Kamis, 30 Juni 2016

PlayStation Slim and Neo may be revealed at Tokyo Games Show

PlayStation Slim and Neo may be revealed at Tokyo Games Show

When we heard the rumor that Microsoft had not one, but two new consoles to talk about at its E3 2016 keynote, we were skeptical. And yet, on June 13, that's exactly what happened when Xbox Chief Phil Spencer unveiled both the Xbox One S and Project Scorpio. And while Microsoft used its stage time to talk about new hardware, Sony decided instead to focus on software.

But that might be because Sony was saving its juiciest announcements for September's Tokyo Game Show (TGS).

A new report from The Wall Street Journal claims that Sony has both a PlayStation Slim and PlayStation Neo ready to be shown off at TGS on September 15, 2016.

The report, written by WSJ's Tokyo technology reporter Takashi Mochizuki, contains an interview with Macquarie Securities analyst Damian Thong, who says that Sony could choose the biggest videogame show in Asia to pull back the curtain on the two new systems.

We can only speculate the purpose of the PlayStation Slim, as Mochizuki's source doesn't enumerate what features the system will have, but it's fair to assume that like the Xbox One S it will likely not only have a smaller physical footprint, but possibly come with a 4K Ultra-HD Blu-ray player as well.

If it will be able to upscale games to 4K like the Xbox One S is still to be determined, but usually the way these things go is that if one console has it, the competition does too.

Sony's US President and CEO Andrew House has confirmed the existence of the PlayStation Neo – what many have affectionately dubbed the PS4.5 – before this year's E3 in a brief statement to The Financial Times that said, in effect, "yes the system exists … but it won't be on-stage in Los Angeles."

Poor sensor-ship

In Mochizuki's report, entitled "Sony's PlayStation 4 Sales Help Keep Profit Target Within Reach", he points to declining sales in sensors for high-end cellphones for possible profit loss for the Japanese tech giant this quarter. The redeeming factor, he says, will be the burgeoning videogame side of the business.

"Sony plans to ship 20 million units of the PlayStation 4 during the current fiscal year, with momentum likely to be fueled by releases of blockbuster game titles and a high-end version of the console," Mochizuki wrote.

"Macquarie Securities analyst Damian Thong said Sony might also introduce a slimmer version of the PlayStation. Sony declined to comment on that possibility. The new variations of the console might be released at a game show in September, Mr. Thong said."

Without confirmation of Sony, this is still a definite rumor, but Michozuki did tweet "Sony analyst says "PlayStation 4 Slim," not just "Neo," due by Tokyo Game Show in Sept, report with @YukaKoshino" on his personal account this morning if that makes you feel any more confident that two high-powered consoles are on their way.

Is there something more here? Only time will tell.


July 01, 2016 at 01:03AM
Nick Pino

Updated: macOS Sierra release date, news and features

Updated: macOS Sierra release date, news and features

macOS Sierra

Update: If you're enrolled in Apple's developer program, you can try out the company's new filesystem technology now, albeit in a limited capacity. Read on to find out more!

With Microsoft's Windows 10 heating up the PC market, Apple is bringing a free upgrade of its own with the launch of a new version of OS X for Mac packed with new features and improvements.

OS X 10.12 was officially revealed and renamed macOS Sierra at the Worldwide Developers Conference(WWDC). As expected, Sierra does much more than just providing bug fixes and performance updates, as we saw with the move from 10.10 Yosemite to 10.11 El Capitan.

So what's in store for Mac users? Follow along and we'll tell you exactly what you can expect from the next version of OS X – we mean macOS.

Cut to the chase

  • What is it? The next version of Apple's desktop operating system
  • When is it out? Fall 2016
  • What will it cost? Like the previous several versions, it will be a free update

macOS Sierra

macOS Sierra release date

Apple has gotten into a cycle when it comes to releasing new operating systems. Typically they're demoed and debuted during WWDC in June, a beta preview over the summer and having the final OS in our hands by November.

The Cupertino firm's macOS Sierra seems to follow that same formula. Following its reveal in mid-June, Apple plans to release a developer preview in July and the final OS in this fall.

Siri finally makes an appearance

The biggest new feature slated for macOS Sierra is the inclusion of the Siri virtual personal assistant. Siri was launched on iOS back in 2011, and Macs are surprisingly the last platform Apple decided to bring it to.

Just as with using the virtual assistant on iPhones, users will be able to simply command Siri and ask it questions with their voice. However, being on the Mac opens up a greater swath of options such as searching for files.

macOS Sierra

At WWDC, SVP of software engineering Craig Federighi demonstrated how Siri can help with sophisticated queries for files like, "Show the files I worked on last week about the off-site." And from there users can narrow down their search based on tags.

Siri also has full access to other parts of macOS' including applications such as iTunes, making her your personal DJ. Alternatively, Siri integrates with Safari to act on web searches.

By adding Siri to the Mac platform, Apple hopes to offer the same services for iPhone and iPad owners with a Mac.

What's more, Apple opened has issued an SDK for developers to make their own applications work with Siri.

