Jumat, 31 Maret 2017

The 29 best indie games on PC and consoles

Update: From the developer of Aquaria comes a totally different side-scrolling adventure game about a cat who drops out of college. If that description doesn’t sound indie enough on its own, continue on to number 13 on our list to find out more about Night in the Woods!

In 2017, it’s no longer the case that the biggest budgets make the best games. While major, triple-A game publishers tend to sell hype on recycled ideas, indie developers maintain the “retro” design strategy of crafting new, frankly innovative experiences.

Indie games tend to be distributed digitally, whether via game-specific marketplaces such as Steam, Origin and PSN or through third-party key sellers like Amazon and Gamestop. Even Microsoft is making huge leaps to heighten indie game availability on Xbox. 

By leveraging standout art styles – some cel-shaded, others 8- or 16-bit – indie games can strike distinct visual appeal without straining your hardware. This, in turn, makes them more approachable to those sporting less powerful hardware who still want unique and diverse interactive experiences.

For this list, we’ve carefully sifted through our favorite indie games of the past few years while supplying a lone anticipated entry. Since we’re sure to miss a few, don’t hesitate to shout out recommendations in the comments section below for future additions to our list of the best indie games to play on PC and console.

Joe Osborne, Kane Fulton and Gabe Carey have also contributed to this article

Rime has undergone a bit of an identity crisis in the nearly four years since it was originally shown off at Sony’s Gamescom 2013 press conference. For instance, the game appears to be a mash-up between The Legend of Zelda: The Wind Waker, Journey and ICO, a tall order for the roughly 50-person team at Madrid-based Tequila Works. Most notably, the cel-shaded adventure platforming game was a PlayStation 4 exclusive at first.

Now, however, Rime is coming out not only for PS4, but Xbox One, PC and even Nintendo Switch as well when it launches in May. And, when it does, you’ll assume the role of a small boy who wakes up on an enigmatic island where you’ll leverage light, sound, perspective and time to uncover the secrets of the Mediterranean coast-inspired setting. As such, expect plenty of head-scratching puzzles amidst a timeless art style depicting lively environments.

Platforms: PS4, Xbox One, Switch, PC

Expected: May 2017

Jonathan Blow's masterpiece first appears to be a simple pastiche of Super Mario Bros, with a middle-aged curmudgeon replacing the titular plumber but still seeking to rescue a princess.

But as you spend time with it, it reveals more of itself, moving from a series of time-bending puzzles to quiet reflective texts – which doesn't stop it being the smartest puzzle game until SpaceChem. Blow himself has hinted that the ultimate story might be something to do with the atomic bomb.

First released as PC freeware by Japanese designer Daisuke "Pixel" Amaya back in 2004 after five years of 100% solo development, Cave Story predates the recent indie renaissance by a few years. Because of when and how it was first released, it's often forgotten in discussions of indie gaming.

But this classic deserves to be on every best-of list for its loving homage to the classic action platforming games of the Super Nintendo era, its incredible music and its incredibly vibrant world. Oh, and don't forget the hugely intuitive controls, gobs of secrets and weapons that are entirely too fun to use. If you've yet to enjoy this one, just put it on your backlog already.

Most mainstream games are escapist power fantasies, where the player grows their capabilities until they dominate the game's universe - and then the game ends. Yet many indie games are dis-empowerment fantasies - like the IGF award winner and misery sim Cart Life.

Papers Please is similar to Cart Life - it's also an IGF winner with elements of misery about it - but it's better, being a smart, weird sim about the compromised life of a border guard under a totalitarian regime. It's ugly and desperate, but also innovative, uproariously funny and terribly smart.

Among the hardcore gamers of my acquaintance, Spelunky is the go-to drug. Even today, several years after its release, some of them still play it every day, despite having completed it many times over. That's because Spelunky, an ostensibly rogue-like platformer with a definite end, is tough, varied and highly randomized.

It also has more dark secrets than a presidential candidate, meaning there are many, many ways to finish it, and its daily challenges are a sure-fire way to public humiliation.

Humor is often something absent from games, mostly being restricted to slapstick comedy or crude one-liners. The Stanley Parable, by contrast, is hilarious without dumbing down. Players follow (or don't) a very English narrative voice who changes the world around you, depending on your decision.

No decision is punished, every play-through throws up new humor and weirdness. Being trapped in the closet in the Stanley Parable is more moving and funny than 9/10 other games.

Nine years in the making, Owlboy was well worth the wait. Originally contrived for PCs and released in late 2016, the clever masterpiece of an indie game is now available to experience on Mac and Linux as well. Owlboy centers around a race of owl-human hybrid characters called Owls. Of them, you helm control of an Otis, an Owl who is censured by his mentor for his inept flying abilities.

The story sees Otis’ village dismantled by pirates who clearly have conflict with the Owls. As a result, Otis has to work with an assortment of villagers in-game to take out enemies. Of course, when boss battles arise, you’ll need to manage allies accordingly, as each character comes with their own set of unique skillsets to use in conjunction with one another. If you’ve ever played and enjoyed a Kid Icarus game, this is one for the books. Otherwise, play it anyway.

Like The Stanley Parable, Gone Home falls into the unofficially deemed "walking simulator" genre. Unlike the simultaneously clever and philosophical Stanley Parable, however, Gone Home is less fixated on the lighter issues and more concerned with some of life's more difficult realities.

After getting home from a stay overseas, you play as 21-year-old Kaitlin Greenbriar who is greeted by a vacant residency. While gameplay in Gone Home is mainly limited to scavenging through notes to find out where the protagonist's family has ventured off to, the gripping story exhibits a rollercoaster of emotions, if you keep an open mind.

Only SpaceChem has mingled education with entertainment as successfully as The Kerbal Space Program. The game is simple - design and build spacecraft to take the cutesy Kerbals to the Mun and beyond.

Yet its focused use of real physics means that you'll find yourself following NASA in building multi-stage rockets, space stations and exploring the Kerbal's strange universe on EVAs, before bringing your discoveries back to research on the Kerbal planet - that's if you can get off the ground at all. It's a huge, complex, challenging and fun game, that's smart without being preachy.

The exact opposite of the Kerbal Space Program, The Binding of Isaac is an action roguelike par excellence. Matched only by the equally visceral Nuclear Throne for replayability, you play as a young boy attempting to kill his damned siblings, his Mom, and possibly the Devil, using only his tears. Which he shoots from his eyes, of course.

With hundreds of weird modifiers to discover, endlessly touch procedurally-generated levels, and secrets galore, Isaac is a very dark take on the exploratory model established by Spelunky.

Though you may be turned off by the pixel art graphics, Undertale isn't a game that could easily have run on the Nintendo Super NES. That's because, in Undertale, your personal decisions play a huge role in how the game ends, and moreover, how it continues in New Game Plus.

One of the first things you'll notice about Undertale is how much freedom the game gives you. Despite its cleverly integrated boss matches, you can play through the entire 9 or so hours of Undertale without executing a single kill. Plus, when you complete the game, you'll be pleased to discover that you can play through Undertale again, this time bearing the weight of your consequences from the previous run.

From developer Playdead, Inside is comparable to its predecessor, Limbo, in some ways but with an added layer of depth that inspires frequent wonder. This is mostly a result of the unspoken narrative, which revolves around yet another nameless boy. In Inside, however, the boy in the story is running away from a group of men who – if you fail to stay out of their sights – will try to mercilessly kill you.

Though it isn't quite clear why the boy is running from these men or why you should even care since you don't know who he is, Inside will leave you begging for answers. The bleak, lifeless setting of Inside is more than worth the price of admission. Its minimalist art style alone is avant-garde enough to feel right at home in a museum. Add in a game that's both fun to play and dripping with curiosity, though, and Inside is one of the best indie games money can buy.

Developed single-handedly by Eric Barone, Stardew Valley is undoubtedly a technical feat for that little facet alone. If you’ve ever played a Harvest Moon game, you’re already familiar with the premise of Stardew Valley – you may just not know it yet. Stardew Valley is an addictive farming simulator which sees you interact with townees to the point where you can literally marry them.

Stardew Valley isn’t just one thing; it’s a whole bunch of things at once. You can engage in crafting, fishing, cooking and even exploring procedurally-generated caves to mine for items and even take on monstrous enemies. However, do keep in mind your health and energy as you’ll need to make sure your character is in tip-top shape in order to avoid suffering from exhaustion. Lose health and you lose a considerable amount of money and items you’ve worked hard to attained. Stardew Valley will have you hooked for hours on end, for better or worse. (Better, definitely better.)

From Canadian game developer Alec Holowka, the creator of the award-winning Aquaria (also featured on this list) and independent artist/animator Scott Benson, Night in the Woods is an unconventional side-scrolling adventure game centering around a 20-year-old protagonist named Mae who drops out of college to move back in with her parents. 

Featuring a story largely based around dialog choices and mini games that put a spin on mundane tasks like carrying boxes up the stairs and eating perogies, Night in the Woods is a timeless coming-of-age tale. Not only get to experience middle class America through the eyes of a personified cat, but virtually every interaction in-game will have you laughing aloud.


Finally, the man responsible for the incredible orchestral arrangement in the hit PlayStation game Journey is back with Abzu, the first game ever from indie developer Giant Squid Studios. Founded by former thatgamecompany art director Matt Nava, Giant Squid had little to lose with its video game debut on both PC and PS4.

