tomb Raider

Rise of the Tomb Raider

Rise of the Tomb Raider

Rise of the Tomb Raider

Rise of the Tomb Raider

Rise of the Tomb Raider

Rise of the Tomb Raider

Rise of the Tomb Raider

Standing still to appreciate a game's architecture in, say, Rise of Tomb Raider is fine. In Blizzard's fast-paced shooter Overwatch, however, it's not such a good idea if you want to avoid adding to your growing death tally. The team-based strategy FPS is organized chaos and beautiful to boot - especially if you own a gaming PC with more graphics muscle than Reinhardt's right arm. If you're playing in 4K, remember to flick the Resolution Scale setting to 100% to render Blizzard's new game engine in all its glory.

More screenshots (click to enlarge)

Overwatch

Overwatch

Overwatch

Overwatch

Overwatch

Overwatch

Overwatch

Overwatch

Overwatch

Overwatch

Overwatch

Overwatch

Overwatch

Overwatch

Overwatch

Overwatch

Few games have managed to set pulses racing like Doom has in 2016. Whether you're double-jumping across a room with Quad Damage and Haste power-ups coursing through your veins, spamming a Baron of Hell with rockets or legging it from a troublesome pair of Pinkies, Doom is one breathtaking set-piece after another.

Whack up the quality settings to Ultra and the resolution to 4K and you'll see the best of the game's dynamic lighting and soft shadows, and its terrifically animated demon enemies are rendered in gruesome detail. Your PC might even stand a chance of running it at fluid frame rates thanks to the recent Vulcan API patch, which was used for the screenshots below.

More screenshots (click to enlarge)

Doom

Doom

Doom

Doom

Doom

Doom

Doom

Doom

Doom

As the old saying goes: War is Hell, but it looks great in 4K. Set in the trenches and other familiar World War I locations, the latest Battlefield title is undoubtedly the best-looking in the series and also one of the most eye-catching shooters of the year. The game's lighting effects are exceptional, and along with physical-based rendering and global illumination techniques, Battlefield 1's graphics tech almost lets you smell the grenades cooking.

Screenshots (click to enlarge)


December 28, 2016 at 02:14AM
Kane Fulton