A long overdue file system upgrade

Since 1985, Apple has remained complacent with its Hierarchal File System, or HFS. With macOS, however, that all changes thanks to the new APFS, or simply Apple File System. Starting with the company's 2017 MacBook lineup, all of Apple's computers will support the new filesystem on its bootup drive. And, although we'll be able to try it out for ourselves when the macOS Sierra public beta lands, developers in the preview right now are saying the new filesystem is limited to transferring files back and forth on a non-startup drive.

Once Apple's hardware begins to support the new standard, it won't be long before we start to reap the benefits. These include improved flash memory optimization, faster Time Machine backups and improved space allocation letting two APFS-formatted disks act as one combined storage drive. Unfortunately, for legacy Mac users this means HFS support will be ousted in the next 25 years, though it would be a miracle if your computer could still boot up by then.

Continuity gets even better

Continuity between Mac and iOS is a big deal for those engulfed in Apple's hardy ecosystem. Ever since its introduction, users have been able to pick up calls and text conversations from their phones and conveniently pull them up on their Mac computers.

macOS Sierra

With macOS Sierra, not only will you be able to access your computer from other machines including your iPhone, but if you need to copy something from one device to another, you can achieve that using the Universal Clipboard function. By copying something from one device, you can seamlessly paste it over to another. If you thought AirDrop made your life easier, this enhances the Apple ecosystem even further with yet another method of shuffling around files.

And, while TouchID isn't coming to Mac anytime soon, auto-unlock is. As the name implies, this new feature will let you unlock your Mac by merely being in close proximity to an Apple Watch or iOS device.

macOS Sierra

What's more, Apple Pay has expanded beyond the restraints of a 4.7-inch screen and onto PCs by way of macOS. Making an effort to compete with ecommerce services like PayPal, a "Pay with Apple Pay" button will soon be integrated in your browser with TouchID on a nearby iPhone or iPad serving as a means of quick authentication.

Better photo and video functionality

Finally we have the Photos app getting an overhaul in iOS 10, and because of the way Continuity works, the incoming features also apply to Mac. These include a new "Memories" tab for a more magazine-like viewing mode as well as an AI that automatically sorts photos either by people or topics.

macOS Sierra

Likewise, if you're a skilled multi-tasker interested in watching videos while you work, you'll be delighted to know that macOS Sierra's picture-in-picture mode allows users to take their video windows with them even as they rotate between desktop screens.

Gabe Carey also contributed to this article


June 30, 2016 at 11:40PM
Kevin Parrish

In depth: Don't underestimate tablets – one day they'll take over the world

In depth: Don't underestimate tablets – one day they'll take over the world

The future is (still) coming

There's a very good reason why many people think tablets aren't long for this world: sales are falling. In 2015, technology market analysts IDC said tablet sales would fall by 8%, followed by another drop in 2016 before – perhaps – recovering in 2017.

On the face of it that's bad news, because the tablet market is really only seven or so years old at most. It took PC sales a lot longer to stagnate in quite such a dramatic fashion.

But it's not all doom and gloom. Apple keeps rebooting its iPads into more functional devices. Samsung is continuing apace with its Tab range. Google has started to manufacture its own hardware.

Sales might not be booming, but large numbers of tablets have already been sold – and, the present slowdown notwithstanding, many more will be sold in the future. Such is the potential of the platform, that maybe the form factor isn't going anywhere.

So what, actually, is the future of the tablet?

The short-term leader

If you're wondering which brand will be at the forefront of the near-future tablet push you don't have to look far. Apple will continue to sell loads of iPads, although, as we've seen, even it's not immune to the slowdown in sales. Samsung, meanwhile, will maintain its presence in the tablet market – although it's fair to suspect this isn't a big focus for the company – as it continues to improve its Tab S range (and they're not too shabby at the moment).

Apple's roaring success with the iPad isn't hard to fathom: riding the wave of users being into 'an Apple thing' and combining it with a dizzyingly well-stocked App Store, the Cupertino slate offers a lot – and the price premium that iPads command over the competition doesn't appear to put many people off. There's a luxury element to the brand that continues to draw people in.

But there's a thriving budget tablet market too, with Amazon proving there's an appetite for very cheap tablets. According to IDC, the company's tablet sales jumped 175.7% year-on-year from Q4 2014 to Q4 2015, almost certainly thanks to its £50 (US$50, AU$98) tablet.

iPad Pro

It seems that, as with smartphones, there's no real middle in the tablet market, just a cheap end and a premium end.

Apple and Samsung don't agree

What's interesting is that while the average consumer might look at dwindling numbers and think tablets are dead, the big brands think we're just at the beginning. A spokesperson for Samsung told TechRadar: "The tablet is still a relatively young product, but the segment has developed and matured rapidly.

"Tablets were once talked about as replacement devices for other products, but we see their real value as products that complement existing devices and provide easier ways to connect, consume and create during 'in-between' time, such as the morning commute, note-taking in a meeting or 'second-screening' during your evening downtime."