Abzu is described as a "stylized swimming simulator" that accurately depicts the relationship between ocean life and its interactions with humans. Like Journey, the game is told linearly with a silent protagonist. Abzu manages to hold its own, though, drawing influence from popular role-playing games with the ability to upgrade equipment.

Introversions was one of the earliest 'indie' companies, releasing games like Uplink, Defcon and Darwinia whilst Vlambeer were still in short pants. After years of struggling, they've finally hit a huge success with Prison Architect, a game where you build, staff, outfit and manage a maximum security prison.

With smart prisoners who are willing to do anything to escape, you'll struggle to keep them all inside - or keep them from rioting - and turn a profit. It's still in alpha, but it's eminently playable right now..

While The Kerbal Space Program might actually take you (or at least those poor doomed Kerbals) to the moon, To The Moon is a game about wish fulfillment, and thrives on narrative. In terms of movies, Kerbal is Gravity and Isaac is Saw, To The Moon is Eternal Sunshine of the Spotless Mind.

You control two doctors who are exploring a dying man's memories to implant a false memory so he can die in peace. Which is all depicted in a classic 16-bit Zelda style. It's a rare, brave, adult game.

Dwarf Fortress is its own genre, its own industry. This is a game that, before you've even set foot in it, has to generate the entire geography, mythology and history of its massive world. Then it tracks every single one of the dwarfs you're managing down to the hairs on their legs and the particular horrible elephant murder that they witnessed and they're now carving on an ornamental chair.

Your task is to keep the dwarves alive as they carve out their subterranean kingdom - given that insanity, monsters, and starvation plague are thrown at them at every stage that's not easy. And dwarves, always, always mine too deep.

Run. Jump. Die. Repeat. That's the basic premise of Super Meat Boy, a fiendishly addictive 2D platformer that's also bloody hard, with an emphasis on bloody. Pints of the red stuff is spilled as the game's eponymous meaty hero leap over deadly drops, spinning blades and walking chainsaws in a bid to rescue his girlfriend, Bandage Girl, from the evil Dr Foetus. Obviously. Boasting tight controls, plenty of humor and color graphics, Super Meat Boy leapt onto the PS4 and Vita this year in style.

Limbo is a platformer with a difference. Five years after its initial release, the game's haunting storyline still affects us. You play The Boy, a child with glowing eyes who's cast into Limbo to find his sister. Making your way through a bleak and dangerous world full of hostile silhouettes, giant spiders and deadly gravitational fields, you'll need to think on your feet and time your movements to perfection to survive.

But Limbo is much more than a simple platformer: it's an experience, and one that has you pondering the very essence of life by the time it's over. Deep, profound and absorbing, it's one indie game everybody should take time out to play.

If you're yearning for a retro-styled multiplayer archery combat game (aren't we all?), TowerFall: Ascension is the pick of the lot. Fast, frenetic and teeth-gnashingly hard in hardcore mode, the game's mechanics are simple: fire arrows at enemies or jump on their heads to stay alive until the round ends.

Arrows that don't hit are embedded in walls, making for tense scenarios when you have to traverse the map while dodging enemies to retrieve them. As such, practicing until you achieve Robin Hood-esque levels of accuracy is recommended. Ascension is best experienced with friends in local multiplayer mode, which recalls Super Smash Bros' most manic moments.

Serving as a spiritual successor to a pair of staples in PC gaming history, namely Myst and Riven, Obduction carries on the legacy of traditional point-and-click adventure games focused on advanced puzzle-solving techniques. Unlike most modern adventure games, Obduction is the kind of game you'll have to take notes to complete, being hyperaware of everything in your surroundings to extract subtle hints from its environments.

Obduction has a gripping story that you'll have to exert a lot of brainpower to get through. It's not a game that'll hold your hand if you get stuck. Au contraire! Obduction isn't bottlenecked by the typical UI practices of conventional video games. No, you just have to go for it with no instruction at all, leaving it up to you to figure out how to get to the next point. Until you do, Obduction will mock you with its beautifully rendered HDR environments and Nvidia Ansel support.

This gorgeous, underwater world was created by independent studio Bit Blot and released way back in 2007, and it absolutely still holds up. Think of Aquaria as a cross between the old Metroid games and the Ecco the Dolphin games – in all the best, and most challenging, ways.

You are Naija, a humanoid sea creature (not a mermaid!) that is exploring a new world to her after awakening from a life-long dream. She soon gains the ability to manipulate The Verse, a supernatural force that pervades all of Aquaria, which gradually unlocks new abilities and locations to explore.

Picture the scene for a moment. Two pixelated fencers stand face-to-face underneath a giant swinging chandelier, ready to do battle. After 10 minutes of frantic dueling, the orange combatant successfully pierces his adversary in the chest before leaping over his head into the gaping mouth of a giant flying worm. That's right: the surreal Nidhogg makes about as much sense as a 2014 Spider-Man reboot, but damned if it isn't the most addictive local multiplayer fence-em-up, like, ever.

Esteemed indie designer Jon Blow's follow up to Braid may look like an entirely different adventure, being 3D and all, but the two are more thematically alike than you might think. The Witness, at its core, is another puzzle game that tells an interesting story through said puzzles.

This puzzler takes place in an almost equally impressionist – albeit heavily Myst-inspired – world, but it's story is far more nuanced and mysterious than Blow's previous. At almost every corner of this island that you've simply woken up on (or beneath), there is a clue as to how you got onto this island and why you're here.

A 2D action RPG based on the best 8- and 16-bit classics, Hyper Light Drifter was a big Kickstarter success. Now, we know that's because of its glorious pixel graphics and combat that's halfway between SuperGiant's seminal Bastion and an edgy Legend of Zelda revamp.

Despite appearances, it's a combat-focused game wherein you explore the unknown, ruined world of Buried Time, inspired by nightmares and dreams, where your Drifter is searching for the cure for a fatal disease that he or she is clearly suffering.

If you remember games like Contra or Jackal even a little bit, then BroForce will immediately speak to you. This four-player, side-scrolling cooperative shoot-em-up combines modern action game features, like destructible environments, with an obvious respect for the nostalgia many of us hold for these games.

Every level in BroForce is a race to the rendezvous point, and you're one of countless "Bros", goofy characters inspired by the real-life action heroes of today. Complete with a rescue system for Bros that have lost one too many lives, BroForce both parodies the bro-tastic action flicks that rake in millions and instills a fun level of camaraderie through clever mechanics.

Exploring a surreal wilderness seems like quite the trend these days in gaming, and developer Campo Santo's debut only serves to keep it going strong. Set in the wilderness of 1989 Wyoming, you're Henry, a fire lookout that's all alone in the woods after exploring something strange in the distance.

That is, save for your partner on the other line of a walkie-talkie: Delilah. She's your only point of contact as you explore the wilderness. Will you make it back alive? Will the decisions you make help or harm the relationship with your only lifeline to the outside world, your boss? Don't worry about those questions just yet – just look at those forestscapes!

Rust is one of the more successful indie titles of recent times. By the end of 2015 it had sold more than 3 million copies, which isn't too shabby considering it isn't even finished — the game has been on Steam's Early Access scheme since launching in December 2013.

Still, it seems people can't get enough of the Day Z-inspired survival sim. It sees you use your wits and bearings to survive its harsh open world, starting off with nothing but a rock. After gathering resources needed to build a house and weapons to fend off attackers (other online players, in other words), Rust gradually becomes more intense as you defend your growing base — or attempt to breach others'.

Developed in its entirety by Landon Podbielski (yes, that includes its 8-bit music score, which is fantastic by the way), Duck Game has contributed to the recent revival of couch co-op games aiming to bring friends and family back to the living room.

In a sense, Duck Game draws its inspiration from the one-hit kill mechanic made popular by Nidhogg and hat selection made famous by Team Fortress 2. Instead of fighting with swords like you would in Nidhogg, however, you're fighting with raw ammunition. Oh, and if you couldn't tell by the title, you're a duck.


April 01, 2017 at 03:59AM
Dan Griliopoulos

The best Australian Chromecast deals in April 2017

The Google Chromecast is not only one of the most useful and innovative gadgets of the last few years, it's also dazzlingly cheap. And if you're looking to pick one up for the cheapest possible price, you've come to the right place!

Chromecast is a Wi-Fi HDMI dongle that you plug directly into your TV. From there you can use your smartphone or tablet to 'throw' video at your TV over Wi-Fi – whether it be Netflix movies, live football matches from the major broadcasters or simply just a funny YouTube video. On this page we'll find you the best prices for the Chromecast Ultra, Chromecast 2 (or just Chromecast now) and Chromecast Audio and explain how they differ.

What is a good Chromecast deal?

This one's easy. The standard price for a Chromecast 2 is $54. You should never, ever pay more than that because you can always find one for that price.

cheap chromecast deals

Chromecast 2 deals

The Chromecast 2, or 'new Chromecast' as it's also known, is very similar to the now discontinued 2013 Chromecast. Sure, it looks a little different. And it's got slightly faster network performance and a few other tweaks such as coming with a dangly cable instead of as a rigid stick. But essentially the same product in a different shape.

cheap chromecast audio deals

Chromecast Audio deals

While it doesn't offer true multi-room streaming at the moment (fingers crossed that comes soon), this easy-to-use and affordable device modernises any trusty set of wired speakers you already own with wireless capabilities. In doing so, it also opens them up to features that will grow and get even better over time. Got an old set of speakers or an ancient iPod dock? Turn it into a wireless speaker with Chromecast Audio!

cheap chromecast ultra deals

Chromecast Ultra deals

The 4K Chromecast Ultra is the newest member of the Chromecast family. If you have a 4K TV or are planning on getting one, it's certainly worth picking one of these up. The Chromecast Ultra is a cheaper alternative to Amazon's Fire TV or the US-only Roku 4 for getting 4K content on your TV. Chromecast Ultra deals are usually around $88, so anything cheaper is an added bonus.


April 01, 2017 at 02:00AM
Brendan Griffiths,Sharmishta Sarkar

Top indie games to look out for in 2017

2016 was a truly exceptional year for indie games: Stardew Valley, Darkest Dungeon, Hyper Light Drifter, Gonner, Broforce, Firewatch, Abzu… we could go on, but that’s not what we’re here to do. 

First of all, you should go and buy all those games, and then secondly, you should put some money aside for the even more amazing haul of indie games that are coming in 2017. Here are some of our favorites of the year so far and a look at some of the many great titles still to come. 

What can I play it on? PS4, Xbox One, Nintendo Switch, PC

When can I play it? Now!

If there’s any animal we didn’t think it would be enjoyable to play as in a game, it would be a snake, but that’s exactly what Snake Pass tasks you with doing. 

Playing as the titular creature, you roam around different environments searching for collectibles, but the game’s real genius is in the movement mechanics. As a snake you’re unable to jump, so you’re forced to wind and coil your way up various structures to reach higher points of interest. 

It takes a little time to get used to this unique movement method, which forces you to slither from side to side in order to build up speed, but once you do it’s immensely satisfying to navigate Snake Pass’ worlds. 

Now all the game needs is to allow us to hunt and kill a pack of iguanas for us to dub it the best snake-based game of all time. 

What can I play it on? PS4, Mac, Linux, PC

When can I play it? Now!

Think Life is Strange crossed with Oxenfree and Wind in the Willows and… well, no, that’s not really what Night in the Woods is, but it’ll give you a good idea of what it might be. 

Centered around a small town, to which college dropout (and anthropomorphized cat) Mae returns to rediscover old friends and settle back into her old life, Night in the Woods appears to capture a feeling of aimless drifting with a creepy, foreboding sense of something dark going on just behind the curtain.

What can I play it on? PS4, PS Vita and PC

When can I play it? Now!

Shu is a hand-drawn 2.5D side-scrolling platformer that tasks players with outrunning the end of the world and a relentless storm. There's all the familiar old-school platformer elements to enjoy here, but Shu tries to stand apart with a large and colorful cast of characters as well as time trials and online leader boards to keep things interesting.

What can I play it on? PC

When can I play it? Now!

"It's kind of like if Monkey Island had been made in 16th century Flanders, by a time-travelling Monty Python fanboy."

That's a line that's going to draw you into any game, right? Four Last Things is a point-and-click adventure game that's been built from cuts of Renaissance paintings which have then been brought to life by cutout animation. 

It's an approach that's certainly made a game that refreshingly stands out in terms of art style, while retaining the spirit of old school point-and-click adventures. Though it's not always quite as funny as it wants to be, it definitely has a good sense of humor.

Like any Renaissance art worth its salt, Four Last Things is about sin. Players take the role of a fool on a pilgrimage who must repeat the sins he's committed on his journey to be absolved by the local church who can't forgive sins committed outside its parish. It's ridiculous, but it works. 

What can I play it on? PS4, Xbox One, PC

When can I play it? April 12 2017

Prepare to feel chilly. Impact Winter is a post-apocalyptic survival game that drops players onto a snow-covered Earth as lone survivor Jacob Solomon. 

Help is on the way, but it's not here yet and it's the player's job to help Jacob and his fellow survivors live for the thirty days it'll take their rescuers to reach them. It takes strategy and leadership skills and depending on your survival approach each play through can be different. 

What can I play it on? Xbox One, PS4, PC

When can I play it? April 11

Aaero is the unholy lovechild of Rez and Amplitude; a bright neon explosion of sound and color that almost requires you to enter a trance-like state to get through its more intense moments. 

At its core, Aaero is a rails-shooter crossed with a rhythm game. You start by using the left analogue stick to follow a ribbon around the sides of the screen which will ebb and flow with the rhythm of the music. 

Before long enemies will start to appear, and these are dispatched with the right analogue stick, and trigger presses that gain added damage bonuses if timed correctly with the beat of the level’s song. 

Built in Unity, it’s an impressive release from the two-man team at Mad Fellows Games, and well worth keeping an eye on for later in the year. 

What can I play it on? PS4 and PC

When can I play it? Estimated April 2017

Surfing on the wave of nostalgia that brought us shows like Stranger Things is Knights & Bikes, a game that perfectly captures that childhood feeling of exploration and wonder. 

When things go wrong in their little hometown, it’s up to best friends Nessa and Demelza to save the adults - and the world! - from mortal peril. 

There’s something incredibly special and heartwarming about everything in Knights & Bikes, from the hand-drawn art style to the amazing music and the fact that all of it, every part, seems like something you would have done as a kid: cycling around the woods, keeping mysterious detritus as “treasure” and making up fantastical adventures in your head.

What can I play it on? PS4, PC, Xbox One

When can I play it? April 18 2017

If you love your games fast-paced and tricky, you will get a kick out of Flinthook’s main mechanic, in which you grappling-hook your way through platforming rooms, grabbing coins and zapping enemies along the way. 

Touchingly detailed animations make the game feel fluid and dynamic, thanks to talented designer and artist Dominique “Dom2D” Ferland. 

The grappling hook might be difficult to learn and to master, but, like Spider-Man, once you’ve grasped it, you feel like a superhero.

What can I play it on? PS4, Xbox One, PC

When can I play it? April 28 2017

With its art style and world design, Little Nightmares is a game that will make you feel your childhood fears all over again. It's slightly surreal, almost like a fairy tale in the Brother's Grimm spirit.

Players take up the role of a small girl called Six who must sneak and puzzle-solve her way through a large and frightening adult world populated by monstrous creatures who want to gobble her up. It's a game that will have you holding your breath as you play without even realizing it. 

What can I play it on? Xbox One, PS4, PC

When can I play it? April 4 on PS4 and April 5 on Xbox One and PC

Blackwood Crossing is a deeply emotional story-driven first-person adventure title that puts players in the role of teenager Scarlett who wakes up on a moving train alongside her younger brother Finn with no knowledge of how they've gotten there.

As you'd expect, the train holds many mysteries and in trying to solve them, players will also explore Scarlett's increasingly distant relationship with her brother and the consequences of that distance.

What can I play it on? Xbox One, PS4, PC, Nintendo Switch

When can I play it? May 26 2017

Rime hasn’t had the easiest time in the four years since we first saw it at Sony’s Gamescom 2013 press conference. It’s gone from being a Sony exclusive to a title that will be playable on PS4, Xbox One, PC, and even Nintendo Switch when it launches this coming May. 

There is, however, a lot to look forward to. When we got hands on with the game we were reminded of excellent titles such as The Legend of Zelda, Journey, Ico, and even the Studio Ghibli animated films through the game’s lovely aesthetics, gameplay, and its open world. 

Considering this is a title coming from Tequila Works, a relatively small independent development studio in Spain, these comparisons set up high expectations. 

The game has players take on the role of a small boy who wakes up on a mysterious island. The player must use light, sound, perspective and time to solve puzzles and uncover the location’s secrets.

Though we didn’t get to play as much of the game as we’d like, we greatly enjoyed the soothing low-pressure approach to solving puzzles as well as the beautiful music and atmospheric environmental sound effects. 

What can I play it on? PS4

When can I play it? May 2 2017

If you haven’t already heard of artist-run studio KO_OP, keep an eye out - they’re going to be huge. They’ve already worked on the new Lara Croft Go game, The Mirror of Spirits, which was revealed at the recent PlayStation Experience event, and they’ve also been hard at work on GNOG. 

GNOG is a puzzle game about exploring huge heads that are full of secrets to discover, like an interactive children's toy.

It’s beautiful, which is unsurprising for an art-focused team, and it tickles the same kind of pleasure glands as games like Hohokum and Monument Valley - simple, gorgeous games with color, vibrancy and intelligent design at their heart.

What can I play it on? Xbox One, PS4, PC

When can I play it? Summer 2017

Ruiner is not the kind of game you’d expect from a team of ex-Witcher developers, but the isometric brawler is a fine addition to this year’s crop of indie games. 

Set in a cyber-punk future, the anime-inspired game sees you punch, shoot, and generally fight your way through a series of cell-shaded urban levels. 

The whole game is fast and frantic, and like a good twin-stick shooter challenges you to take risks to keep yourself safe while taking down as many of your enemies as possible. 

We played the game on PC, but it will also see a release on Xbox One as part of the Xbox Play Anywhere initiative. 

What can I play it on? Xbox One, PC, Linux, Mac

When can I play it? Mid-2017

Tacoma is the newest game from Gone Home developer Fullbright. Like its predecessor, it’s a narrative-focused game in which you explore a derelict environment trying to piece together what happened. 

However, unlike Gone Home, which was set in a realistic portrayal of rural America, Tacoma is set in a space station of the same name, which gives it the feeling of a combat-free System Shock. 

It’s not just the setting that’s received a technological upgrade. While Gone Home relied on you piecing together its story through diary entries and recordings, Tacoma instead projects ghosts into its environment, which you can watch reenact past events. 