So Samsung doesn't think the tablet will replace your TV/computer/phone/dog any time soon; instead these are additional devices to keep us entertained.

Maybe it's a sign of the times – apparently people can't endure even a moment of boredom, and need a tablet on-hand while they watch TV – but it's a sign that points to enduring demand for slates.

Galaxy Tab S2

Apple's Phil Schiller, on the other hand, said in March this year (when talking about its continued investment in the iPad line and rebooting it to the new accessories-laden Pro range), "This is the way we think that personal computing is going." Evidence of the faith Apple has in iOS as a powerful enough operating system to take on laptops.

The inflection point for old PCs being replaced by laptops is the space Apple is aiming at, targeting those who realise they don't really need a laptop for anything more than entertainment and browsing, which is where the tablet is so strong. By adding in a keyboard and split screen view, the Cupertino brand clearly thinks there's a customer base to be targeted.

And then you've got the business case: make a device attractive to companies, and you've got millions upon millions of potential users – and with scale comes development, which filters into consumer devices too.

Hardened screens? Extra power? More input devices? All come from requests in the business world, and it's not hard to imagine that Apple will even find a way to bring a mouse-like sensitive input device to the iPad one day (although you could argue that the Pencil is along these lines).

What about Microsoft?

Let's deal with the elephant in the room: Microsoft doesn't make real tablets. When it killed off the Surface RT, which used the same basic idea of a mobile chip that Samsung and Apple use in their tablets, it clearly decided that the world didn't fancy Windows in a slate-only scenario.

There are a number of tablet-only Windows devices out there, but these are largely at the low, low end of the price scale, and aren't selling in the volumes of the high-end devices that capture the imagination around present-giving time. Windows has struggled on the tablet form factor because it's simply not been conducive to the feel of the finger… it loves a separate input.

Surface Pro

But things don't actually look bad for Microsoft. Statista predicts that the company's share will rise over the next few years, from just 3.5% in 2013 to 18% in 2019. Apple's iOS has pretty much held a 25% share of the market since it exploded with the first iPad, so will Microsoft eat into Android's share, or that of iOS?

It seems likely that Apple will remain king in the home, but the business market will be more of a keenly contested battleground.

And more good news for Microsoft, despite it not having a 'real' tablet, is that the Surface Pro 3 and Pro 4 have been big successes indeed. What Microsoft has done here, however, is take a standard laptop, and hammer all the bits onto a detachable touchscreen.

This isn't the (short-term) future of tablets – it's the way laptops are going. People want the portability of the tablet but the power of the laptop, and Microsoft has done a good job of combining these two requirements in a way that hits the mark in terms of productivity.

And this is where the Pro 4 and the iPad Pro differ: the Microsoft device is great for working and good enough for entertainment, while the iPad Pro is a brilliant entertainment device with the ability to offer some work-related skills when needed – and that's the distinction between genuine 2-in-1 devices and tablets at the moment.

What's holding back tablets?

One of the big things holding tablets back is the usability of software. An example: many people want to edit videos in Adobe Premiere, and it's just not as easy on a tablet as on a keyboard-and-mouse device.

This is a factor that's pulling people towards Microsoft's Surface Pro 4, which offers a full desktop environment on the go.

App developers need to start creating more powerful software for the tablet platform to help the market become re-energised – and in fairness, things are improving as more premium input devices become available.

Combine that with enough power to rival many laptops – and even some gaming machines – and you can see that tablets are ready to take on the gaming mantle.

Nexus

In another six years (the same period as since the launch of the first iPad) we'll have 5G connectivity, giving you the speed to even play high-end games remotely using the stunning screen in your bag.

IDC suggests it'll be the Surface-style 2-in-1 devices which will be the big winners by 2020. It predicts that devices with a laptop form factor option, but from which the screen can be detached, will grow in number from 6.6 million in 2015 to 63.8 million in 2020; future advances will make the tablet part much more lightweight, while the keyboard base keeps a lot more of the power.

Something else that augurs well for the future of the tablet is the rise of smart home technology, with your slate – a silent, fanless machine of the future – enabling you to control your heating and lighting with an ease that's not possible with a desktop-bound machine, or a laptop that has to be placed on a lap or other surface.

While phones also offer this portability, the tablet is a device that all the family can easily share – making the slate, rather than the smartphone, the true engine of your connect home.

So what IS the future?

For some people the tablet is already usurping the PC. Kids don't sit down at computers as much as they used to, but they can use tablets with ease; many schools have racks of iPads or Android tablets.

This is important, because if the school your kids go to offers iPads in a learning environment, then your children could soon be coders too – Apple's new Swift Playgrounds package its Swift programming language in a way that will teach children how to code, as do services like CodeAcademy. Such initiatives could become a part of the curriculum, and tablet devices will be a key part of that – touchscreens are clearly a big part the future of computing.

The future of tablets is clearly based on devices that offer multiple need-over-luxury reasons for purchase.

The iPad Pro and Surface Pro are very different devices. Both have mid-range laptop price tags and offer a lot of functionality that normal tablets don't have, but they approach the problem of 'what is a tablet?' from very different perspectives.