It might be a radical departure from the somber realism of Gone Home, but Fullbright’s ability to tell a good story makes this one to watch. 

What can I play it on? PC, Mac, PS4 and Xbox One

When can I play it? Summer 2017

First off, this game looks gorgeous and almost like it's come from the mind of Hieronymus Bosch.

It's an isometric adventure title where players take up the role of the sour-faced Dusty inside his subconscious mind. In this mind, the world has been overtaken by strange comical and singing creatures who spread fear and anxiety wherever they go. It's up to Dusty to solve puzzles that reset the balance of his subconscious mind, find courage, and overcome his fears.

It's a creative concept and one that might just inspire. 

What can I play it on? Xbox One and PC

When can I play it? Mid-2017

A combination of brilliant thoughts that no one else might have ever come up with, Cuphead is an action game that focuses on what might be called “boss battles”, but with everything done in a memorable art style that’s heavily inspired by 1930s animation. 

It’s bloody difficult, too, with the developers focusing on a Dark Souls-aping combat approach where the player can fully engage with frame-perfect attacks and hitbox exploits, if they want to. But even if they don’t, it’s hard not to fall in love with something when it’s as stylish and unique as Cuphead.

What can I play it on? PS4 and more unannounced

When can I play it? Late 2017

The new game from Katamari Damacy creator Keita Takahashi and Journey producer Robin Hunicke has the potential to be something truly special. 

It’s a sweet toybox of a game where everything is a new friend, where the button prompts are strange and unexpected verbs from “bomb” to “poop”, and where the bright, colorful world takes you by surprise every few seconds. 

It’s more of a playroom, a space to be silly in and to experiment with, than a typical game - but we get the feeling that it's exactly what we might need in 2017.

What can I play it on? PC

When can I play it? TBA

The pitch here - and what you’ll be hearing from people talking excitedly about it - might be little more than “Zelda, but with a fox”, but Secret Legend is more than that. 

Combining the intricate combat of Dark Souls with the mystery-filled intrigue of early Legend of Zelda games, Secret Legend aims to straddle the fence between the nostalgia of your early childhood and the excitement and innovation of modern games.

What can I play it on? Unannounced

When can I play it? 2017

2017 might be the year of the quieter, more introspective indie game, and Old Man’s Journey fits the bill perfectly. 

Bright, pastel colors evoke a Mediterranean seaside feeling in a world that you gently, slowly explore as a sweet old man who just wants to sit down for a while. Each stop you take along the way unravels more of his sad, sad story, told entirely through beautiful, heartbreaking art. 

Playing Old Man’s Journey feels like a soothing, soft balm that undoes all of the world’s hardness; you can feel your muscles relaxing and your mind unwinding as you’re coaxed into the gentle world on the screen.

What can I play it on? PC

When can I play it? Summer 2017

To The Moon, a touching and excellent game that told a story of yearning, love and loss, is a game that will leave even the most heartless players sobbing by its end. 

Style-wise, Finding Paradise - the sequel - is very stylistically similar to To The Moon, with the same kind of detailed pixel-art and melancholy music that made it so memorable. 

What can I play it on? Xbox One and PC

When can I play it? TBA

Capybara Games - the studio behind Sword & Sworcery - will be releasing Below probably, hopefully some time in 2017. 

It’s already looks amazing - it’s a top-down action-adventure roguelike with a teeny tiny protagonist - but there’s a lot of mystery around it still, because mystery is cool, and the developers haven’t revealed much about the game yet. 

We do know it’s going to be super difficult, and include permadeath, and probably a billion reasons to swear and throw your controller.

What can I play it on? PC, Mac, Linux

When can I play it? 2017

Overland looks lovely. It’s all sharp, angular, low-poly art, muted autumn colours and a surprisingly effective triangular flame effect that you’ll be seeing a lot of as you struggle to survive and not set fire to things in the turn-based survival game.

Just as the best survival games do, it constantly makes you feel like you’re two moves away from death, micro-managing supplies and health and happiness as your priorities change over time. Also, it has dogs!

What can I play it on? iOS and Android

When can I play it? Late 2017

Fireproof Games have had great success in creating 3D puzzle adventures on mobile across its titles The Room, The Room Two and The Room Three. We really don't expect the latest installment in the series The Room: Old Sins to be any less enjoyable.

We don't know much but Fireproof has said that the story takes players into the attic of an ambitious engineer and his high-society wife after they go missing. In the attic of their home there's an old, strange dollhouse to find and no doubt many intricate and challenging puzzles to solve.

What can I play it on? PC

When can I play it? TBA

If you like narrative games with a sense of atmosphere, you'll like A Place for the Unwilling. The sketchy illustrated and darkly Victorian game world brings to mind the stories of H.P Lovecraft and games such as Sunless Sea. 

Set in a city that's slowly dying, the game takes place over a period of 3 weeks (or around 6 real world hours) with a non-linear narrative that can be different every time you play depending on which threads you'd like to pull. 

You play a stranger to the city who has come there as a result of the death of his friend. Throughout the game you can meet a cast of 15 characters, though you're not guaranteed to meet all of them in the same play through, and it's up to you which kind of game you play and which kind of ending you see. If you see an ending in the traditional sense at all... 


What can I play it on? Xbox One and PC

When can I play it? TBA

This game looks adorable, plain and simple. Being hailed as a cross between Pokemon, Animal Crossing, and Harvest Moon this is a title that will appeal to those who like freedom and a slower pace in their games. 

Players will be able to take care of and expand their farm by planting, watering and harvesting crops, decorate their own home, and make friends with the locals and little creatures that populate the world called Ooblets. You'll also be able to explore the game's open and diverse world world, battling your Ooblet creatures as you go. 


March 31, 2017 at 09:03PM
Emma Boyle,Jon Porter,Kate Gray

Zelda: Breath of the Wild patch offers big framerate improvements

Nintendo's back with a bang, with The Legend of Zelda: Breath of the Wild garnering universal praise. We awarded it a coveted "Play it Now" score in our Breath of the Wild review. But it wasn't without its problems.

Breath of the Wild suffers from some serious framerate issues. The first open-world game in the series, it struggles across both the new Nintendo Switch and older Wii U console when it comes to its busier areas. Swaying grass, multiple monsters and chatty townsfolk, all onscreen at once, can cause the game to stutter along.

But a new patch from Nintendo seems to address this, on the newer machine at least, with Nintendo promising a "more pleasant gaming experience."

Switch in performance

It certainly seems to be an improvement for the Switch build of the game – YouTube's ElAnalistaDeBits has made a comparison video between build 1.1.0 and the new 1.1.1, and it's a night and day difference:

However, there's no word yet on if the Wii U version will be getting the same treatment.

We've contacted Nintendo for confirmation on further support for the Wii U version of the game, and will update if we get a response. Here's hoping it does – Breath of the Wild is a great swan-song for Nintendo's much-maligned console, and improvements to its final Zelda game would be suitable thanks for those that have continued to support the troubled machine to its dying days.


March 31, 2017 at 08:07PM
Gerald Lynch

Kamis, 30 Maret 2017

Destiny 2 release date slated for September, and it's coming to PC

After dropping a teaser on us yesterday, Destiny 2 is now a bonafide "thing" with a full reveal trailer and details on the game's preorder incentives, release date, and platforms.

The sequel to Bungie's 2014 multiplayer shooter hits store shelves September 8 and will be available for the PS4, Xbox One, and PC.

The latter is a pleasant surprise, even if it's not thaaat much a shock, as PC players were left out of the original Destiny's release when it came out for the Xbox 360, Xbox One, PS3, and PS4.

Though no gameplay was shown, the debut trailer for Destiny 2 sets up a dire scenario where scattered, beaten Guardians must reunite for to push back the forces of evil aiming to take over their home. 

Of course, gathering loot is also on the table, as promised by the quippy, Nathan Fillion-voiced Vanguard, Cayde-6.

Eager beavers committed to another tour of Destiny's blend of FPS and MMO hijinks can preorder the game now and recieve a headstart on the game's beta as a bonus. 

Those waiting to actually see the game in action before dropping cash won't have the wait long, as Bungie teases the "first opportunity to see Guardians in action" will be on May 18.   


March 31, 2017 at 01:11AM
Parker Wilhelm

Get an Xbox One S with two games for a measly £189.99 with this great deal

Been holding off buying an Xbox One S? Whether you've been eyeing up a PS4 instead, or waiting for more news on Microsoft's Project Scorpio, you'll find it hard to resist this deal from Tesco Direct on the Xbox One S – it's an absolute steal.

It's selling the console, plus two games (the excellent Forza Horizon 3 and everyone's favorite block builder, Minecraft) for a measly £189.99.

The usual Tesco asking price for the console is £209.99, but apply the voucher code TD-NHTX at checkout and you can knock £20 off for that £189.99 asking price.

Get it here.

Gaming goodness

Considering Minecraft and Forza will cost you together around £50, you're essentially getting the console for £140. When you consider that it's also doubling up as a decent 4K Blu-ray player, it's a serious bargain.

But you'll have to move fast to get it at that price – that voucher code expires on 31/03/2017, so you've got just a day to make your move.

The Xbox One S is a great bit of kit – a vast improvement over the original Xbox One, while Forza Horizon 3 is about as good a driving game as money can buy at the moment. And Minecraft? Well, Minecraft is Minecraft, right?


March 30, 2017 at 04:35PM
TechRadar deals

Rabu, 29 Maret 2017

Arizona Sunshine is one of the best VR games you’ve never heard of

Here’s a everything that’s coming in today’s big Xbox One update

The Xbox One received a big update today, and it contains a wealth of new features for Microsoft’s console. 

Chief amongst them is giving players the ability to stream to Microsoft’s streaming service straight from the guide. Players could previously stream to the Twitch service straight from their console, but Beam offers a more seamless experience that doesn’t require a login other than your Microsoft account. 

As well as streaming to Beam, you’ll also be able to watch streamers through the new Xbox Beam app. 

For more on Microsoft’s streaming service, check out our full feature on Beam.

Outside of Beam, a couple of other tweaks have been made to the Xbox interface. Microsoft claims that they’ve made the Home and Guide faster and more intuitive, and you can now set screen times limits on the console, which Microsoft is pitching at parents looking to control their children’s play time. 

The new update is available for Xbox from today. 


March 29, 2017 at 08:39PM
Jon Porter

Beam: 5 reasons why you should care about Microsoft’s competitor to Twitch

Video game streaming is big business. Since being founded in 2011, the leading video streaming service, Twitch, has amassed over 100 million monthly unique users watching over 2 million monthly streamers. 

In total around 241 billion minutes of video games have been streamed through the service as of February 2017, which is an impressive number indeed. 

It might not yet be a match for YouTube’s 1 billion users, but Twitch’s growth was enough to convince Amazon to buy it for $970m back in 2014. 

All this growth in the video streaming space has Microsoft interested, and the company has launched its own streaming service, Beam, which is receiving a significant update alongside the forthcoming Creators Update. 

New for the update will be Beam broadcasting through the Guide, and the Beam app on Xbox One. Broadcasting via the Guide will be available starting on March 29 for Xbox users and on April 11 for Windows 10 users. 

We sat down with Microsoft’s Partner Group Program Manager, Chad Gibson, to understand more about the service, and how it’s hoping to compete in a market that’s been cornered by Twitch. Here are five reasons to care about Beam. 


1. It's super low latency

The first advantage Beam has is that it’s built to be low-latency. 

As Gibson explains, “both the native broadcasting features for the game bar and Xbox One are using the Beam ‘Faster than Light’ SDK, which enables all of the native broadcasting to be virtually no-latency. So that’s one fundamental difference.”

Gibson explains that this is a great for community growth. “When somebody’s streaming and somebody joins their channel for example, being able to greet them instantly and be able to have that dialogue without working around a delay is a pretty magical thing.”

“When [new viewers] join a channel they can start having that dialogue with a streamer immediately and for streamers they can have a real-time chat with the folks that are watching them. So it really helps with community growth, allowing that interaction between viewers and streamers to be fostered.” 

This low latency features might be helpful for chat, but they really come into their own when used with Beam’s interactivity options…


2. It's increasingly interactive

The next big thing in streaming looks to be interactivity. Amazon has made this a focus on Twitch with its Lumberyard game engine, and Beam plans on having a full suite of interactive elements for its streams. 

These range from simple soundboard apps (which allow viewers to trigger specific sound effects) that can be applied to any game through to more complex interactive elements introduced as part of Microsoft’s ‘Interactive 2.0’ initiative which was launched at GDC earlier this year. 

As Gibson explains, “Perhaps it’s a scenario where a game allows viewers to vote on whether the non-player characters in the game should be aggressive or passive, or the game has allowed the viewing audience to vote on what weapon or what challenge the player should be playing the game at.”

Essentially the functionality, when implemented into a game, will allow viewers to be almost as involved in the action as the streamer themselves, “blurring the lines between playing and watching” as Gibson puts it. 

3. It’s integrated right into your Microsoft account

Microsoft might not have many streamers subscribed to its service but it certainly has a lot of users. Chances are, if you’ve ever owned a Windows PC or used an Xbox console then you’re the proud owner of at least one Microsoft account, and this means you’ve already got everything you need to participate in the Beam community. 

This means that if you’re using an Xbox One to stream then you just have a single login for both your console and Beam, which should reduce barriers to entry for new streamers. 

What’s also interesting however, is that Gibson has indicated that Microsoft is thinking about in the future extending this integration to accommodate using any money in your Microsoft account to donate to streamers. 

“We really want people when they’re watching they’re favorite streamer to, with their controller, to be able to quickly support that streamer via a channel subscription or donation just by hitting a button on their controller.”


4. You can use your existing software

Twitch has a big lead on Beam, but Microsoft is attempting to make it as easy as possible for streamers to switch to using the service by working with existing streaming software like OBS and Xsplit to allow it to support the new service. 

“Our goal is that we’re going to want to support software that streamers use today, and then we also want to make it easier with native broadcasting features,” Gibson says. 

But Microsoft is also keen to bring the benefits of native broadcasting to these third-party services by enabling low-latency streaming on both OBS and Xsplit. 

Native broadcasting is there if you want to take the simple route, but Microsoft is also hoping to entice power-users away from its rival. 

5. Its community has a positive vibe...so far

It’s no secret that Twitch has experienced some growing pains during its explosion in popularity. From racist language used in its live-chat during a Hearthstone event to sexist harassment and even instances of streamers having SWAT teams sent to their homes

So far, Beam has been relatively free of such instances, but Gibson is aware that Microsoft will have to work hard if it wants to maintain this going forward, “The Beam community is very positive and supportive and that’s something we want to keep growing, especially as the service grows.”

When we ask how Microsoft intends to do this, Gibson explains a number of avenues that they’re pursuing, “it involves both a set of folks dedicated on providing great moderation tools, great moderation experiences, as well as helping streamers know how to create the right moderation staff in their channel, and how to make it really clear what’s approved and what’s not really the right thing to do on Beam.”

Tentative steps in a competitive market

Beam still has a long way to go if it wants to take on Twitch. When we cycled through a couple of streams on the service it was unusual to find streams without more than a dozen or so viewers. 

Microsoft’s attempt is especially interesting given the big push Google put behind its YouTube gaming initiative, which has also failed to dethrone Twitch as the defacto streaming service. 

But Microsoft has a major advantage in controlling both Windows and Xbox. Whether you use it or not, Beam is going to be present on your operating system. Die hard streamers might never end up switching over, but for those who are new to streaming this omnipresence might end up being a silver bullet for Microsoft. 


March 29, 2017 at 08:00PM
Jon Porter

Beam: 5 reasons why you should care about Microsoft’s competitor to Twitch

Video game streaming is big business. Since being founded in 2011, the leading video streaming service, Twitch, has amassed over 100 million monthly unique users watching over 2 million monthly streamers. 

In total around 241 billion minutes of video games have been streamed through the service as of February 2017, which is an impressive number indeed. 

It might not yet be a match for YouTube’s 1 billion users, but Twitch’s growth was enough to convince Amazon to buy it for $970m back in 2014. 

All this growth in the video streaming space has Microsoft interested, and the company has launched its own streaming service, Beam, which is receiving a significant update alongside the forthcoming Creators Update. 

New for the update will be Beam broadcasting through the Guide, and the Beam app on Xbox One. Broadcasting via the Guide will be available starting on March 29 for Xbox users and on April 11 for Windows 10 users. 

We sat down with Microsoft’s Partner Group Program Manager, Chad Gibson, to understand more about the service, and how it’s hoping to compete in a market that’s been cornered by Twitch. Here are five reasons to care about Beam. 


1. It's super low latency

The first advantage Beam has is that it’s built to be low-latency. 

As Gibson explains, “both the native broadcasting features for the game bar and Xbox One are using the Beam ‘Faster than Light’ SDK, which enables all of the native broadcasting to be virtually no-latency. So that’s one fundamental difference.”

Gibson explains that this is a great for community growth. “When somebody’s streaming and somebody joins their channel for example, being able to greet them instantly and be able to have that dialogue without working around a delay is a pretty magical thing.”

“When [new viewers] join a channel they can start having that dialogue with a streamer immediately and for streamers they can have a real-time chat with the folks that are watching them. So it really helps with community growth, allowing that interaction between viewers and streamers to be fostered.” 

This low latency features might be helpful for chat, but they really come into their own when used with Beam’s interactivity options…


2. It's increasingly interactive

The next big thing in streaming looks to be interactivity. Amazon has made this a focus on Twitch with its Lumberyard game engine, and Beam plans on having a full suite of interactive elements for its streams. 

These range from simple soundboard apps (which allow viewers to trigger specific sound effects) that can be applied to any game through to more complex interactive elements introduced as part of Microsoft’s ‘Interactive 2.0’ initiative which was launched at GDC earlier this year. 

As Gibson explains, “Perhaps it’s a scenario where a game allows viewers to vote on whether the non-player characters in the game should be aggressive or passive, or the game has allowed the viewing audience to vote on what weapon or what challenge the player should be playing the game at.”

Essentially the functionality, when implemented into a game, will allow viewers to be almost as involved in the action as the streamer themselves, “blurring the lines between playing and watching” as Gibson puts it. 

3. It’s integrated right into your Microsoft account

Microsoft might not have many streamers subscribed to its service but it certainly has a lot of users. Chances are, if you’ve ever owned a Windows PC or used an Xbox console then you’re the proud owner of at least one Microsoft account, and this means you’ve already got everything you need to participate in the Beam community. 

This means that if you’re using an Xbox One to stream then you just have a single login for both your console and Beam, which should reduce barriers to entry for new streamers. 