Apple positions the iPad, especially in its Pro variant, as a machine that can replicate many of the functions of a laptop. Many have found that high-end devices like iPads, the Google Pixel C, the Sony Xperia Z4 Tablet or the Galaxy Tab range are a more than adequate alternative for computers.

The success of the Surface Pro, meanwhile, is partly down to an excellent accessories ecosystem, with a strong keyboard and pen combined with huge amounts of power – it's a great laptop that can function well as a screen. But as long as Windows isn't as touch-friendly as the iPads, the Surface Pro can't be seen as a real tablet device.

The IDC predictions suggest that the Surface Pro inhabits a new world of more versatile laptops that have a tablet component to them, but will need to evolve before it can be considered a true alternative to more conventional tablets.

It's certainly true to say that tablet sales are slowing across the board. This isn't surprising in some ways because the form factor is still in its infancy, and many of the tablets sold in the last couple of years are still performing well for the people using them – especially if, as Samsung says, people are using them predominantly as second screens.

Tablets aren't becoming obsolete as quickly as other gadgets, and there isn't the impetus to replace them that smartphone contracts create. They're also still a luxury item, according to Samsung, and so sales figures remain subject to fluctuations in the economy.

To encourage upgrades Apple, Samsung, Sony and others are augmenting new devices with bundles of power, keyboards and mouse inputs – and they'll also need to keep developing the software to make it both finger friendly and powerful enough to enable slates to function as a desktop and laptop replacement devices.

You're more likely to upgrade your iPad 2 if whatever you upgrade to can replace your laptop too. And when brands solve the issue of being able to input with a finger and mouse equally well, and deliver a steady stream of brilliant and powerful apps to replace desktop software, then we'll see tablet sales start spiralling upwards.


June 30, 2016 at 11:15PM
Ian Morris

Rabu, 29 Juni 2016

Here are the free PlayStation Plus games for July 2016

Could Microsoft's Kinect be reborn as a virtual reality controller?

Could Microsoft's Kinect be reborn as a virtual reality controller?

The Kinect port's removal from the Xbox One S might have lead some to believe that the accessory has reached the end of its life, but a recent Microsoft blog post suggests otherwise.

The post details the research efforts of Microsoft's research lab in Cambridge, who have been hard at work repurposing the Kinect camera accessory as a device for tracking hand and finger movements as part of a project called Handpose.

The blog post details how the researchers expect the technology to be used in an office setting, to use your fingers to skip between slides in a powerpoint presentation or to hang up on a colleague over Skype, but where the technology gets really interesting is in its ability to simulate hand movement in a virtual environment.

But more interestingly, this Handpose technology is also shown being used by people wearing virtual reality headsets, completely removing the need for a controller at all.

Kinect VR

Microsoft's VR Plans

At present, Microsoft has not announced any firm VR hardware for the Xbox but with Sony gearing up for the release of its own PlayStation VR there are rumors that Microsoft has more decisive plans to get the Xbox in on the action.

Microsoft briefly mentioned at its E3 2016 press conference that the computing power of Project Scorpio will pave the way for the company to integrate support for the Oculus Rift headset. This is opposed to Sony, who has built its own headset from the ground up.

When it comes to controllers, Sony already has the hardware with its PlayStation Move motion controllers which were originally released for the PS3.

But could Microsoft be preparing a similar move for its own motion-controller?

Motion controllers killed the gamepad

When the first Oculus Rift developer kits were released, users relied upon traditional controllers to interact with its games, but when HTC entered the VR race it made its motion controllers a central part of the Vive experience.

However, while these controllers are a great deal more immersive than a traditional gamepad, you're conscious that you're interacting with a piece of plastic in your hand.

By removing the controller entirely, Handpose allows you to interact directly with the environment instead of using a controller as a proxy.

Kinect VR

Two steps forward, one step back

This development might eliminate one set of VR's problems, but in doing so it completely removes any haptic feedback from the environment.

When you use the HTC's controller to pick up a mug in Job Simulator you might not be able to feel the mug itself, but you can feel your finger on the trigger of the controller.

But were you to use the Kinect to simulate picking up a mug there would be nothing in your hand at all, nothing pressing against your skin, and no weight in your hand.

Surprisingly though, the researchers have found that the lack of haptic feedback hasn't been as much of a problem as they'd anticipated. Partly this is due to the way they've designed the experiences with the Kinect in mind, with controls that are thin enough to allow your fingers to touch for example.

But also the researchers have found that they can use other senses such as sight and sound to convince people that they're touching something real.

What this suggests is that being able to physically see your hands and hear them interact with the environment builds such a great sense of presence that your brain doesn't mind when you can't actually feel anything with them.

Kinect VR

A new lease of life for Kinect

It's early days yet for the new technology which may never see the light of day, but the videos of the technology look promising.

VR can only get so immersive while it relies upon relatively inarticulate motion controllers. This technology could end up allowing a much more fluid and natural interaction with a virtual world.

People talk about the importance of 'presence' in VR and if it works this technology could take this idea of presence to the next level. With the HTC Vive you might feel present in a space, but the only part of your body that feels truly present is your eyes.

But with Handpose you might one day be able to look down and see your real hands in VR, and maybe even one day your whole body. You won't just be a floating set of eyes and controllers in a virtual space, but a single connected body.

It's too soon to form any definitive statements on the technology yet, but Handpose has given an exciting glimpse into Microsoft's vision for virtual interaction.


June 29, 2016 at 10:30PM
Jon Porter

Analysis: Just what is Nintendo's big NX secret?

Analysis: Just what is Nintendo's big NX secret?

As the reveal of the Nintendo NX draws closer, it feels like we're finding more questions than answers. Nintendo is maintaining the shroud of mystery around its next console, and according to a report from a recent investors meeting Shigeru Miyamoto said the company didn't show it at E3 for fear of competitors stealing its idea.

But what idea? What's this big NX secret that Nintendo is so heavily guarding? In a separate interview with the Associated Press, Miyamoto reiterated there's "an idea" the company is working on, which makes it sound like this could be something very different to what we've seen.

Nintendo has already alluded to a "brand-new concept" in the NX, so we're keeping our minds open. Here are five things that Nintendo's big new idea could be.

1) Virtual reality

Nintendo is more interested in virtual reality than we thought. In a shareholders meeting the company admitted it was "researching" VR technology, according to someone who was present.

Twitter's NStyles attended the meeting in Kyoto and claims Nintendo's Shigeru Minamoto said Nintendo was researching VR but has concerns about users playing for long periods of time.

He also added that Nintendo wants to release a device that carries value, is affordable, and wants parents to "feel at ease".

Miyamoto also said that he thought the reactions of people who tried VR at E3 was good, with a "but". What that "but" was is unknown - the next comment was kept off the record.

It's no surprise that Nintendo is interested in VR - who isn't? - but whether it's something that could come to the NX is a different matter. The company has expressed that it would only be interested in getting into VR when it's mainstream.

A report earlier this year claimed that the NX release was pushed back to 2017 so Nintendo could incorporate a VR element, but this has yet to be corroborated, so don't pin your hopes on it.

However it's feasible that the Nintendo NX could do something akin to the Samsung Gear VR, but rather than a phone slotting into a headset, it's the NX controller. It would mean feasible, affordable VR that might be better for bite-sized experiences.

Beyond that, we can't see virtual reality being a bigger part of the NX system.

Nintendo

2) A bigger portable element

Nintendo still owns the dedicated gaming handheld space, but even the 3DS's days seem numbered when you consider how rapidly mobile gaming is improving.

There's been a lot of noise about the NX having a big portable element. Multiple reports have claimed that the NX will likely include a mobile device that could be used with the console or taken on the go. The Wii U was a step towards this idea, but the controller could only be taken a short distance.

The handheld theory feels like the most likely of all of them, especially after a 2013 report claimed Nintendo combined its handheld and console divisions. However, there are still many questions. Would it be powerful enough to run full console games (maybe slightly downgraded)? Will it play 3DS games? Will it also become a successor to the 3DS that can be bought separately?

We could see Nintendo having a cross-buy/cross-save system over the two systems. But let us pose another potential scenario: the NX is just a handheld that can also be plugged into a TV.

3) A whole new input idea

It feels like Kinect's days are over - at least until virtual reality hits the Xbox. Nintendo's Wii was a much bigger success story, one that literally shook things up with a control system that worked well with games and made the console accessible to a wider audience.

The Wii U was a very different story without the happy ending, but could Nintendo be about to take another stab at changing how we play? If anyone's going to try...

We'd like to see a version of Xbox One Kinect that works more reliably and has better games to establish it. It seems only a matter of time before full motion controls on consoles become better adopted - it would be interesting if Nintendo was the one to make it happen.

Wii

4) Nintendo's Quality of Life system has been wrapped into the NX

Nintendo's Quality of Life initiative appeared to die an early death. Nintendo saw potential in health and fitness, and designed a system that included sensors for improving sleep.

However, the the system was put on hold. "We do not feel that we are currently at a stage where we can commercialize a product that deals with sleep and fatigue," said Nintendo president Tatsumi Kimishima earlier this year.

"So we are not planning to launch any products in this area in the fiscal year ending in March 2016. However, we do believe there is potential in the QOL sector, so we will continue to consider further development in this area."

There's clearly still interest here, so it's possible the NX could have a big health and fitness element. Perhaps this will feed into the portable element - or maybe it will be something else entirely.

5) It's actually Nintendo's Project Scorpio

This is probably the least likely scenario, but bear with us: what if the NX was actually really, super, mega powerful? And Nintendo is keeping hush because it wants to surprise Sony and Microsoft, which are both now embroiled in a power battle.

Nintendo is about accessibility, and if this scenario were to come true it would surely mean a very expensive console. And after Nintendo's Reggie File-Aime commented that the company isn't concerned with specs and power, it seems every unlikely - but just imagine Nintendo dropping an Xbox Scorpio-level console months before Microsoft.