What’s also interesting however, is that Gibson has indicated that Microsoft is thinking about in the future extending this integration to accommodate using any money in your Microsoft account to donate to streamers. 

“We really want people when they’re watching they’re favorite streamer to, with their controller, to be able to quickly support that streamer via a channel subscription or donation just by hitting a button on their controller.”


4. You can use your existing software

Twitch has a big lead on Beam, but Microsoft is attempting to make it as easy as possible for streamers to switch to using the service by working with existing streaming software like OBS and Xsplit to allow it to support the new service. 

“Our goal is that we’re going to want to support software that streamers use today, and then we also want to make it easier with native broadcasting features,” Gibson says. 

But Microsoft is also keen to bring the benefits of native broadcasting to these third-party services by enabling low-latency streaming on both OBS and Xsplit. 

Native broadcasting is there if you want to take the simple route, but Microsoft is also hoping to entice power-users away from its rival. 

5. Its community has a positive vibe...so far

It’s no secret that Twitch has experienced some growing pains during its explosion in popularity. From racist language used in its live-chat during a Hearthstone event to sexist harassment and even instances of streamers having SWAT teams sent to their homes

So far, Beam has been relatively free of such instances, but Gibson is aware that Microsoft will have to work hard if it wants to maintain this going forward, “The Beam community is very positive and supportive and that’s something we want to keep growing, especially as the service grows.”

When we ask how Microsoft intends to do this, Gibson explains a number of avenues that they’re pursuing, “it involves both a set of folks dedicated on providing great moderation tools, great moderation experiences, as well as helping streamers know how to create the right moderation staff in their channel, and how to make it really clear what’s approved and what’s not really the right thing to do on Beam.”

Tentative steps in a competitive market

Beam still has a long way to go if it wants to take on Twitch. When we cycled through a couple of streams on the service it was unusual to find streams without more than a dozen or so viewers. 

Microsoft’s attempt is especially interesting given the big push Google put behind its YouTube gaming initiative, which has also failed to dethrone Twitch as the defacto streaming service. 

But Microsoft has a major advantage in controlling both Windows and Xbox. Whether you use it or not, Beam is going to be present on your operating system. Die hard streamers might never end up switching over, but for those who are new to streaming this omnipresence might end up being a silver bullet for Microsoft. 


March 29, 2017 at 08:00PM
Jon Porter

The best Nintendo Switch mods we’ve seen...so far

The Nintendo Switch has been out for less than a month, but it’s already inspired some great hardware modifications. From simple fixes to common screen-scratching issues, to more aesthetically-minded elaborate docks featuring retro Nintendo consoles we've seen impressive amounts of creativity.

We’ve compiled a list of our favorites, and we’ll be adding to this list over the years as the internet gets more and more inventive with Nintendo’s latest piece of hardware. 

Read on for our top picks from the community.

It’s impractically large, and creating it involves the destruction of a classic console, but this Nintendo 64 dock is one of the most impressive Switch mods we’ve seen so far. 

We’re particularly fond of how the mod makes use of each of the N64’s original design elements. Its controller ports are re-imagined as USB sockets, and the cartridge slot is now a slot for the Switch’s portable unit. 

Sure, the dock means that you won’t be able to charge your Joy-Cons while the console is docked, but that’s a small price to pay for this slice of retro love. 

At the other end of the spectrum is this credit card mod, which slims the Switch’s dock down into a much more portable form factor. 

The Switch is already very easy to take out and about, but it’s a little more complicated if you want to connect it to another television while you’re on the road since the dock is quite bulky. 

This mod changes all that. Simply plug it into your Switch’s USB-C port, and plug in HDMI and power cables, and you’ll be ready to go, 

We went back and forth on this one between a dock with a USB plug built in, and one which you had to use an additional cable for, but we opted for the former for using one less cable. 

If you want to slim down your dock but don’t want to go completely minimal, then you could opt to slim down your dock instead with this mod

Aside from removing the piece of plastic that would otherwise cover the Switch’s screen, the dock is pretty identical to the official first-party version. It props the console up so it can remain nice and cool, and doesn’t take up too much room in the process. 

We also like the fact that the designer has gone to the trouble of putting a little Switch logo on the front, which gives this dock a professional air that some of the other mods on this list lack. 

Nintendo invented the modern D-pad with the original Nintendo Entertainment System, but the Nintendo Switch breaks with tradition by splitting its D-pad into four separate buttons. 

This decision was made to allow the D-pad to act as face buttons when the left Joy-Con is used as a single controller rather than as a half of a pair, but it’s an annoying change for those of us that have grown accustomed to the classic design. 

The change has prompted a number of mods, but we’re fans of this one by reddit user ‘Persian_Assassin’, which appears to have neatly fit the original design into the 2017 controller.  

We’re not sure if this counts as a ‘mod’ per se, but after reports started to emerge of Switch docks scratching the console’s screen, enterprising users began to create fabric covers to protect their screens from the hard plastic dock. 

The covers range from simple Mario logos to more complicated Zelda designs, but all should be more than sufficient to keep your screen scratch free. 


March 29, 2017 at 06:16PM
Jon Porter

Red Dead Redemption 2 release date, news and rumors

Update: Rockstar already gave us a window of Fall 2017 when it announced Red Dead Redemption 2 in October 2016 but  there's recently been a couple of leaks that point towards a more solid late September to early October launch date.

Earlier this month, UK retailer Base.com listed the title as having a release date of September 26. More recently, however, a Polish retailer Media Markt has the release date as October 3.

Though these release dates different, they're not necessarily conflicting as it could simply be a matter of different dates for different regions. At the very least both are in the Fall window Rockstar has already set.

However, Rockstar hasn't released any official comment with regards to their accuracy so at the moment one, both, or neither of them could be accurate.

We'll update with any comment from Rockstar and any confirmation of the official release date as it comes. 

Red Dead Rewind: RDR 2 trailer breakdown

Showing a sweeping, epic old western landscape, it teases everything from riding out with a fully loaded posse to camping out under the stars, to going for a paddle in a kayak to slinging the spoils of a successful hunting trip over the back of your mule.

The Red Dead Redemption 2 trailer kicks off with a lone rider breaching the horizon, the sun setting over a field of long grass. It then cuts away to a lush green plain, inhabited by deer with a mountain in the background. From the looks of things, Red Dead Redemption 2 is going to have some very varied locations to explore - and plenty of animals to hunt.

Sticking close to its "spaghetti western" heritage, we then cut to a steer's long-horned skull, pinned against a wheat field's fence. 

A campsite sat under the stars, with glowing embers, suggests Rockstar has also put a bit more effort into the camping mechanic from the first game - remember, in Red Dead Redemption, you awkwardly had to find a perfectly flat stretch of land to bed down on.

We then see an armed man walking through a wheat field with his steed, which has had a dead animal slung over its back. It may be an NPC, but there's the suggestion that you'll be able to share your inventory load across with your horse of choice.

The next scene shows a pair paddling down a river in a canoe. You couldn't even swim in the first open world Red Dead - could we even get the chance for some boat-bound fishing here?

A railway line appears next with a steam train cutting through a herd of buffalo. Jumping aboard a train for a western-style robbery was a great element of the last Red Dead, so hopefully that's returning, and it's good to see the Rockstar taking advantage of the tech that allowed it so believably to create herds the first time around, too. Some more cattle and buffalo rustling might be on the cards.

Some people took the appearance of the Buffalo as evidence that the game would be a prequel. 

Heading into town, there's a sighting of a stagecoach, a general store for trading, and some thoroughly destitute characters stalking the streets. It's here that you get a sense of just how detailed a world Rockstar is building - from carrion-eating vultures to mud soaked bags of produce, this looks very much like a living, breathing, reactive world.

With a nod to masterpiece flick "There Will Be Blood", we're also given a glimpse of oil fields on fire, showing how even the man-made elements of the environment may well be hazardous to players.

And, with a final flourish, we catch sight of a "magnificent seven" gang of riders, galloping off into the distance. From early artwork reveals to Rockstar's own DLC heritage on GTA IV, the developers are obsessed with gang mechanics. It's probably a safe bet that, when riding out on the open plains, whether in single player or online, you'll be doing it with a posse by your side.

What it doesn't share much of is the game's storyline, with no sign yet of Red Dead Redemption's John Marston or family.

Read on for everything else we've learnt so far.

Red Dead Retweets

Red Dead Redemption 2 was officially confirmed earlier this week with a Fall 2017 release date set in stone by the trailer. 

The game, which Rockstar is calling "an epic tale of life in America's unforgiving heartland", will be coming to PlayStation 4 and Xbox One. As well as a main storyline, the game's world will be used as the foundation for an online multiplayer experience.

Just a few months after the original 2010 Western wandered onto Xbox One via backwards compatibility, Rockstar is returning to the Red Dead universe.

  • Rockstar's social media teases look as Red Dead as it gets

The build up to the trailer reveal had been a masterclass in social media teasing. With naught but a particularly stylized picture of the Rockstar logo, posted on the company's official Facebook and Twitter with no caption, Rockstar managed to set the internet alight.

After breaking over 100,000 retweets on Twitter in the course of a day, Rockstar made a second tease - this time showing seven silhouetted figures against a steeped, painted sun on a red backdrop.  

Not satisfied with almost breaking the collective mind of the internet two days in a row, Rockstar has dropped a third tweet confirming that, yes, it was teasing Red Dead Redemption 2. The retweeting frenzy commenced. 