There's another, more possible outcome here. A patent surfaced last year detailing a (potentially portable) console that could be attached to a "supplemental computing device" that would provide more resources.

That means the NX could primarily be a handheld that hits console-level specs when it's tied to your TV. It could also mean Nintendo would let us upgrade our consoles without having to buy a whole new system - just the "supplemental" device - unlike Sony and Microsoft, which are more likely to refresh everything each time.

Secret answer 6) The NX and PlayStation Neo are the same

We're not going to explain this one, we'll just direct you to this video on IGN and let you make up your own minds. It's crazy, but so damn crazy that we're starting to want it to come true.


June 29, 2016 at 07:39PM
Hugh Langley

Selasa, 28 Juni 2016

Here are the free Xbox Live Games with Gold for July 2016

Updated: The best Xbox One games - this generation's must-play titles

Updated: The best Xbox One games - this generation's must-play titles

Introduction

Xbox Elite Wireless Controller

Microsoft's Xbox One console is over two years old now, but in terms of this generation's lifespan it's only really just getting into its stride.

That maturing development process is ably shown by the outstanding games now available to the unashamedly VCR-looking machine and also by Microsoft's show-stopping event at this year's E3.

So if you've got an Xbox One and want to know what the must-play games are for this generation then look no further, we've got you covered.

But let us know what you think. Are there some blockbusters you think need to be on the list? Are there some hidden gems that you feel are missing out?

Hit us up in the comments.

1. Ori and the Blind Forest: Definitive Edition

You'd have to be blind to miss this indie fantasy stunner

Ori and the Blind Forest

A top-class graduate of the "Metroidvania" school of action-adventure design, in which an enormous world gradually opens up as you unlock new abilities, Ori is the kind of experience you show a reactionary relative who thinks "videogame art" is a contradiction in terms.

There's the world, to start with - a dreamlike maze of canted-over trunks, thorny caverns and sunlit glades – but it's not just a question of blissful visuals. Ori is a crisp, empowering platformer, with a main character who learns to scurry up surfaces and ricochet away from projectiles, like a spacecraft "sling-shotting" around a planet.

The Definitive Edition improves upon the original by adding new areas to explore and additional background on one of the game's most beloved characters.

Line

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2. Rise of the Tomb Raider

The name of the game is freedom in Lara's latest sprawling outing

Rise of the Tomb Raider

Despite being the sequel to a prequel about the young life of the Lara Croft, this still feels like a Tomb Raider game that has grown up. The reboot which saw a brave new direction for the franchise seemed a lot of the time to be little more than a bit of light Uncharted cosplay, but Rise is a far more accomplished game.

There's now a genuine open world which feels like there is always something to do, and something more than just harvesting up collectibles in exchange for a light dusting of XP. There are also tombs. Yes, that might seem a fatuous thing to say given the name, but the previous game gave them short shrift. In Rise though they are deeper and more plentiful. Rise also has one of the best narratives of any Tomb Raider game, penned again by Rhianna Pratchett, it's sometimes rather poignant.

So come on, ditch Fallout 4's wasteland for a while and give Lara some love.

Line

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3. Forza Horizon 2

The open road has never seemed more inviting than in Playground's festival of racing

Forza Horizon 2

Ever the happy-go-lucky off-roader to Forza Motorsport's sternly authentic simulation, the Horizon series' debut on Xbox One gives you a jaw-dropping play environment with hardly any civilian traffic to worry about – a mix of South France and Italy that's enlivened by dynamic weather and lighting (the engine actually simulates how light is distorted by passage through a 3D atmosphere).

Your goals are simple: accept quests in any order, unlock new cars, force other drivers to eat your dust. The game's 30 fps performance isn't genre-best, and players of the original may feel a sense of deja vu, but this is first-rate automotive entertainment on the whole.

Line

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4. Fallout 4

The homecoming we've waited seven years for

Best Xbox One games

All things considered, this is one of the best games Bethesda has made. It ticks all the boxes: a massive, detail-oriented open-world; still-fantastic tenets of looting and shooting; a story filled with intriguing side quests and subplots that feel like they matter; and of course a classic soundtrack that brings it all to life. In many ways it's the game we've been waiting for since Fallout 3 steered the series away from its top-down role-playing roots. Not only is the world itself wider, but the plot is better, and more digestible, than any of the games before it. There's still a sense of mystery about what's happening but you no longer have to dig forever and a day through terminals to piece it together.

Welcome home, stranger.

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5. Dragon Age: Inquisition

"Our weapons are fear, surprise, ruthless efficiency and gigantic sidequests."

Dragon Age: Inquisition

Inquisition is the proverbial RPG banquet - a 200-hour array of quests, magic-infused scraps, postcard landscapes and well-written character interactions that's perhaps a bit too familiar, at times, but makes up for it with sheer generosity.

It puts you in charge not just of a four-man party of adventurers but also a private army with its own castle and attendant strategic meta-game, tasked with defeating a mysterious demon menace.

The choice of Unreal Engine makes for vast open environments and sexily SFX-laden combat – fortunately, you can pause the latter to issue orders if the onslaught becomes overwhelming. It's a genre giant.

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6. Titanfall

Building-high robots and jetpack troopers butt heads in this modern classic

Titanfall

Once the Xbox One's flagship console exclusive, Titanfall has faded from view thanks to a slightly spartan feature set – there's not much to unlock next to Destiny and Call of Duty. It remains this generation's smartest and most unusual FPS, however, marrying ninja-fast on-foot combat to the gloriously thuggish thrill of piloting giant mechs, which are summoned from orbit a few minutes into each match.

The skill with which Respawn has balanced this mix of styles is remarkable – Titans have firepower in excess but they're easy to hit, and maps offer plenty of places for infantry to hide. Ejecting from the cockpit of a doomed Titan is one of this generation's most memorable moments.

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7. Alien: Isolation

This absurdly faithful horror experience definitely isn't another day in the Corps

Alien: Isolation

Isolation is the game that made the Alien scary again.

We've run into H.R. Giger's eyeless, monstrosity in so many dodgy spin-offs over the years that the basic design has lost much of its capacity for terror. Creative Assembly's interpretation stands apart in a couple of ways. One: it can't be killed by conventional means, obliging you to spend much of the game hiding in lockers with one eye glued to your motion tracker. Two: it's horribly smart, responding to your avoidance tactics as a predator would rather than plodding along a pre-programmed path.

Add in the space station environments, which are modelled with obsessive exactness on the film's sets, and you have a franchise-defining title.

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8. Quantum Break

Which came first, video or the game?

Best Xbox One games

Had it been rushed, Quantum Break could've been an absolute train wreck of disjointed narratives and confusing motives. But, as it stands, the gameplay and video work in tandem to deliver something most games never achieve: cohesion.

What I mean by cohesion is that the characters helping you, the often forgettable side characters in game who are used to get you from point A to point B, become real people. Both in a literal sense (Quantum Break's live-action video cast includes Aiden Gillen from Game of Thrones, Shawn Ashmore from X-Men, Dominic Monaghan from The Lord of the Rings and a half-dozen other famous actors and actresses) and in a figurative one.

Quantum Break takes on two new and different genres (sci-fi, video) and does so in an impressive way. It's a neat combination that works in tandem to deliver a better experience than either could on its own.


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9. Kalimba

It takes two to shine in this crazily inventive platformer

Kalimba

Press Play's "single-player co-op" endeavour Kalimba strikes a homely figure alongside Xbox One's surfeit of dust-brown shooters, but in terms of originality of concept and inventiveness of execution it has few equals.

The gist: you control two hopping, differently coloured totem heads simultaneously, guiding them past hazards and pitfalls.

The twist: your characters are often split up from one another by the terrain, and must face different combinations of hazards, including energy fields which fry anything that isn't the same colour.

The result is an incredibly testing puzzler that has the immediacy and zest of a Mario title.

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10. Halo: The Master Chief Collection

A Flood of online problems can't tarnish this bumper Halo package

Halo: The Master Chief Collection

The Master Chief Collection's aggravating networking problems have dominated headlines since release, but let's not forget just what a value-for-money package it represents. For the price of one game you get four of the greatest sci-fi shooters ever made, exhaustively reworked to take advantage of Xbox One's HD graphics capabilities and (when everything works smoothly) online functions.

Among other perks, there's a neat dual-engine feature for Halo 1 and 2 that allows you to switch between old and new graphics in real-time, and a hub menu that lets you splice missions from all four games into a bespoke themed campaign.

If you've yet to play Halo, this is the place to start in preparation for Halo 5: Guardians.

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11. Grand Theft Auto V

There's no fear and loathing in Los Santos – just explosive entertainment

GTA V

Yes, including one of last generation's greatest games among this generation's finest is rather boring, but GTA V on Xbox One is too good to ignore, with HD visuals, a longer draw distance and a faster frame-rate.

Among other, more practical perks it includes a first-person mode, which genuinely makes this feel like a different game, though the missions, tools and characters are the same. The new perspective pushes Rockstar's attention to detail to the fore, allowing you to better appreciate the landscape's abundance of in-jokes and ambient details.

GTA V's open world multiplayer remains a laidback thrill, whether you're stuntdiving with friends or teaming up to complete a Heist (a long overdue addition to MP, but worth the wait) – it's probably the best place to hang out on Xbox Live.

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12. Sunset Overdrive

Insomniac's open worlder is a treat for the eyes and thumbs

Sunset Overdrive

We come and go with Sunset Overdrive's humour – there's only so many parodic jabs at pop culture you can pack in before you start to sound like somebody's tryhard uncle – but we can't fault its taste for chaos.

Created by the makers of Ratchet & Clank, the game sees you grinding, wall-running and bouncing around a mutant-infested city, building up points to trigger a colourful array of powers.