Red Dead DLC

The game's barely even been revealed, but we already know that Red Redemption DLC will land, at least for its online multiplayer component.

Immediately after the first trailer was revealed, Sony announced that it's nailed down an exclusive partnership with Rockstar which will see its PlayStation 4 gamers get "get first access to earn select online content" when the game launches.

Red Dead Redemption had some stellar DLC attached to it, both in the shape of online multiplayer packs and the amazing, zombie-infested Undead Nightmare add-on. It recast the wild west as a backdrop for a historical zombie apocalypse, and is regarded as one of the finest DLC packs of all time. It'd be great to see Rockstar put similar effort in again here.  

Not a Red Dead Redux

  • A sequel or a prequel?

Even after the first trailer, it's not entirely clear whether Red Dead Redemption 2 will be a sequel or a prequel, or whether it will feature the return of John Marston at all. 

The trailer confirms that it's a full-blown follow up rather than a HD remaster but not much else than that. The series has thus far avoided numerals at the end of their names (yes, we didn't forget about Red Dead Revolver) so it's surprising that we're seeing a solid '2' attached to this title. 

The seven outlaws in the picture revealed by Rockstar does seem connected to the gang Marston references in the first game which could point to a prequel. It could, however, just as easily point to a sequel which sees a new gang of free sprits united to stave off the end of the Wild West. Let's not forget the classic "Magnificent Seven" cowboy flick, of course.

Red Dead Re-map-tion

  • A leaked map points to locations both new and familiar
  • The game's map will be the foundation for an online multiplayer world

Earlier this April, a map claiming to be the setting for the next Red Dead leaked on NeoGAF.

The biggest takeaways from the tentative topography was a slight move eastward from the arid plains of Red Dead Redemption, showing more marshy locations, islands, and even a mention of a bayou city called New Bordeaux - possibly a tie-in with the recently released, 2K-published Mafia III?

A source with insider knowledge did confirm to us that the map was legit, adding that the game plans to take place before the events of Red Dead Redemption.

However, it is still a leaked map from the internet, so checked expectations are always a smart move. 

Rockstar has revealed that the map of the game will be used as the foundation for building an online multiplayer world similar to that of Grand Theft Auto 5 so the incredible scale and diverse landscape suggested by this map would be suited to an online world. 

Red Dead pRequel

Adding to the theory that the game will be a prequel is the fact that the plot and themes of Red Dead Redemption alluded to the end of the Wild West.

Redemption's protagonist, John Marston, represented the last of the Lone Rider-types that would become phased out by modern politics, industry, and transportation, making a sequel possible but thematically unlikely.

The fact that the official picture revealed by Rockstar shows what looks like Marston flanked by what could very well be the gang of outlaws he references in the first game makes it all the more likely we're seeing a prequel rather than a sequel.

We just hope the protagonist can swim with all that water around - poor ol' Mr. Marston sank like a stone in anything deeper than knee-high water in Redemption.


March 29, 2017 at 05:45PM
Parker Wilhelm

Best Nintendo 3DS games: 20 titles you should take on the go

Update: We've added Poochy and Yoshi's Woolly World to our list. A must-have for anyone that missed out on the original Yoshi's Woolly World for the Wii U!

Ever since it launched the wildly successful Game Boy, Nintendo has been the company to beat in the handheld gaming market. 

Able to boast some of the most successful handheld console sales in history as well as some of the most groundbreaking designs, the company has an impressive legacy. It's a legacy that the company's most recent handheld, the 3DS, only seems to have strengthened. 

Though it didn't get off to the most ideal start – largely due to its comparatively high launch price – the 3DS has now been on the market for almost six years and in that time it's sold more than 62 million units. In light of that we think it's safe to say it's become a success.

Six years is a long time for any technology to be on the market, never mind a console. Despite that, we're not ready to move on from the 3DS and neither, it seems, is Nintendo.

Despite the upcoming launch of the Nintendo Switch, Nintendo's president has vowed that the company will continue to create games for the 3DS because it has such a large install base that only seems to be growing.

Despite its small size and age, the 3DS has a good amount of power behind it and an excellent and diverse library of games that's growing all the time. 

Mobile gaming is increasingly popular and though Nintendo is entering into this market itself, there's still a large proportion of gamers who are looking for portable games with more depth than you can currently find in the app store.

Sure, you can now get Mario on your mobile but if you'd rather have the full Super Mario experience you're still going to have to turn to the 3DS. And as much as we love Pokemon Go, we don't want to miss the full experience of Pokémon Sun and Moon.

No matter what kind of game you like to play, you'll find something to suit your tastes on the 3DS, and you won't be able to find many of the titles anywhere else. From slow and easygoing life simulators like Animal Crossing, to fast-paced platformers like Super Mario 3D land you're not short of options. 

So read on for the 19 best 3DS games, or if you're looking to dip your toe into the more retro DS library, then check out our list of the best Nintendo DS games.

While Mario has always been bold and brave, his brother Luigi is ... well, not. Luigi's Mansion: Dark Moon follows the less adventurous of the two Mario Bros. as he wanders through mansions with a tepid nervousness that's just as likely to make you laugh as it is to sympathize with the game's green-hatted hero.

Dark Moon, the sequel to the original Luigi's Mansion on the Nintendo GameCube, is an adventure game through and through. You'll solve puzzles, collect coins and generally revel in the game's spooky – but never overwhelmingly frightening – abodes. If you're looking for smart, funny platforming, Dark Moon is the bite-size adventure you've been yearning for.

Mario sports games have always been a contentious affair. Whether you remember slamming home goals in Super Mario Strikers, smashing an ace in Super Mario Tennis or shooting an eagle in the original Mario Golf title, most of the Nintendo sports titles starring the mustachioed mascot have been memorable, enjoyable – and yes, even competitive – affairs.

Mario Golf: World Tour does nothing to break that trend. Simple tutorials ease you into the world of Lukitos and Chain Chomp-equipped lawns, while local and online multiplayer compel you to take your game to the next level.

You might've billed Pokémon Omega Ruby and Alpha Sapphire as cash-in remakes of two somewhat middling entries in the monster catching franchise. There's no shame in it. That's what we thought, too. But actually sitting down with Pokémon Omega Ruby and Alpha Sapphire is like seeing a friend after a decade apart: you're both different people than you were 10 years ago, but just as fond of one another now as you were then.

The 3DS versions of Ruby and Sapphire add a number of interesting – even ground-breaking – new features like Mega Evolutions from X and Y, and Pokémon Box that allows you to send monsters to yourself from one game in the franchise to the next.

In Animal Crossing: New Leaf, you find yourself thrust into the role of a village's new mayor, which means it's up to you to help make the rules and aid in the burg's development. Don't fret, though: it's a pretty chill gig. You'll still have time to go fishing, catch bugs, design clothes, dig up fossils, decorate and expand your home, and hang out with friends doing lots of relaxing stuff. The 3DS's online and StreetPass functionality are put to great use here, allowing you to visit friends' towns see how other players' homes are decorated.

Japanese role-playing games aren't as ubiquitous as they once were, but they haven't gone away - they've simply found new homes on systems like the 3DS. Furthermore, Bravely Default is one of the best examples of the genre in recent years, combining modern technology and excellent storytelling with genre staples like random enemy encounters, turn-based battles, and a job system that lets you choose your characters' abilities. Sure, the game's title sounds weird, but it's actually tied to its deeply strategic battle system, in which you "default" by skipping your turn in battle, then use "brave" attacks that allow you to unleash multiple strikes in one go.

After being out of action for many years, Donkey Kong finally made his platforming comeback with Donkey Kong Country Returns on Wii, and this 3D version could be even better than the original. It contains everything that fans loved about the classic DKC titles: enemies to jump on, bananas to collect, mine carts to ride, secrets to uncover, and wacky bosses to overcome. It may look like a bunch of monkey business, but don't be fooled - the game can be extremely challenging.

The strategy-RPG series Fire Emblem has been around for quite some time, but the 3DS entry is arguably the best yet. With a variety of unique heroes at your disposal, you'll engage in turn-driven, grid-based combat to bring peace to the land of Ylisse. When you're not fighting enemies, you'll work to build up relationships between characters, which allows them to not only cooperate better in battle, but to get married and have children, who also become playable characters. Lots of downloadable extra missions add to the depth and longevity of this game.

Yoshi's Woolly World is one of our recommended titles on Wii U, but if you can't get your hands on the console version we absolutely recommend you don't miss out on this handheld port. 

Poochy and Yoshi's Woolly World contains all of the levels of the Wii U title, with a couple of extra stages tarring Poochy, which is perhaps a way to make up for the fact that the co-op mode of the console version is now gone. 

The game is a standard 2D platformer but it has interestingly designed levels as well as lovely knitted graphics that help it stand apart from the rest of the games you can pick up in the genre. 

Whether you're new to the Legend of Zelda series or a seasoned vet, A Link Between Worlds offers fantasy adventuring at its finest. Though the overhead presentation and narrative connection to 1992's A Link to the Past make this entry something of a throwback, new elements such as the ability to rent items and tackle dungeons in nearly any order - as well as Link's newfound power to merge with walls by becoming a 2D painting - breathe fresh new life into the Zelda franchise. Traveling between Hyrule and its alternate-reality counterpart, Lorule, you'll overcome brilliantly designed dungeons and engage in numerous side quests.

The original Legend of Zelda: Ocarina of Time for the Nintendo 64 is one of the most acclaimed games ever made, and this enhanced version is even better. Not only does it feature the same epic, time-traveling tale, packed with puzzles, peril, and sword-swinging action, but it boasts vastly enhanced graphics and more user-friendly gameplay, such as gyroscopic targeting and optional extra hints. If you're up for the challenge, you can tackle Master Quest mode, which features greater difficulty and a mirrored world map.

Like the other games in the series that have come before it, Mario Kart 7 is nothing short of pure, adrenaline-filled, racing excitement. Choose from one of 16 popular Mario characters (or a Mii), pick your kart, your tires, and your glider, then use all your skills (and any items you can snag) to outrace and outwit your competitors in crazily designed courses like Mario Circuit and Neo Bowser City. Underwater and aerial segments introduced in this installment make this one of the most varied Kart games yet, and classic courses from past entries add to the fun. A robust online community ensures you'll never lack competition, too.

Majora's Mask in 3D might be the third Legend of Zelda game on this list, but we wouldn't dream of not including this excellent remake of the Nintendo 64 classic. When compared to the blockbusters that make up the rest of the Zelda series, Majora's Mask often seems to not quite hold up in comparison, but it's by no means a bad game. On the contrary, it's time specific quests and puzzles are a quite unique addition to the Zelda formula, and continue to work excellently in this handheld format.

Being 12 years old, it can be hard for newcomers to break into the action-RPG Monster Hunter franchise, but Generations is by far the most accessible title in recent history. 

The mechanics are still complex and the learning curve is steep, but Generations overhauls combat enough that players can take new approaches on the battlefield. These changes level the playing field for complete beginners but don't grate on old fans as it's a change which also benefits them.

In Monster Hunter Generations, players once more take up the role of a hunter who is on a quest to take on dangerous monsters in an ancient world, moving between offline and online quests to progress.

As ever, don't expect much of a story to pull you through the game, instead the incentive to progress in Monster Hunter comes from securing better and more powerful equipment that allows you to unlock the next tier of quests. 

Pokémon Sun and Moon mark the start of the seventh generation of the Pokémon series, which only seems to be going from strength to strength, despite being 20 years old. 

Taking place in a new Hawaii-inspired region called Alola, Sun and Moon introduce all new creatures to catch, characters to meet, and locations to explore. 

Though the familiar core mechanics are still there, Sun and Moon make a lot of interesting changes to a franchise that isn't known for doing so. By scrapping gyms for island trials, introducing an entirely new battle mode, and greatly improving visuals Sun and Moon make for a refreshing update. Never before has a Pokémon game had quite so much character.

Although the Sun and Moon versions of the game are mostly the same, each version features exclusive Pokémon, so you'll have to trade with other players (online or offline) if you want to catch 'em all. 

Level 5's Professor Layton games consistently offer some of the best puzzle solving gameplay on the Nintendo 3DS so it's really something to say that Professor Layton and the Azran Legacy is possibly the best of the bunch. It might be the sixth in the series but fortunately you don't have to have played any of the previous titles to understand the story.  

This game's beautiful animation, genuinely challenging puzzles, and engaging, not to mention long, story make it a title you absolutely don't want to miss. 

Not only that, it's great value for money; even after you complete the main story the game has 365 additional puzzles for you to unlock and solve. 

Originally a download-only game that was funded through Kickstarter, Shovel Knight has bucked trends and exceeded expectations by reappearing as a packaged release. And with good reason: it's really, really fun. Despite the retro visuals, this action-platformer is just as good as anything else released today, and it's bursting with clever techniques, useful power-ups, interesting level design, awesome 3D effects, and a keen sense of humor. Where else are you going to find a shovel-wielding knight battling flying roto-rats? There's even a Shovel Knight amiibo toy and additional content coming in the form of free DLC!

It's hard to go wrong with Mario, and Super Mario 3D Land is quite possibly the plumber's best handheld outing ever. Featuring the same kind of block-bashing, enemy-stomping, pipe-entering fun that made Mario a household name, this game ups the ante with wonderfully creative level design and whimsical power-ups like a boomerang suit and the Tanooki outfit from Super Mario Bros. 3. The game makes great use of the system's stereoscopic 3D capabilities, and there are surprises hidden around every turn, including a ton of challenging bonus levels that don't become available until after you've beaten the main game.

If you want frantic action and an endless supply of Nintendo fan service, look no further than Super Smash Bros. for Nintendo 3DS. Gaming's biggest characters are here (along with a few of the more obscure) - Mario, Sonic, Link, Mega Man, Samus Aran, Little Mac, Pac-Man, Donkey Kong, Pikachu, and dozens of others - all duking it out in stages based on hit Nintendo properties. If you've played any previous game in this series, you know the drill: whittle down your opponents with standard attacks and special moves, then send 'em flying off the stage! Naturally, you can play the game solo, or you can fight in matches with up to four players either locally or online.

If you're a fan of RPGs, the 3DS is a great choice of console and Bravely Second: End Layer is one of the best games in the genre. 

From Square Enix, it's the sequel to the highly praised JRPG Bravely Default. Bravely Second is a continuation of the story in the original game, two and a half years later, bringing in new worlds to explore and new enemies to defeat in the same turn-based combat system.  

If you enjoyed Bravely Default, it's absolutely worth playing Bravely Second as it brings most of what made that game great back to the table. In some ways it's so similar it could be considered a fault, but if it's not broke, why fix it?

Feel like you've played every Super Mario level there is to play? Well, it's time to start playing your own.

Super Mario Maker is also available on Wii U and this version is just as intuitive and easy to use as that one but it has the added benefit of being able to play it on the go. 

For a 3DS port this is an incredibly feature rich game that has a lot to offer players willing to push their creativity. Though it can't hold quite as many items as the Wii U version as a result of system limitations it's still got over 60 interesting tools to choose from for building.

There are some online level sharing limitations that prove frustrating and disappointing but as far as level creating games go, this is a solid one and well worth picking up if you can't get to the Wii U version.  


March 29, 2017 at 05:26PM
Emma Boyle

Playing Tetris may have therapeutic benefits

Anyone who has played Tetris knows that it’s an addictive experience; as basic as its gameplay is, it’s extremely compelling and there’s always a feeling that you can do better next time. It’s this aspect of the game in combination with its highly visual nature that has researchers looking into how it can be used as a treatment tool in therapy. 

Professor Emily Holmes, an expert in psychology at the University of Karolinska, told the BBC she has spent years looking into the game’s possible medical applications. What she’s found is that the “absorbing” colors, shapes, and movements of Tetris really tap into visual memory in a way that pub quiz games and counting tasks don’t.

Holmes has just published a study which found that tapping into a patient’s visual memory is a good method of starting to treat the psychological impact of traumatic events and that Tetris is a good way to do this.

Visual memory 

Holmes and a team at the University of Oxford gave Tetris to patients who had recently been admitted to hospital ER in a state of shock following road traffic accidents.

The researchers encouraged these patients to visualize the crash they had just experienced and then to begin playing Tetris on a Nintendo handheld.

They found that just twenty minutes of gameplay was enough of a distraction to stop the formation of disturbing memories related to the accident.

Holmes said that her team’s findings suggest that engaging in “very visually demanding tasks soon after a trauma” can “help block or disrupt the memory being stored in an overly vivid way.”

The patients in the study were far less likely to experience traumatic flashbacks to their accident than those who did not receive any intervention.

There is, however, only roughly a six-hour window of opportunity following the event in which an intervention of this manner is likely to be successful.

The study that Holmes and her team conducted was relatively small with only 71 volunteers but she now says she’s planning bigger studies to explore it further. If these larger studies prove to be just as beneficial, she believes it could be a treatment that hospitals could start to use.

We’re not sure how enthused we would be if, after a potentially traumatic accident, we found ourselves in an ER being presented with a Nintendo console but if it works, it works.

The evidence mounts

This isn’t the only kind of therapy Tetris has been found to be useful in, either. 

Scientists from Plymouth University and Queensland University of Technology, Australia have previously found that it can help in curbing cravings for addictive substances like alcohol, cigarettes, and caffeine.

Their experiment was also relatively small, with only 31 students taking part. The students were asked to update the researchers throughout their day on their level of cravings for drugs, food and drink, exercise, and sex.

Half of the students were given an iPod on which they could play Tetris as a distraction and all of them reported decreased cravings. Like Professor Holmes, the researchers who conducted this study believed that the visually arresting and distracting nature of Tetris makes it the perfect distraction.

Researchers aren’t just using Tetris for mental therapy, there has also been success in using it to treat lazy eyes.

A few years ago a study found that an adapted version of Tetris was found that the game was useful in treating amblyopia (commonly known as lazy eye) as it’s able to train both eyes to work together.

This was a novel treatment approach – previously doctors had advised that patients cover their ‘good’ eye with a patch in order to make the affected eye work harder. The study involved 18 adults and asked half of them to play the modified version of Tetris using both eyes, while the other half played the regular version with their stronger eye covered.

It was found after two weeks that those who played the game with both eyes uncovered experienced much more significant improvements to their vision. The other half of the study who had only shown moderate improvement were then switched to the dual-eye method treatment and it was found that they also showed a marked improvement.

If anything, this collection of successful studies absolutely gives you a reasonable justification to hold onto those old games – you never know when they might come in handy. 


March 29, 2017 at 04:33PM
Emma Boyle