Examples? Well, how about the one that adds a lightning aura to your dodge-roll. Weapons are similarly loony – there's a gun that shoots razor-edged LPs and a launcher that fires teddybear-shaped tactical nukes. Weary of Assassin's Creed's po-face? This should lift your mood.

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13. Dark Souls 3

Consult your doctor first to see if Dark Souls 3 is right for you

Dark Souls 3

Playing a Dark Souls game is a masochistic thing. The pain of losing to the same boss ten times in a row is crushing, but chasing the buzz of a victory makes it all worth it.

Dark Souls 3, the latest in the soul-crushing series, is back and more terrifying than ever. The graphics have been updated for the modern era, with stunning lighting effects, which illuminate all that is good, as well as what's better left unseen.

The gameplay is faster than previous Souls games, riffing off of BloodBorne's rapid pacing. Finally, the story and the online multiplayer come together to make this a game that you won't put down once you pick it up.

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14. Rare Replay

Relive some of your favorite gaming memories

Best Xbox One games

It's easy to label Rare Replay as another two-bit collection looking to exploit that sense of nostalgia you get by looking at the cover art for games like Perfect Dark or Banjo-Kazooie.

But dismissing the incredible collection of 30 games from Rare's heyday means missing out on an expertly crafted walk down memory lane.

While some games hold up better than others (cough, Gunfright) with a collection that spans 30 years and a half-dozen systems, you're bound to find a few titles to fall in love with one more time.

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15. Guitar Hero: Live

Come for the career, stay for the online multiplayer

Best PS4 games

The Guitar Hero franchise needed a break. Like a band that's been touring for too long, the act had gotten stale, repetitive and quite frankly, expensive, to keep up with. Guitar Hero Live is the return to form for the series, hitting all the right notes while still forging its own path.

One of my biggest criticisms of past entries is that they relied on pricey DLC to keep the show going after the story mode ended. Guitar Hero Live bucks that trend by offering new songs for free on its MTV-esque music video channel called GHTV. You'll still have to shell out to unlock every song Activision's ever put out, but the solid mix of tunes will forever end the never-ending scrolling through setlists that pervades parties.

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16. Just Cause 3

Chaos, thy name is Rico Rodriguez

Just Cause 3

The Just Cause series has always been about sheer fun, and the latest iteration is no different. It's like the love-child of Grand Theft Auto, Far Cry and Boiling Point, with a touch of Red Faction-esque destruction thrown in for good measure.

It may not have the same sort of depth of gameplay as the latest GTA games, but as a tropical sand-box for you to go tether-happy in, it's tough to beat for utterly stupid entertainment.

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17. Batman: Arkham Knight

Waynes, pains and Batmobiles

Best Xbox One games

It's a Batman simulator. You get to be Batman.

If you want to pretend you need more reasons than that alone to play it, Rocksteady has a track record for peerless fisticuff-based combat, empowering gadgetry and dark storytelling. Oh, plus you can drive the Batmobile. In short, it's the complete superhero sim package, presented impeccably and unrelenting in its delivery of show-stopping cinematic set-pieces. Even standing on top of a building watching your cape dance gently in the breeze makes you feel cool.

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18. Destiny

Out of this world online multiplayer

Best Xbox One games

Calling Destiny ambitious is a disservice to the game. It's an ambient world (er, galaxy) that operates in real time. It combines single- and multiplayer into a single campaign, seamlessly transitioning between the two. It's from the team that made Halo, so while Destiny may not have the iconic face of Master Chief plastered on the box, it will have the same creative minds doing what they do best: sci-fi.

So what do you do? Imagine a first-person shooter-inspired World of Warcraft. You'll create a character and build him/her from a rookie enforcer to earth's savior by unlocking abilities and improving your expertise with one of the four main types of weapons. Before long you'll be haunting the same locales for a rare weapon drop and partying up with friends to take down some of the toughest space brutes this side of a Sith Temple.

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19. Metal Gear Sold V: The Phantom Pain

How many Snakes does it take to change a lightbulb?

Best Xbox One games

Okay, so Hideo Kojima's last game for Konami - and his last ever Metal Gear game - might be a little tough for the MGS n00b to get to grips with, but it's still one of the best stealth-action games ever crafted. The open-world shenanigans will satisfy all your behind-enemy-lines / Rambo fantasies and probably confuse you with crazy plot twists and a million characters all with the same gravel-toned voices.

But hey, that's all part of its charm, right?

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20. Halo 5: Guardians

Master Chief is back, but has he gone rogue?

Halo 5

The singleplayer campaign may not be the perfect FPS creation that many hoped it would be, Microsoft included, but the multiplayer action is what made many of us fall in love with the original Halo in the first place. Where the campaign is a very much by-the-numbers jaunt, 343 Industries has taken more risks with the multiplayer side and that looks to have paid off.

The tense, constantly evolving Warzone game mode alone makes Halo 5: Guardians a worthy purchase alone, but there are many other parts which have you glued to your controller.

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June 29, 2016 at 07:30AM
Edwin Evans-Thirlwell and Nick Pino